Full BSDF

This commit is contained in:
2026-08-07 02:04:01 -07:00
parent 7aeebf2008
commit fe017dd874
55 changed files with 2306 additions and 1215 deletions

View File

@ -304,10 +304,13 @@ class RenderPath {
currentD = 1;
currentFace = -1;
meshesSorted = false;
sun = null;
for (l in Scene.active.lights) {
if (l.visible) l.buildMatrix(Scene.active.camera);
if (l.data.raw.type == "sun") sun = l;
if (l.data.raw.type == "sun") {
if (sun == null || (!sun.data.raw.cast_shadow && l.data.raw.cast_shadow)) sun = l;
}
else point = l;
}
light = Scene.active.lights[0];
@ -500,7 +503,7 @@ class RenderPath {
}
public function drawMeshes(context: String) {
var isShadows = context == "shadowmap";
var isShadows = context == "shadowmap" || context == "shadowmap_transparent";
if (isShadows) {
// Disabled shadow casting for this light
if (light == null || !light.data.raw.cast_shadow || !light.visible || light.data.raw.strength == 0) return;

View File

@ -72,6 +72,8 @@ class Scene {
public var embedded: Map<String, kha.Image>;
#if (rp_renderer == "Deferred")
public static inline var MAX_MATERIALS = 16;
public static inline var FLOATS_PER_MATERIAL_PARAM = 32; // 8 vec4s per material
public var materialParamsBuffer: kha.arrays.Float32Array;
public var materialParamsDirty: Bool = true;
#end
@ -113,7 +115,7 @@ class Scene {
#end
embedded = new Map();
#if (rp_renderer == "Deferred")
materialParamsBuffer = new kha.arrays.Float32Array(512);
materialParamsBuffer = new kha.arrays.Float32Array(MAX_MATERIALS * FLOATS_PER_MATERIAL_PARAM);
#end
root = new Object();
root.name = "Root";
@ -213,11 +215,14 @@ class Scene {
}
#if (rp_renderer == "Deferred")
public function markMaterialParamsDirty() {
materialParamsDirty = true;
}
public function updateMaterialParams() {
if (!materialParamsDirty) return;
materialParamsDirty = false;
var buf = materialParamsBuffer;
for (i in 0...buf.length) buf[i] = 0.0;
for (m in meshes) {
if (m.materials == null) continue;
for (mat in m.materials) {
@ -237,12 +242,16 @@ class Scene {
break;
}
}
if (slot <= 0 || slot >= 16) continue;
var base = slot * 32;
if (base + 31 >= buf.length) continue;
if (slot < 0 || slot >= MAX_MATERIALS) continue;
var base = slot * FLOATS_PER_MATERIAL_PARAM;
if (base + FLOATS_PER_MATERIAL_PARAM - 1 >= buf.length) continue;
if (bc == null) continue;
for (i in 0...FLOATS_PER_MATERIAL_PARAM) buf[base + i] = 0.0;
buf[base + 6] = 1.5; // coatIOR
buf[base + 12] = 1.45; // ior
buf[base + 13] = 1.0; // thinWall
for (c in bc) {
if (c == null || c.name == null) continue;
if (c == null || c.name == null || c.floatValue == null) continue;
switch (c.name) {
// matp0: vec4(anisotropy, anisoRot, sheen, sheenRough)
case "anisotropy": buf[base + 0] = c.floatValue;
@ -274,8 +283,13 @@ class Scene {
case "subsurfaceColorB": buf[base + 21] = c.floatValue;
case "sheenTintR": buf[base + 22] = c.floatValue;
case "sheenTintG": buf[base + 23] = c.floatValue;
// matp6: vec4(sheenTintB, 0, 0, 0)
// matp6: vec4(sheenTintB, specularTintR, specularTintG, specularTintB)
case "sheenTintB": buf[base + 24] = c.floatValue;
case "specularTintR": buf[base + 25] = c.floatValue;
case "specularTintG": buf[base + 26] = c.floatValue;
case "specularTintB": buf[base + 27] = c.floatValue;
// matp7: vec4(subsurfaceScale, 0, 0, 0)
case "subsurfaceScale": buf[base + 28] = c.floatValue;
}
}
}
@ -431,7 +445,7 @@ class Scene {
var object = new MeshObject(data, materials);
parent != null ? object.setParent(parent) : object.setParent(root);
#if (rp_renderer == "Deferred")
materialParamsDirty = true;
markMaterialParamsDirty();
#end
return object;
}

