Update leenkx/Shaders/voxel_resolve_diffuse/voxel_resolve_diffuse.comp.glsl

This commit is contained in:
Onek8 2025-04-07 14:49:37 +00:00
parent bc4a31d415
commit af2850e20c

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@ -33,7 +33,7 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
uniform sampler3D voxels;
uniform sampler2D gbufferD;
uniform sampler2D gbuffer0;
uniform layout(rgba8) image2D voxels_diffuse;
uniform layout(rgba16) image2D voxels_diffuse;
uniform float clipmaps[voxelgiClipmapCount * 10];
uniform mat4 InvVP;
@ -46,7 +46,7 @@ void main() {
const vec2 pixel = gl_GlobalInvocationID.xy;
vec2 uv = (pixel + 0.5) / postprocess_resolution;
#ifdef _InvY
uv.y = 1.0 - uv.y
uv.y = 1.0 - uv.y;
#endif
float depth = textureLod(gbufferD, uv, 0.0).r * 2.0 - 1.0;