[Bug] Voxel GI completely broken in Krom (OpenGL) #39
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Debugging info
Description
Voxel GI is not contributing global illumination, nor refractions, nor shadows.
Steps to reproduce
Expected result
Voxel cone-traced GI accompanied by shadows and refraction
Actual result
No voxel-based visuals whatsoever
Additional notes
Demo file requires Blender 4.4 LTS to run. Simply press play to observe these issues.
Looks like your issue is with mixing armory files with leenkx. Here is a tutorial on migrating them manually until the binary converter im workin on is ready. Its only really 3-5 minutes the video is just in depth
https://leenkx.com/migrating-blender-files-from-armory-to-leenkx
Reopen if I am mistaken!
No, this was with a fresh scene. Nothing has been migrated from Armory