View File

@ -245,7 +245,12 @@ class LightObject extends Object {
// Snap to texel coords - fix translation swim
var smsize = data.raw.shadowmap_size;
#if lnx_csm // Cascades
smsize = Std.int(smsize / 4);
#if lnx_shadowmap_atlas
var ts = cascade < tileScale.length ? tileScale[cascade] : 1.0;
smsize = Std.int(Math.max(ts * data.raw.shadowmap_size, 1.0));
#else
smsize = Std.int(smsize / cascadeCount);
#end
#end
var worldPerTexelX = (maxx - minx) / smsize;
var worldPerTexelY = (maxy - miny) / smsize;
@ -685,22 +690,6 @@ class LightObject extends Object {
return LWVPMatrixArray;
}
public static inline function getMaxLights(): Int {
#if (rp_max_lights == 8)
return 8;
#elseif (rp_max_lights == 16)
return 16;
#elseif (rp_max_lights == 24)
return 24;
#elseif (rp_max_lights == 32)
return 32;
#elseif (rp_max_lights == 64)
return 64;
#else
return 4;
#end
}
public static inline function getMaxLightsCluster(): Int {
#if (rp_max_lights_cluster == 8)
return 8;
@ -718,6 +707,90 @@ class LightObject extends Object {
}
#end // lnx_clusters
public static inline function getMaxLights(): Int {
#if (rp_max_lights == 8)
return 8;
#elseif (rp_max_lights == 16)
return 16;
#elseif (rp_max_lights == 24)
return 24;
#elseif (rp_max_lights == 32)
return 32;
#elseif (rp_max_lights == 64)
return 64;
#else
return 4;
#end
}
#if (rp_shadowmap && lnx_shadowmap_atlas)
public static var sunTileBoundsArray: Float32Array = null;
public static var tileBoundsDirty: Bool = true;
public static function updateSunTileBoundsArray(): Float32Array {
if (!tileBoundsDirty && sunTileBoundsArray != null) return sunTileBoundsArray;
tileBoundsDirty = false;
var maxLights = getMaxLights();
var numTiles = maxLights * cascadeCount;
if (sunTileBoundsArray == null) {
sunTileBoundsArray = new Float32Array(numTiles * 4);
}
for (k in 0...sunTileBoundsArray.length) sunTileBoundsArray[k] = 0;
var i = 0;
for (light in Scene.active.lights) {
if (i >= maxLights) break;
if (!light.visible || light.data.raw.type != "sun") continue;
if (!light.data.raw.cast_shadow || light.data.raw.strength == 0.0) continue;
for (c in 0...cascadeCount) {
var idx = (i * cascadeCount + c) * 4;
sunTileBoundsArray[idx ] = light.tileOffsetX[c];
sunTileBoundsArray[idx + 2] = light.tileOffsetX[c] + light.tileScale[c];
#if (!kha_opengl)
// flip bounds to match
sunTileBoundsArray[idx + 1] = 1.0 - (light.tileOffsetY[c] + light.tileScale[c]);
sunTileBoundsArray[idx + 3] = 1.0 - light.tileOffsetY[c];
#else
sunTileBoundsArray[idx + 1] = light.tileOffsetY[c];
sunTileBoundsArray[idx + 3] = light.tileOffsetY[c] + light.tileScale[c];
#end
}
i++;
}
return sunTileBoundsArray;
}
#end
#if (rp_shadowmap && lnx_shadowmap_atlas)
public static var spotTileBoundsArray: Float32Array = null;
public static function updateSpotTileBoundsArray(): Float32Array {
var maxLights = getMaxLights();
if (spotTileBoundsArray == null) {
spotTileBoundsArray = new Float32Array(maxLights * 4);
}
for (k in 0...spotTileBoundsArray.length) spotTileBoundsArray[k] = 0;
var i = 0;
for (light in Scene.active.lights) {
if (i >= maxLights) break;
if (!light.visible || light.data.raw.type != "spot") continue;
if (!light.data.raw.cast_shadow || light.data.raw.strength == 0.0) continue;
var idx = i * 4;
spotTileBoundsArray[idx ] = light.tileOffsetX[0];
spotTileBoundsArray[idx + 2] = light.tileOffsetX[0] + light.tileScale[0];
#if (!kha_opengl)
// flip bounds
spotTileBoundsArray[idx + 1] = 1.0 - (light.tileOffsetY[0] + light.tileScale[0]);
spotTileBoundsArray[idx + 3] = 1.0 - light.tileOffsetY[0];
#else
spotTileBoundsArray[idx + 1] = light.tileOffsetY[0];
spotTileBoundsArray[idx + 3] = light.tileOffsetY[0] + light.tileScale[0];
#end
i++;
}
return spotTileBoundsArray;
}
#end
public inline function right(): Vec4 {
return new Vec4(V._00, V._10, V._20);
}

