Update leenkx/Shaders/voxel_offsetprev/voxel_offsetprev.comp.glsl
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		@ -30,11 +30,11 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in;
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#include "std/constants.glsl"
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#ifdef _VoxelGI
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uniform layout(rgba16f) image3D voxelsB;
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uniform layout(rgba16f) image3D voxelsOut;
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uniform layout(rgba8) image3D voxelsB;
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uniform layout(rgba8) image3D voxelsOut;
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#else
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uniform layout(r16f) image3D voxelsB;
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uniform layout(r16f) image3D voxelsOut;
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uniform layout(r8) image3D voxelsB;
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uniform layout(r8) image3D voxelsOut;
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#endif
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uniform int clipmapLevel;
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