Merge pull request 'HashLeenkx Updates!' (#44) from Onek8/LNXSDK:main into main
Reviewed-on: #44
@ -1,16 +1,55 @@
 | 
			
		||||
package kha.graphics4;
 | 
			
		||||
 | 
			
		||||
using StringTools;
 | 
			
		||||
import kha.Blob;
 | 
			
		||||
 | 
			
		||||
class FragmentShader {
 | 
			
		||||
	public var _shader: Pointer;
 | 
			
		||||
 | 
			
		||||
	public function new(sources: Array<Blob>, files: Array<String>) {
 | 
			
		||||
		initShader(sources[0]);
 | 
			
		||||
		//initShader(sources[0]);
 | 
			
		||||
		var shaderBlob: Blob = null;
 | 
			
		||||
		var shaderFile: String = null;
 | 
			
		||||
 | 
			
		||||
		#if kha_opengl
 | 
			
		||||
		final expectedExtension = ".glsl";
 | 
			
		||||
		#elseif kha_direct3d11
 | 
			
		||||
		final expectedExtension = ".d3d11";
 | 
			
		||||
		#elseif kha_direct3d12
 | 
			
		||||
		final expectedExtension = ".d3d12";
 | 
			
		||||
		#elseif kha_metal
 | 
			
		||||
		final expectedExtension = ".metal";
 | 
			
		||||
		#elseif kha_vulkan
 | 
			
		||||
		final expectedExtension = ".spirv";
 | 
			
		||||
		#else
 | 
			
		||||
		final expectedExtension = ".glsl";
 | 
			
		||||
		#end
 | 
			
		||||
 | 
			
		||||
		if (sources != null && files != null) {
 | 
			
		||||
			for (i in 0...files.length) {
 | 
			
		||||
				if (files[i].endsWith(expectedExtension)) {
 | 
			
		||||
					shaderBlob = sources[i];
 | 
			
		||||
					shaderFile = files[i];
 | 
			
		||||
					break;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (shaderBlob == null && sources != null && sources.length > 0) {
 | 
			
		||||
			trace('Warning: Could not find shader with extension ${expectedExtension}. Falling back to sources[0]: ${files != null && files.length > 0 ? files[0] : "Unknown"}');
 | 
			
		||||
			shaderBlob = sources[0];
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (shaderBlob != null) {
 | 
			
		||||
			initShader(shaderBlob);
 | 
			
		||||
		} else {
 | 
			
		||||
			trace('Error: No suitable fragment shader source found!');
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	function initShader(source: Blob): Void {
 | 
			
		||||
		_shader = kinc_create_fragmentshader(source.bytes.getData(), source.bytes.getData().length);
 | 
			
		||||
		//_shader = kinc_create_fragmentshader(source.bytes.getData(), source.bytes.getData().length);
 | 
			
		||||
		_shader = kinc_create_fragmentshader(source.bytes.getData(), source.length); // Use source.length here
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public static function fromSource(source: String): FragmentShader {
 | 
			
		||||
 | 
			
		||||
| 
		 Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB  | 
| 
		 Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB  | 
| 
		 Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB  | 
| 
		 Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB  | 
| 
		 Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB  | 
| 
		 Before Width: | Height: | Size: 417 KiB After Width: | Height: | Size: 281 KiB  | 
@ -694,8 +694,8 @@ def build_success():
 | 
			
		||||
                if wrd.lnx_audio == 'Disabled':
 | 
			
		||||
                    cmd.append('--nosound')
 | 
			
		||||
                    
 | 
			
		||||
        elif state.target.startswith(('windows-hl', 'linux-hl', 'macos-hl', 'Hashlink')):
 | 
			
		||||
            log.info(f"Attempting to run Hashlink/C target: {state.target}")
 | 
			
		||||
        elif state.target.startswith(('windows-hl', 'linux-hl', 'macos-hl')):
 | 
			
		||||
            log.info(f"Runtime Hashlink/C target: {state.target}")
 | 
			
		||||
 | 
			
		||||
            hl_build_dir, _, _ = lnx.utils.hashlink_paths(state.target)
 | 
			
		||||
 | 
			
		||||
@ -763,7 +763,6 @@ def build_success():
 | 
			
		||||
                if not compile_success:
 | 
			
		||||
                    return
 | 
			
		||||
 | 
			
		||||
                # Path is typically: <build_dir>/<Platform>/<Configuration>/<ProjectName>.exe
 | 
			
		||||
                exe_path = os.path.join(hl_build_dir, platform, build_mode, proj_name + '.exe')
 | 
			
		||||
                if not os.path.isfile(exe_path):
 | 
			
		||||
                    exe_path = os.path.join(hl_build_dir, build_mode, proj_name + '.exe')
 | 
			
