set bone transform with degrees values is broken or transform node? #14

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opened 2025-03-31 19:51:04 +00:00 by wuaieyo · 2 comments

using the set bone transform node and with transform node setup for degrees doesnt rotate the bone to 90 degrees, but when using the quaternion instead of euler angles, then is wokring.
something terrible wrong because setting it even to 1 degree it rotates the bone to 90 still...

using the set bone transform node and with transform node setup for degrees doesnt rotate the bone to 90 degrees, but when using the quaternion instead of euler angles, then is wokring. something terrible wrong because setting it even to 1 degree it rotates the bone to 90 still...
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looks like that setting to axis angles is something wrong too..

looks like that setting to axis angles is something wrong too..
wuaieyo reopened this issue 2025-03-31 20:00:49 +00:00
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Fixed in
c798f122d0

Fixed in https://dev.leenkx.com/LeenkxTeam/LNXSDK/commit/c798f122d026e07fa5f03f7c3cf22268e29a3b05
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Reference: LeenkxTeam/LNXSDK#14
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