VOX_PATCH_2 + VOX_5
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@ -141,7 +141,6 @@ def add_world_defs():
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if voxelgi:
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assets.add_shader_external(lnx.utils.get_sdk_path() + '/leenkx/Shaders/voxel_resolve_diffuse/voxel_resolve_diffuse.comp.glsl')
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assets.add_shader_external(lnx.utils.get_sdk_path() + '/leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl')
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assets.add_shader_external(lnx.utils.get_sdk_path() + '/leenkx/Shaders/voxel_light/voxel_light.comp.glsl')
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wrd.world_defs += '_VoxelGI'
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if rpdat.lnx_voxelgi_refract:
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wrd.world_defs += '_VoxelRefract'
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@ -379,6 +379,7 @@ def parse_sky_hosekwilkie(node: bpy.types.ShaderNodeTexSky, state: ParserState)
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# Radiance
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if rpdat.lnx_radiance and rpdat.lnx_irradiance and not mobile_mat:
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wrd.world_defs += '_Rad'
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assets.add_khafile_def("lnx_radiance")
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hosek_path = 'leenkx/Assets/hosek/'
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sdk_path = lnx.utils.get_sdk_path()
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# Use fake maps for now
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@ -556,6 +557,7 @@ def parse_tex_environment(node: bpy.types.ShaderNodeTexEnvironment, out_socket:
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# Append radiance define
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if rpdat.lnx_irradiance and rpdat.lnx_radiance and not mobile_mat:
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wrd.world_defs += '_Rad'
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assets.add_khafile_def("lnx_radiance")
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return 'texture(envmap, envMapEquirect(pos)).rgb * envmapStrength'
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