Update leenkx/Shaders/ssr_pass/ssr_pass.frag.glsl
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		@ -92,7 +92,7 @@ void main() {
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	vec3 viewNormal = V3 * n;
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	vec3 viewPos = getPosView(viewRay, d, cameraProj);
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	vec3 reflected = reflect(normalize(viewPos), viewNormal);
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	vec3 reflected = reflect(viewPos, viewNormal);
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	hitCoord = viewPos;
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	#ifdef _CPostprocess
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