Full BSDF
This commit is contained in:
@ -245,7 +245,12 @@ class LightObject extends Object {
|
||||
// Snap to texel coords - fix translation swim
|
||||
var smsize = data.raw.shadowmap_size;
|
||||
#if lnx_csm // Cascades
|
||||
smsize = Std.int(smsize / 4);
|
||||
#if lnx_shadowmap_atlas
|
||||
var ts = cascade < tileScale.length ? tileScale[cascade] : 1.0;
|
||||
smsize = Std.int(Math.max(ts * data.raw.shadowmap_size, 1.0));
|
||||
#else
|
||||
smsize = Std.int(smsize / cascadeCount);
|
||||
#end
|
||||
#end
|
||||
var worldPerTexelX = (maxx - minx) / smsize;
|
||||
var worldPerTexelY = (maxy - miny) / smsize;
|
||||
@ -685,22 +690,6 @@ class LightObject extends Object {
|
||||
return LWVPMatrixArray;
|
||||
}
|
||||
|
||||
public static inline function getMaxLights(): Int {
|
||||
#if (rp_max_lights == 8)
|
||||
return 8;
|
||||
#elseif (rp_max_lights == 16)
|
||||
return 16;
|
||||
#elseif (rp_max_lights == 24)
|
||||
return 24;
|
||||
#elseif (rp_max_lights == 32)
|
||||
return 32;
|
||||
#elseif (rp_max_lights == 64)
|
||||
return 64;
|
||||
#else
|
||||
return 4;
|
||||
#end
|
||||
}
|
||||
|
||||
public static inline function getMaxLightsCluster(): Int {
|
||||
#if (rp_max_lights_cluster == 8)
|
||||
return 8;
|
||||
@ -718,6 +707,90 @@ class LightObject extends Object {
|
||||
}
|
||||
#end // lnx_clusters
|
||||
|
||||
public static inline function getMaxLights(): Int {
|
||||
#if (rp_max_lights == 8)
|
||||
return 8;
|
||||
#elseif (rp_max_lights == 16)
|
||||
return 16;
|
||||
#elseif (rp_max_lights == 24)
|
||||
return 24;
|
||||
#elseif (rp_max_lights == 32)
|
||||
return 32;
|
||||
#elseif (rp_max_lights == 64)
|
||||
return 64;
|
||||
#else
|
||||
return 4;
|
||||
#end
|
||||
}
|
||||
|
||||
#if (rp_shadowmap && lnx_shadowmap_atlas)
|
||||
public static var sunTileBoundsArray: Float32Array = null;
|
||||
public static var tileBoundsDirty: Bool = true;
|
||||
|
||||
public static function updateSunTileBoundsArray(): Float32Array {
|
||||
if (!tileBoundsDirty && sunTileBoundsArray != null) return sunTileBoundsArray;
|
||||
tileBoundsDirty = false;
|
||||
var maxLights = getMaxLights();
|
||||
var numTiles = maxLights * cascadeCount;
|
||||
if (sunTileBoundsArray == null) {
|
||||
sunTileBoundsArray = new Float32Array(numTiles * 4);
|
||||
}
|
||||
for (k in 0...sunTileBoundsArray.length) sunTileBoundsArray[k] = 0;
|
||||
var i = 0;
|
||||
for (light in Scene.active.lights) {
|
||||
if (i >= maxLights) break;
|
||||
if (!light.visible || light.data.raw.type != "sun") continue;
|
||||
if (!light.data.raw.cast_shadow || light.data.raw.strength == 0.0) continue;
|
||||
for (c in 0...cascadeCount) {
|
||||
var idx = (i * cascadeCount + c) * 4;
|
||||
sunTileBoundsArray[idx ] = light.tileOffsetX[c];
|
||||
sunTileBoundsArray[idx + 2] = light.tileOffsetX[c] + light.tileScale[c];
|
||||
#if (!kha_opengl)
|
||||
// flip bounds to match
|
||||
sunTileBoundsArray[idx + 1] = 1.0 - (light.tileOffsetY[c] + light.tileScale[c]);
|
||||
sunTileBoundsArray[idx + 3] = 1.0 - light.tileOffsetY[c];
|
||||
#else
|
||||
sunTileBoundsArray[idx + 1] = light.tileOffsetY[c];
|
||||
sunTileBoundsArray[idx + 3] = light.tileOffsetY[c] + light.tileScale[c];
|
||||
#end
|
||||
}
|
||||
i++;
|
||||
}
|
||||
return sunTileBoundsArray;
|
||||
}
|
||||
#end
|
||||
|
||||
#if (rp_shadowmap && lnx_shadowmap_atlas)
|
||||
public static var spotTileBoundsArray: Float32Array = null;
|
||||
|
||||
public static function updateSpotTileBoundsArray(): Float32Array {
|
||||
var maxLights = getMaxLights();
|
||||
if (spotTileBoundsArray == null) {
|
||||
spotTileBoundsArray = new Float32Array(maxLights * 4);
|
||||
}
|
||||
for (k in 0...spotTileBoundsArray.length) spotTileBoundsArray[k] = 0;
|
||||
var i = 0;
|
||||
for (light in Scene.active.lights) {
|
||||
if (i >= maxLights) break;
|
||||
if (!light.visible || light.data.raw.type != "spot") continue;
|
||||
if (!light.data.raw.cast_shadow || light.data.raw.strength == 0.0) continue;
|
||||
var idx = i * 4;
|
||||
spotTileBoundsArray[idx ] = light.tileOffsetX[0];
|
||||
spotTileBoundsArray[idx + 2] = light.tileOffsetX[0] + light.tileScale[0];
|
||||
#if (!kha_opengl)
|
||||
// flip bounds
|
||||
spotTileBoundsArray[idx + 1] = 1.0 - (light.tileOffsetY[0] + light.tileScale[0]);
|
||||
spotTileBoundsArray[idx + 3] = 1.0 - light.tileOffsetY[0];
|
||||
#else
|
||||
spotTileBoundsArray[idx + 1] = light.tileOffsetY[0];
|
||||
spotTileBoundsArray[idx + 3] = light.tileOffsetY[0] + light.tileScale[0];
|
||||
#end
|
||||
i++;
|
||||
}
|
||||
return spotTileBoundsArray;
|
||||
}
|
||||
#end
|
||||
|
||||
public inline function right(): Vec4 {
|
||||
return new Vec4(V._00, V._10, V._20);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user