Update leenkx/Shaders/voxel_resolve_ao/voxel_resolve_ao.comp.glsl
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@ -33,7 +33,7 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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uniform sampler3D voxels;
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uniform sampler2D gbufferD;
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uniform sampler2D gbuffer0;
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uniform layout(r8) image2D voxels_ao;
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uniform layout(r16) image2D voxels_ao;
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uniform float clipmaps[voxelgiClipmapCount * 10];
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uniform mat4 InvVP;
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