View File

@ -90,7 +90,7 @@ class MeshObject extends Object {
if (tilesheet != null) tilesheet.remove();
if (Scene.active != null) Scene.active.meshes.remove(this);
#if (rp_renderer == "Deferred")
if (Scene.active != null) Scene.active.materialParamsDirty = true;
if (Scene.active != null) Scene.active.markMaterialParamsDirty();
#end
data.refcount--;
super.remove();

View File

@ -827,9 +827,20 @@ class Uniforms {
}
}
case "_shadowMapSize": {
if (light != null && light.data.raw.cast_shadow) {
var shadowLight = light;
if (shadowLight == null || !shadowLight.data.raw.cast_shadow) {
shadowLight = RenderPath.active.sun;
}
if (shadowLight != null && shadowLight.data.raw.cast_shadow) {
v = helpVec;
v.x = v.y = light.data.raw.shadowmap_size;
v.x = v.y = shadowLight.data.raw.shadowmap_size;
#if lnx_csm
#if (!lnx_shadowmap_atlas)
if (shadowLight.data.raw.type == "sun") {
v.x = shadowLight.data.raw.shadowmap_size * LightObject.cascadeCount;
}
#end
#end
}
}
default:
@ -887,9 +898,11 @@ class Uniforms {
case "_envmapIrradiance": {
fa = Scene.active.world == null ? WorldData.getEmptyIrradiance() : Scene.active.world.probe.irradiance;
}
case "_materialParams": {
#if (rp_renderer == "Deferred")
case "_materialParams": {
fa = Scene.active.materialParamsBuffer;
}
#end
#if lnx_clusters
case "_lightsArray": {
fa = LightObject.lightsArray;
@ -906,15 +919,18 @@ class Uniforms {
#end
#end // lnx_clusters
#if lnx_csm
case "_cascadeData": {
for (l in Scene.active.lights) {
if (l.data.raw.type == "sun") {
fa = l.getCascadeData();
break;
}
}
case "_cascadeData": {
var sun = RenderPath.active.sun;
if (sun != null && sun.data.raw.type == "sun") {
fa = sun.getCascadeData();
}
#end
}
#end
#if lnx_shadowmap_atlas
case "_tileBoundsSunArray": {
fa = LightObject.updateSunTileBoundsArray();
}
#end
}
if (fa != null) {
@ -1067,32 +1083,30 @@ class Uniforms {
}
}
case "_biasLightWorldViewProjectionMatrixSun": {
for (l in iron.Scene.active.lights) {
if (l.data.raw.type == "sun") {
// object is null for DrawQuad
object == null ? helpMat.setIdentity() : helpMat.setFrom(object.transform.worldUnpack);
helpMat.multmat(l.VP);
helpMat.multmat(biasMat);
#if lnx_shadowmap_atlas
// tile matrix
helpMat2.setIdentity();
// scale [0-1] coords to [0-tilescale]
helpMat2._00 = l.tileScale[0];
helpMat2._11 = l.tileScale[0];
// offset coordinate start from [0, 0] to [tile-start-x, tile-start-y]
helpMat2._30 = l.tileOffsetX[0];
helpMat2._31 = l.tileOffsetY[0];
helpMat.multmat(helpMat2);
#if (!kha_opengl)
helpMat2.setIdentity();
helpMat2._11 = -1.0;
helpMat2._31 = 1.0;
helpMat.multmat(helpMat2);
#end
#end
m = helpMat;
break;
}
var sun = RenderPath.active.sun;
if (sun != null && sun.data.raw.type == "sun") {
// object is null for DrawQuad
object == null ? helpMat.setIdentity() : helpMat.setFrom(object.transform.worldUnpack);
helpMat.multmat(sun.VP);
helpMat.multmat(biasMat);
#if lnx_shadowmap_atlas
// tile matrix
helpMat2.setIdentity();
// scale [0-1] coords to [0-tilescale]
helpMat2._00 = sun.tileScale[0];
helpMat2._11 = sun.tileScale[0];
// offset coordinate start from [0, 0] to [tile-start-x, tile-start-y]
helpMat2._30 = sun.tileOffsetX[0];
helpMat2._31 = sun.tileOffsetY[0];
helpMat.multmat(helpMat2);
#if (!kha_opengl)
helpMat2.setIdentity();
helpMat2._11 = -1.0;
helpMat2._31 = 1.0;
helpMat.multmat(helpMat2);
#end
#end
m = helpMat;
}
}
#if rp_probes
@ -1376,7 +1390,7 @@ class Uniforms {
if (fa == null) return;
g.setFloats(location, fa);
}
else if (c.type == "int") {
else if (c.type == "int" || c.type == "uint") {
var i: Null<Int> = null;
switch (c.link) {
case "_uid": {

