main #136

Merged
LeenkxTeam merged 3 commits from Onek8/LNXSDK:main into main 2026-09-04 21:02:20 +00:00
3 changed files with 43 additions and 15 deletions

View File

@ -75,9 +75,15 @@ vec3 PCFTileAware(sampler2DShadow shadowMap,
#ifdef _ShadowMapTransparent
if (transparent == false) {
vec4 shadowmap_transparent = texture(shadowMapTransparent, uv);
if (shadowmap_transparent.a < compare)
result *= shadowmap_transparent.rgb;
vec3 transResult = vec3(0.0);
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
vec4 smt = texture(shadowMapTransparent,
clamp(uv + vec2(x, y) / smSize, tileMin, tileMax));
transResult += (smt.a < compare) ? smt.rgb : vec3(1.0);
}
}
result *= transResult / 9.0;
}
#endif
@ -142,9 +148,15 @@ vec3 PCF(sampler2DShadow shadowMap,
#ifdef _ShadowMapTransparent
if (transparent == false) {
vec4 shadowmap_transparent = texture(shadowMapTransparent, uv);
if (shadowmap_transparent.a < compare)
result *= shadowmap_transparent.rgb;
vec3 transResult = vec3(0.0);
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
vec4 smt = texture(shadowMapTransparent,
uv + vec2(x, y) / smSize);
transResult += (smt.a < compare) ? smt.rgb : vec3(1.0);
}
}
result *= transResult / 9.0;
}
#endif
@ -187,9 +199,19 @@ vec3 PCFCube(samplerCubeShadow shadowMapCube,
#ifdef _ShadowMapTransparent
if (transparent == false) {
vec4 shadowmap_transparent = texture(shadowMapCubeTransparent, ml);
if (shadowmap_transparent.a < compare)
result *= shadowmap_transparent.rgb;
vec3 transResult = vec3(0.0);
vec4 smt = texture(shadowMapCubeTransparent, ml);
transResult += (smt.a < compare) ? smt.rgb : vec3(1.0);
for (int x = -1; x <= 1; x += 2) {
for (int y = -1; y <= 1; y += 2) {
for (int z = -1; z <= 1; z += 2) {
smt = texture(shadowMapCubeTransparent,
ml + vec3(x, y, z) * s);
transResult += (smt.a < compare) ? smt.rgb : vec3(1.0);
}
}
}
result *= transResult / 9.0;
}
#endif
@ -385,9 +407,15 @@ vec3 PCFFakeCube(sampler2DShadow shadowMap,
#ifdef _ShadowMapTransparent
if (transparent == false) {
vec4 shadowmap_transparent = texture(shadowMapTransparent, uvtiled);
if (shadowmap_transparent.a < compare)
result *= shadowmap_transparent.rgb;
vec3 transResult = vec3(0.0);
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
vec4 smt = texture(shadowMapTransparent,
clamp(uvtiled + vec2(x, y) / smSize, 0.0, 1.0));
transResult += (smt.a < compare) ? smt.rgb : vec3(1.0);
}
}
result *= transResult / 9.0;
}
#endif

View File

@ -333,7 +333,7 @@ class Inc {
var shadowmap = getShadowMapAtlas(atlas, true);
path.setTargetStream(shadowmap);
path.clearTarget(0xffffff, 0.0);
path.currentG.clear(0xffffffff, 0.0);
for (tile in atlas.activeTiles) {
if (tile.light == null || !tile.light.visible || tile.light.culledLight
@ -549,7 +549,7 @@ class Inc {
for (i in 0...faces) {
if (faces > 1) path.currentFace = i;
path.setTarget(shadowmap_transparent);
path.clearTarget(0xffffff, 0.0);
path.currentG.clear(0xffffffff, 0.0);
if (l.data.raw.cast_shadow) {
path.drawMeshes("shadowmap_transparent");
}

View File

@ -543,7 +543,7 @@ class RenderPathDeferred {
t2.format = "RGBA64";
path.createRenderTarget(t2);
path.setTarget("empty_shadowmap_transparent");
path.clearTarget(0xffffffff, null);
path.currentG.clear(0xffffffff, null);
#end
}
#end