Full BSDF
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@ -90,7 +90,7 @@ class MeshObject extends Object {
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if (tilesheet != null) tilesheet.remove();
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if (Scene.active != null) Scene.active.meshes.remove(this);
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#if (rp_renderer == "Deferred")
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if (Scene.active != null) Scene.active.materialParamsDirty = true;
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if (Scene.active != null) Scene.active.markMaterialParamsDirty();
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#end
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data.refcount--;
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super.remove();
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