View File

@ -39,7 +39,6 @@ class Inc {
#if (rp_voxels == "Voxel GI")
static var voxel_td1:kha.graphics4.TextureUnit;
static var voxel_te1:kha.graphics4.TextureUnit;
static var voxel_cc1:kha.graphics4.ConstantLocation;
#else
#if lnx_voxelgi_shadows
static var voxel_te1:kha.graphics4.TextureUnit;
@ -137,18 +136,22 @@ class Inc {
break;
if (LightObject.discardLightCulled(light)) continue;
if (light.data.raw.type == "point") {
if (!light.data.raw.cast_shadow) {
if (light.data.raw.cast_shadow) {
for(k in 0...6) {
LightObject.pointLightsData[j ] = light.tileOffsetX[k]; // posx
LightObject.pointLightsData[j + 1] = light.tileOffsetY[k]; // posy
LightObject.pointLightsData[j + 2] = light.tileScale[k]; // tile scale factor relative to atlas
LightObject.pointLightsData[j + 3] = 0; // padding
j += 4;
}
}
else {
j += 4 * 6;
continue;
}
for(k in 0...6) {
LightObject.pointLightsData[j ] = light.tileOffsetX[k]; // posx
LightObject.pointLightsData[j + 1] = light.tileOffsetY[k]; // posy
LightObject.pointLightsData[j + 2] = light.tileScale[k]; // tile scale factor relative to atlas
LightObject.pointLightsData[j + 3] = 0; // padding
j += 4;
}
}
else {
j += 4 * 6; // Reserve slot for non-point lights to keep index aligned
}
i++;
}
}
@ -214,11 +217,13 @@ class Inc {
if (!light.lightInAtlas && !light.culledLight && light.visible && light.shadowMapScale > 0.0
&& light.data.raw.strength > 0.0 && light.data.raw.cast_shadow) {
ShadowMapAtlas.addLight(light, false);
LightObject.tileBoundsDirty = true;
}
#if rp_shadowmap_transparent
if (!light.lightInAtlasTransparent && !light.culledLight && light.visible && light.shadowMapScale > 0.0
&& light.data.raw.strength > 0.0 && light.data.raw.cast_shadow) {
ShadowMapAtlas.addLight(light, true);
LightObject.tileBoundsDirty = true;
}
#end
}
@ -308,6 +313,7 @@ class Inc {
var newTile = ShadowMapTile.assignTiles(tile.light, atlas, tile);
if (newTile != null)
atlas.activeTiles.push(newTile);
LightObject.tileBoundsDirty = true;
}
updatePointLightAtlasData(false);
#end
@ -315,6 +321,7 @@ class Inc {
for (tile in tilesToRemove) {
atlas.activeTiles.remove(tile);
tile.freeTile();
LightObject.tileBoundsDirty = true;
}
}
@ -405,6 +412,7 @@ class Inc {
var newTile = ShadowMapTile.assignTiles(tile.light, atlas, tile);
if (newTile != null)
atlas.activeTiles.push(newTile);
LightObject.tileBoundsDirty = true;
}
updatePointLightAtlasData(true);
#end
@ -412,6 +420,7 @@ class Inc {
for (tile in tilesToRemove) {
atlas.activeTiles.remove(tile);
tile.freeTile();
LightObject.tileBoundsDirty = true;
}
}
#end
@ -419,25 +428,30 @@ class Inc {
}
#else
public static function bindShadowMap() {
for (l in iron.Scene.active.lights) {
if (!l.visible || l.data.raw.type != "sun") continue;
var sun = RenderPath.active.sun;
if (sun != null && sun.visible && sun.data.raw.type == "sun") {
var n = "shadowMap";
path.bindTarget(n, n);
#if rp_shadowmap_transparent
var n = "shadowMapTransparent";
path.bindTarget(n, n);
break;
#end
}
for (i in 0...pointIndex) {
var n = "shadowMapPoint[" + i + "]";
path.bindTarget(n, n);
#if rp_shadowmap_transparent
var n = "shadowMapPointTransparent[" + i + "]";
path.bindTarget(n, n);
#end
}
for (i in 0...spotIndex) {
var n = "shadowMapSpot[" + i + "]";
path.bindTarget(n, n);
#if rp_shadowmap_transparent
var n = "shadowMapSpotTransparent[" + i + "]";
path.bindTarget(n, n);
#end
}
}
@ -500,6 +514,7 @@ class Inc {
spotIndex = 0;
for (l in iron.Scene.active.lights) {
if (!l.visible) continue;
if (l.data.raw.type == "sun" && l != RenderPath.active.sun) continue;