		||||
@ -772,27 +771,70 @@ def build_success():
 | 
			
		||||
                        return
 | 
			
		||||
 | 
			
		||||
                log.info(f"Found compiled executable: {exe_path}")
 | 
			
		||||
                
 | 
			
		||||
                dest_exe_name = proj_name + '.exe'
 | 
			
		||||
                base_build_dir = lnx.utils.get_fp_build()
 | 
			
		||||
                dest_dir = os.path.join(base_build_dir, state.target)
 | 
			
		||||
                dest_path = os.path.join(dest_dir, dest_exe_name)
 | 
			
		||||
                try:
 | 
			
		||||
                    shutil.move(exe_path, dest_path)
 | 
			
		||||
                    cmd = [dest_path]
 | 
			
		||||
                except Exception as e:
 | 
			
		||||
                    cmd = [exe_path]
 | 
			
		||||
                exe_dir = os.path.dirname(exe_path)
 | 
			
		||||
                log.info(f"Changing CWD to: {exe_dir}")
 | 
			
		||||
                os.chdir(exe_dir)
 | 
			
		||||
                os.chdir(dest_dir)
 | 
			
		||||
 | 
			
		||||
            elif state.target in ('linux-hl', 'macos-hl'):
 | 
			
		||||
                 log.error(f"Compilation for {state.target} is not yet implemented in build_success.")
 | 
			
		||||
                wrd = bpy.data.worlds['Lnx']
 | 
			
		||||
                paths = lnx.utils.hashlink_paths(state.target)
 | 
			
		||||
                hl_build_dir = paths[0]
 | 
			
		||||
                # TO DO switch from default Release
 | 
			
		||||
                build_mode = 'Release'
 | 
			
		||||
                proj_name = lnx.utils.blend_name()
 | 
			
		||||
                exe_path = str(hl_build_dir + "/" + build_mode) 
 | 
			
		||||
                if not exe_path:
 | 
			
		||||
                    log.error(f"Build finished, but could not find the executable for {state.target}.")
 | 
			
		||||
                    return
 | 
			
		||||
            else:
 | 
			
		||||
                 log.error(f"Running logic for target {state.target} is not defined (expected Krom or Hashlink/C).")
 | 
			
		||||
                makefile_path = os.path.join(exe_path, 'makefile')
 | 
			
		||||
                if not os.path.isfile(makefile_path):
 | 
			
		||||
                    log.error(f"Makefile not found at '{makefile_path}'. Cannot compile C code.")
 | 
			
		||||
                    return
 | 
			
		||||
 | 
			
		||||
            if cmd:
 | 
			
		||||
                log.info(f"Executing final command: {' '.join(cmd)}")
 | 
			
		||||
                make_cmd = ['make']
 | 
			
		||||
 | 
			
		||||
                log.info(f"Compiling C code using 'make' in directory '{exe_path}'...")
 | 
			
		||||
                log.info(f"Make command: {' '.join(make_cmd)}")
 | 
			
		||||
                try:
 | 
			
		||||
                    state.proc_play = run_proc(cmd, play_done)
 | 
			
		||||
                except Exception:
 | 
			
		||||
                    traceback.print_exc()
 | 
			
		||||
            else:
 | 
			
		||||
                log.error("No command generated to run.")
 | 
			
		||||
                    result = subprocess.run(make_cmd, cwd=exe_path, check=True, capture_output=True, text=True, encoding='utf-8')
 | 
			
		||||
                    log.info("'make' compilation successful.")
 | 
			
		||||
                except subprocess.CalledProcessError as e:
 | 
			
		||||
                    log.error(f"'make' compilation failed with return code {e.returncode}.")
 | 
			
		||||
                    log.error(f"Make Error Output:\n{e.stderr}")
 | 
			
		||||
                    return 
 | 
			
		||||
                except FileNotFoundError:
 | 
			
		||||
                    log.error("'make' command not found. Ensure 'make' is installed and in your system's PATH.")
 | 
			
		||||
                    return
 | 
			
		||||
                except Exception as e:
 | 
			
		||||
                    log.error(f"An unexpected error occurred running make: {e}")
 | 
			
		||||
                    return
 | 
			
		||||
 | 
			
		||||
                log.info(f"Found compiled executable: {exe_path}")
 | 
			
		||||
 | 
			
		||||
                dest_exe_name = lnx.utils.safesrc(wrd.lnx_project_name + '-' + wrd.lnx_project_version)
 | 
			
		||||
                base_build_dir = lnx.utils.get_fp_build()
 | 
			
		||||
                dest_dir = os.path.join(base_build_dir, state.target) 
 | 
			
		||||
                og_path = os.path.join(exe_path, dest_exe_name)
 | 
			
		||||
                dest_path = os.path.join(dest_dir, dest_exe_name)
 | 
			
		||||
                os.makedirs(dest_dir, exist_ok=True)
 | 
			
		||||
 | 
			
		||||
                try:
 | 
			
		||||
                    log.info(f"Moving '{og_path}' to '{dest_dir}'...")
 | 
			
		||||
                    shutil.move(og_path, dest_dir) 
 | 
			
		||||
                    cmd = [dest_path] 
 | 
			
		||||
                except Exception as e:
 | 
			
		||||
                    log.error(f"Failed to move executable: {e}. Attempting to run from original location.")
 | 
			
		||||
                    cmd = [exe_path]
 | 
			
		||||
                os.chdir(dest_dir)
 | 
			
		||||
                log.info(f"Hashlink final command: {' '.join(cmd)}")
 | 
			
		||||
        try:
 | 
			
		||||
            state.proc_play = run_proc(cmd, play_done)
 | 
			
		||||
        except Exception:
 | 
			
		||||
 | 
			
		||||