Full BSDF
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@ -7,7 +7,11 @@ out vec4 fragColor[GBUF_SIZE];
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void main() {
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fragColor[GBUF_IDX_0] = vec4(1.0, 1.0, 0.0, 1.0);
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#if GBUF_SIZE > 1
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fragColor[GBUF_IDX_1] = vec4(color, 1.0);
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#else
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fragColor[GBUF_IDX_0] = vec4(color, 1.0);
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#endif
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#ifdef _EmissionShaded
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fragColor[GBUF_IDX_EMISSION] = vec4(0.0);
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