Update leenkx/Sources/leenkx/logicnode/GetBoneTransformNode.hx
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@ -26,10 +26,9 @@ class GetBoneTransformNode extends LogicNode {
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// Get bone in armature
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var bone = anim.getBone(boneName);
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//return anim.getAbsWorldMat(bone);
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return anim.getAbsMat(bone).clone().multmat(object.transform.world);
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//return anim.getAbsWorldMat(bone);
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return anim.getAbsWorldMat(anim.skeletonMats, bone);
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//return anim.getAbsMat(bone).clone().multmat(object.transform.world);
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#else
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return null;
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