Update leenkx/blender/lnx/material/make_cluster.py
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@ -104,7 +104,8 @@ def write(vert: shader.Shader, frag: shader.Shader):
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if '_SSRS' in wrd.world_defs:
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frag.add_uniform('mat4 invVP', '_inverseViewProjectionMatrix')
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frag.add_uniform('vec3 eye', '_cameraPosition')
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frag.write(', gl_FragCoord.z, inVP, eye')
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frag.add_uniform('sampler2D gbufferD', link='_gbufferD', top=True)
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frag.write(', gbufferD, invVP, eye')
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frag.write(');')
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frag.write('}') # for numLights
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