path.light = l;
var shadowmap = Inc.getShadowMap(l, false);
@ -523,6 +538,7 @@ class Inc {
spotIndex = 0;
for (l in iron.Scene.active.lights) {
if (!l.visible) continue;
if (l.data.raw.type == "sun" && l != RenderPath.active.sun) continue;
path.light = l;
var shadowmap_transparent = Inc.getShadowMap(l, true);
@ -719,7 +735,7 @@ class Inc {
#else
t.format = "RGBA32";
#end
t.width = res * (6 + 16);
t.width = res * (6 + Main.diffuseConeCount);
t.height = res * Main.voxelgiClipmapCount;
t.depth = res;
}
@ -840,12 +856,10 @@ class Inc {
voxel_ca1 = voxel_sh1.getConstantLocation("clipmaps");
voxel_cb1 = voxel_sh1.getConstantLocation("clipmapLevel");
voxel_cc1 = voxel_sh1.getConstantLocation("envmapStrength");
#if (rp_voxels == "Voxel GI")
voxel_td1 = voxel_sh1.getTextureUnit("voxelsSampler");
voxel_te1 = voxel_sh1.getTextureUnit("SDF");
voxel_cc1 = voxel_sh1.getConstantLocation("envmapStrength");
#else
#if lnx_voxelgi_shadows
voxel_te1 = voxel_sh1.getTextureUnit("SDF");
@ -884,9 +898,11 @@ class Inc {
#if lnx_brdf
voxel_tg3 = voxel_sh3.getTextureUnit("senvmapBrdf");
#end
#if (rp_voxels == "Voxel AO")
#if lnx_radiance
voxel_th3 = voxel_sh3.getTextureUnit("senvmapRadiance");
#end
#end
voxel_ca3 = voxel_sh3.getConstantLocation("clipmaps");
voxel_cb3 = voxel_sh3.getConstantLocation("InvVP");
voxel_cc3 = voxel_sh3.getConstantLocation("eye");
@ -895,12 +911,14 @@ class Inc {
#if lnx_irradiance
voxel_cf3 = voxel_sh3.getConstantLocation("shirr");
#end
#if (rp_voxels == "Voxel AO")
#if lnx_radiance
voxel_cg3 = voxel_sh3.getConstantLocation("envmapNumMipmaps");
#end
#if lnx_envcol
voxel_ch3 = voxel_sh3.getConstantLocation("backgroundCol");
#end
#end
#end
}
#if (rp_voxels == "Voxel GI")
if (voxel_sh4 == null)
@ -988,7 +1006,6 @@ class Inc {
#if (rp_voxels == "Voxel GI")
g.setTexture(voxel_td1, rts.get("voxelsOutB").image);
g.setImageTexture(voxel_te1, rts.get("voxelsSDF").image);
g.setFloat(voxel_cc1, iron.Scene.active.world == null ? 0.0 : iron.Scene.active.world.probe.raw.strength);
#else
#if lnx_voxelgi_shadows
g.setImageTexture(voxel_te1, rts.get("voxelsSDF").image);
@ -1001,8 +1018,6 @@ class Inc {
g.setInt(voxel_cb1, iron.RenderPath.clipmapLevel);
g.setFloat(voxel_cc1, iron.Scene.active.world == null ? 0.0 : iron.Scene.active.world.probe.raw.strength);
g.compute(Std.int(res / 8), Std.int(res / 8), Std.int(res / 8));
}
@ -1163,9 +1178,6 @@ class Inc {
#if lnx_brdf
g.setTexture(voxel_tg3, iron.Scene.active.embedded.get("brdf.png"));
#end
#if lnx_radiance
g.setTexture(voxel_th3, iron.Scene.active.world.probe.radiance);
#end
var fa = fillVoxelClipmapsArray(clipmaps);
@ -1205,28 +1217,12 @@ class Inc {
iron.Scene.active.world.probe.irradiance;
g.setFloats(voxel_cf3, irradiance);
#end
#if lnx_radiance
g.setFloat(voxel_cg3, iron.Scene.active.world != null ? iron.Scene.active.world.probe.raw.radiance_mipmaps + 1 - 2 : 1);
#end
#if lnx_envcol
var x: kha.FastFloat = 0.0;
var y: kha.FastFloat = 0.0;
var z: kha.FastFloat = 0.0;
if (camera.data.raw.clear_color != null) {
x = camera.data.raw.clear_color[0];
y = camera.data.raw.clear_color[1];
z = camera.data.raw.clear_color[2];
}
g.setFloat3(voxel_ch3, x, y, z);
#end
g.compute(Std.int((width + 7) / 8), Std.int((height + 7) / 8), 1);
}
#end
#if (rp_voxels == "Voxel GI")
public static function resolveSpecular(g: kha.graphics4.Graphics) {
var rts = path.renderTargets;
var res = iron.RenderPath.getVoxelRes();
@ -1278,6 +1274,7 @@ class Inc {
g.compute(Std.int((width + 7) / 8), Std.int((height + 7) / 8), 1);
}
#end
#if (rp_voxels == "Voxel GI")
#end // GI

