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@ -543,12 +543,12 @@ class LnxRPListItem(bpy.types.PropertyGroup):
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name="MSAA", description="Samples per pixel usable for render paths drawing directly to framebuffer", default='1')
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lnx_voxelgi_cones: EnumProperty(
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items=[('9', '9', '9'),
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items=[('16', '16', '16'),
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('9', '9', '9'),
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('5', '5', '5'),
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('3', '3', '3'),
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('1', '1', '1'),
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],
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name="Cones", description="Number of cones to trace", default='5', update=assets.invalidate_shader_cache)
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name="Cones", description="Number of cones to trace", default='9', update=assets.invalidate_shader_cache)
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lnx_voxelgi_diff: FloatProperty(name="Diffuse", description="", default=1.0, update=assets.invalidate_shader_cache)
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lnx_voxelgi_spec: FloatProperty(name="Reflection", description="", default=1.0, update=assets.invalidate_shader_cache)
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lnx_voxelgi_refr: FloatProperty(name="Refraction", description="", default=1.0, update=assets.invalidate_shader_cache)
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@ -559,8 +559,7 @@ class LnxRPListItem(bpy.types.PropertyGroup):
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lnx_voxelgi_step: FloatProperty(name="Step", description="Step size", default=1.0, update=assets.invalidate_shader_cache)
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lnx_voxelgi_range: FloatProperty(name="Range", description="Maximum range", default=100.0, update=assets.invalidate_shader_cache)
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lnx_voxelgi_offset: FloatProperty(name="Offset", description="Multiplicative Offset for dealing with self occlusion", default=1.0, update=assets.invalidate_shader_cache)
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lnx_voxelgi_aperture: FloatProperty(name="Aperture", description="Cone aperture for shadow trace", default=0.0, update=assets.invalidate_shader_cache)
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lnx_sss_width: FloatProperty(name="Width", description="SSS blur strength", default=1.0, update=assets.invalidate_shader_cache)
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lnx_voxelgi_aperture: FloatProperty(name="Aperture", description="Cone aperture for shadow trace", default=0.26, update=assets.invalidate_shader_cache)
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lnx_water_color: FloatVectorProperty(name="Color", size=3, default=[1, 1, 1], subtype='COLOR', min=0, max=1, update=assets.invalidate_shader_cache)
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lnx_water_level: FloatProperty(name="Level", default=0.0, update=assets.invalidate_shader_cache)
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lnx_water_displace: FloatProperty(name="Displace", default=1.0, update=assets.invalidate_shader_cache)
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