Refactor shader sockets
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@ -205,8 +205,9 @@ ALL_NODES: Dict[str, MaterialNodeMeta] = {
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if bpy.app.version > (3, 2, 0):
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ALL_NODES['SEPARATE_COLOR'] = MaterialNodeMeta(parse_func=nodes_converter.parse_separate_color)
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ALL_NODES['COMBINE_COLOR'] = MaterialNodeMeta(parse_func=nodes_converter.parse_combine_color)
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if bpy.app.version < (4, 1, 0):
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if bpy.app.version < (4, 0, 0):
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ALL_NODES['BSDF_VELVET'] = MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfvelvet)
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if bpy.app.version < (4, 1, 0):
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ALL_NODES['TEX_MUSGRAVE'] = MaterialNodeMeta(parse_func=nodes_texture.parse_tex_musgrave)
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if bpy.app.version >= (4, 0, 0):
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ALL_NODES['BSDF_SHEEN'] = MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfsheen)
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