View File

@ -27,7 +27,7 @@ class RenderPathDeferred {
#if rp_gbuffer2 "gbuffer2", #end
#if rp_gbuffer_emission "gbuffer_emission", #end
#if (rp_ssrefr || lnx_voxelgi_refract) "gbuffer_refraction", #end
#if lnx_anisotropy "gbuffer3" #end
#if rp_clearcoat "gbuffer_coat_normal", #end
]);
}
@ -155,7 +155,11 @@ class RenderPathDeferred {
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
#if rp_hdr
t.format = "RGBA64";
#else
t.format = "RGBA32";
#end
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
@ -174,19 +178,6 @@ class RenderPathDeferred {
}
#end
#if lnx_anisotropy
{
var t = new RenderTargetRaw();
t.name = "gbuffer3";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
#end
#if rp_material_solid
path.loadShader("shader_datas/deferred_light_solid/deferred_light");
#elseif rp_material_mobile
@ -295,7 +286,7 @@ class RenderPathDeferred {
}
#end
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA") || rp_fsr1)
#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA") || rp_fsr1 || (rp_ssr && !rp_ssr_half))
{
var t = new RenderTargetRaw();
t.name = "bufa";
@ -422,6 +413,19 @@ class RenderPathDeferred {
}
#end
#if rp_clearcoat
{
var t = new RenderTargetRaw();
t.name = "gbuffer_coat_normal";
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA64";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
#end
#if (rp_ssrefr || lnx_voxelgi_refract)
{
var t = new RenderTargetRaw();
@ -429,7 +433,7 @@ class RenderPathDeferred {
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA64";
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
@ -569,7 +573,14 @@ class RenderPathDeferred {
#if (rp_ssrefr || lnx_voxelgi_refract)
{
path.setTarget("gbuffer_refraction");
path.clearTarget(0xffff00ff);
path.clearTarget(0x000000ff);
}
#end
#if rp_clearcoat
{
path.setTarget("gbuffer_coat_normal");
path.clearTarget(0x00000000);
}
#end
@ -580,12 +591,6 @@ class RenderPathDeferred {
}
#end
#if lnx_anisotropy
{
path.setTarget("gbuffer3");
path.clearTarget(0x00000000);
}
#end
RenderPathCreator.setTargetMeshes();
@ -782,8 +787,10 @@ class RenderPathDeferred {
}
#end
#if lnx_anisotropy
path.bindTarget("gbuffer3", "gbuffer3");
#if rp_clearcoat
{
path.bindTarget("gbuffer_coat_normal", "gbufferCoatNormal");
}
#end
#if rp_ssao
@ -849,6 +856,7 @@ class RenderPathDeferred {
#end
#if rp_material_solid
Scene.active.updateMaterialParams();
path.drawShader("shader_datas/deferred_light_solid/deferred_light");
#elseif rp_material_mobile
Scene.active.updateMaterialParams();
@ -910,7 +918,10 @@ class RenderPathDeferred {
#if rp_water
{
#if (!kha_opengl)
path.setDepthFrom("tex", "gbuffer1");
#end
path.setTarget("buf");
path.bindTarget("tex", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
