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from lnx.logicnode.lnx_nodes import *
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class CreateRenderTargetNode(LnxLogicTreeNode):
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"""Create a render target and set it as parameter to the specified object material.
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This image can be then drawn to using `Draw To Material Image Node`. In most cases, the render target needs to be created just once.
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@seeNode Get Scene Root
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@seeNode Draw To Material Image Node
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@input Object: Object whose material parameter should change. Use `Get Scene Root` node to set parameter globally.
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@input Per Object:
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- `Enabled`: Set material parameter specific to this object. Global parameter will be ignored.
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- `Disabled`: Set parameter globally, including this object.
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@input Material: Material whose parameter to be set.
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@input Node: Name of the parameter.
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@input Width: Width of the render target image created.
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@input Height: Height of the render target image created.
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"""
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bl_idname = 'LNCreateRenderTargetNode'
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bl_label = 'Create Render Target'
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lnx_section = 'draw'
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lnx_version = 1
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxNodeSocketObject', 'Object')
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self.add_input('LnxBoolSocket', 'Per Object')
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self.add_input('LnxDynamicSocket', 'Material')
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self.add_input('LnxStringSocket', 'Node')
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self.add_input('LnxIntSocket', 'Width')
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self.add_input('LnxIntSocket', 'Height')
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self.add_output('LnxNodeSocketAction', 'Out')
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