BSDF Shaders
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@ -856,6 +856,22 @@ def _write_material_attribs_default(frag: shader.Shader, parse_opacity: bool):
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# We may not use emission, but the attribute will then be removed
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# by the shader compiler
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frag.write('vec3 emissionCol;')
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# Extended BRDF parameters
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frag.write('float subsurface = 0.0;')
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frag.write('vec3 subsurfaceRadius = vec3(0.0);')
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frag.write('vec3 subsurfaceColor = vec3(0.8);')
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frag.write('vec3 specularTint = vec3(1.0);')
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frag.write('float anisotropy = 0.0;')
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frag.write('float anisoRot = 0.0;')
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frag.write('float sheen = 0.0;')
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frag.write('float sheenRough = 0.5;')
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frag.write('vec3 sheenTint = vec3(1.0);')
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frag.write('float clearcoat = 0.0;')
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frag.write('float clearcoatRough = 0.03;')
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frag.write('float transmission = 0.0;')
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frag.write('float transmissionRough = 0.0;')
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frag.write('float thinWall = 0.0;')
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frag.write('vec3 tangent = vec3(0.0);')
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if parse_opacity:
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frag.write('float opacity;')
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frag.write('float ior = 1.45;')
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