@ -918,7 +929,10 @@ class RenderPathDeferred {
path.bindTarget("_main", "gbufferD");
path.bindTarget("buf", "tex");
path.drawShader("shader_datas/water_pass/water_pass");
#if (!kha_opengl)
path.setDepthFrom("tex", "gbuffer0");
#end
}
#end
@ -934,7 +948,7 @@ class RenderPathDeferred {
var targetb = "ssrb";
#else
var targeta = "buf";
var targetb = "gbuffer1";
var targetb = "bufa";
#end
path.setTarget(targeta);
@ -952,11 +966,21 @@ class RenderPathDeferred {
path.setTarget(targetb);
path.bindTarget(targeta, "tex");
path.bindTarget("gbuffer0", "gbuffer0");
#if rp_ssr_half
path.bindTarget("half", "gbufferD");
#else
path.bindTarget("_main", "gbufferD");
#end
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
path.setTarget("tex");
path.bindTarget(targetb, "tex");
path.bindTarget("gbuffer0", "gbuffer0");
#if rp_ssr_half
path.bindTarget("half", "gbufferD");
#else
path.bindTarget("_main", "gbufferD");
#end
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
#if (!kha_opengl)
@ -976,12 +1000,14 @@ class RenderPathDeferred {
path.bindTarget("tex", "tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer1", "gbuffer1");
path.drawShader("shader_datas/sss_pass/sss_pass_x");
path.setTarget("tex");
path.bindTarget("buf", "tex");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer1", "gbuffer1");
path.drawShader("shader_datas/sss_pass/sss_pass_y");
#if (!kha_opengl)
@ -994,20 +1020,20 @@ class RenderPathDeferred {
{
if (leenkx.data.Config.raw.rp_ssrefr != false)
{
//#if (!kha_opengl)
//path.setDepthFrom("gbuffer0", "gbuffer1"); // Unbind depth so we can read it
//path.depthToRenderTarget.set("main", path.renderTargets.get("tex"));
//#end
#if (!kha_opengl)
path.setDepthFrom("gbuffer0", "gbuffer1"); // Unbind depth so we can read it
path.depthToRenderTarget.set("main", path.renderTargets.get("tex"));
#end
//save depth
path.setTarget("gbufferD1");
path.bindTarget("_main", "tex");
path.drawShader("shader_datas/copy_pass/copy_pass");
//#if (!kha_opengl)
//path.setDepthFrom("gbuffer0", "tex"); // Re-bind depth
//path.depthToRenderTarget.set("main", path.renderTargets.get("gbuffer0"));
//#end
#if (!kha_opengl)
path.setDepthFrom("gbuffer0", "tex"); // Re-bind depth
path.depthToRenderTarget.set("main", path.renderTargets.get("gbuffer0"));
#end
//save background color
path.setTarget("refr");
@ -1043,6 +1069,7 @@ class RenderPathDeferred {
path.bindTarget("tex", "tex");
path.bindTarget("gbufferD1", "gbufferD1");
path.bindTarget("gbuffer0", "gbuffer0");
path.bindTarget("gbuffer1", "gbuffer1");
path.bindTarget("refr", "tex1");
path.bindTarget("_main", "gbufferD");
path.bindTarget("gbuffer_refraction", "gbuffer_refraction");

