Cleanup
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@ -131,15 +131,8 @@ class MouseLookNode extends LogicNode {
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horizontalAxis.set(0, 0, 1); // Z-axis for horizontal rotation
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verticalAxis.set(0, 1, 0); // Y-axis for vertical rotation
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case "Y": // Y-axis forward (most common for 3D games)
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#if lnx_yaxisup
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// Y-up coordinate system (Blender default)
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horizontalAxis.set(0, 0, 1); // Z-axis for horizontal rotation
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verticalAxis.set(1, 0, 0); // X-axis for vertical rotation
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#else
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// Z-up coordinate system
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horizontalAxis.set(0, 0, 1); // Z-axis for horizontal rotation
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verticalAxis.set(1, 0, 0); // X-axis for vertical rotation
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#end
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case "Z": // Z-axis forward (top-down or specific orientations)
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horizontalAxis.set(0, 1, 0); // Y-axis for horizontal rotation
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verticalAxis.set(1, 0, 0); // X-axis for vertical rotation
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