[Bug] Fragment shader compiler error when Principled BSDF is black and has emmission #30

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opened 2025-04-04 09:16:47 +00:00 by TriVoxel · 0 comments

Debugging info

  • Fedora 42 (x86_64)
  • Blender 4.4 LTS
  • LEENKX SDK from master March 26, 2024

Description

This project was targeting Krom runtime. Any time I added a Principled BSDF material, set the color to black (#000), and set emission to anything, the project would fail to compile. Keep in mind, I also have voxel GI enabled which could be related to this.

## Debugging info - Fedora 42 (x86_64) - Blender 4.4 LTS - LEENKX SDK from master March 26, 2024 ## Description This project was targeting Krom runtime. Any time I added a Principled BSDF material, set the color to black (#000), and set emission to anything, the project would fail to compile. Keep in mind, I also have voxel GI enabled which could be related to this.
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Reference: LeenkxTeam/LNXSDK#30
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