View File

@ -130,7 +130,7 @@ class RenderPathForward {
t.width = 0;
t.height = 0;
t.displayp = Inc.getDisplayp();
t.format = "RGBA64";
t.format = "RGBA32";
t.scale = Inc.getSuperSampling();
path.createRenderTarget(t);
}
@ -489,7 +489,7 @@ class RenderPathForward {
#if (rp_ssrefr || lnx_voxelgi_refract)
{
path.setTarget("gbuffer_refraction");
path.clearTarget(0xffffff00);
path.clearTarget(0x00000000);
}
#end
@ -645,11 +645,21 @@ class RenderPathForward {
path.setTarget(targetb);
path.bindTarget(targeta, "tex");
path.bindTarget("lbuffer1", "gbuffer0");
#if rp_ssr_half
path.bindTarget("half", "gbufferD");
#else
path.bindTarget("_main", "gbufferD");
#end
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
path.setTarget("lbuffer0");
path.bindTarget(targetb, "tex");
path.bindTarget("lbuffer1", "gbuffer0");
#if rp_ssr_half
path.bindTarget("half", "gbufferD");
#else
path.bindTarget("_main", "gbufferD");
#end
path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
}
}

View File

@ -22,7 +22,7 @@ class UniformsManager extends Trait{
static var texturesRegistered = false;
static var texturesMap = new Map<Object, Map<MaterialData, Map<String, kha.Image>>>();
static var sceneRemoveInitalized = false;
static var sceneRemoveInitialized = false;
public var uniformExists = false;
@ -32,7 +32,8 @@ class UniformsManager extends Trait{
notifyOnAdd(init);
notifyOnRemove(removeObject);
if (!sceneRemoveInitalized) {
if (!sceneRemoveInitialized) {
sceneRemoveInitialized = true;
Scene.active.notifyOnRemove(removeScene);
}
}
@ -166,7 +167,12 @@ class UniformsManager extends Trait{
matMap.set(material, entry);
}
entry.set(link, value); // parameter name, value
if (entry.get(link) != value) {
entry.set(link, value);
#if (rp_renderer == "Deferred")
if (Scene.active != null) Scene.active.markMaterialParamsDirty();
#end
}
}
// Method to set map Object -> Material -> Link -> Vec3
@ -188,7 +194,12 @@ class UniformsManager extends Trait{
matMap.set(material, entry);
}
entry.set(link, value); // parameter name, value
if (entry.get(link) != value) {
entry.set(link, value);
#if (rp_renderer == "Deferred")
if (Scene.active != null) Scene.active.markMaterialParamsDirty();
#end
}
}
// Method to set map Object -> Material -> Link -> Texture
@ -210,7 +221,12 @@ class UniformsManager extends Trait{
matMap.set(material, entry);
}
entry.set(link, value); // parameter name, value
if (entry.get(link) != value) {
entry.set(link, value);
#if (rp_renderer == "Deferred")
if (Scene.active != null) Scene.active.markMaterialParamsDirty();
#end
}
}
// Method to get object specific material parameter float value
@ -330,10 +346,15 @@ class UniformsManager extends Trait{
var entry = material.get(mat);
if (entry == null) return;
var existed = entry.exists(link);
entry.remove(link);
if (!entry.keys().hasNext()) material.remove(mat);
if (!material.keys().hasNext()) floatsMap.remove(object);
#if (rp_renderer == "Deferred")
if (existed && Scene.active != null) Scene.active.markMaterialParamsDirty();
#end
}
public static function removeVectorValue(object: Object, mat:MaterialData, link: String) {
@ -344,10 +365,15 @@ class UniformsManager extends Trait{
var entry = material.get(mat);
if (entry == null) return;
var existed = entry.exists(link);
entry.remove(link);
if (!entry.keys().hasNext()) material.remove(mat);
if (!material.keys().hasNext()) vectorsMap.remove(object);
#if (rp_renderer == "Deferred")
if (existed && Scene.active != null) Scene.active.markMaterialParamsDirty();
#end
}
public static function removeTextureValue(object: Object, mat:MaterialData, link: String) {
@ -358,10 +384,15 @@ class UniformsManager extends Trait{
var entry = material.get(mat);
if (entry == null) return;
var existed = entry.exists(link);
entry.remove(link);
if (!entry.keys().hasNext()) material.remove(mat);
if (!material.keys().hasNext()) texturesMap.remove(object);
#if (rp_renderer == "Deferred")
if (existed && Scene.active != null) Scene.active.markMaterialParamsDirty();
#end
}
}