Full BSDF
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@ -165,7 +165,7 @@ void main() {
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#endif
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#endif
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envl.rgb *= envmapStrength * occspec.x;
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envl.rgb *= envmapStrength * voxelgiEnv * occspec.x;
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vec3 occ = envl * (1.0 - traceAO(P, n, voxels, clipmaps));
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