More 4.3 + support #3

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Onek8 merged 2 commits from Onek8/LNXSDK:main into main 2025-01-30 13:43:30 +00:00
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@ -490,7 +490,10 @@ class Main {
public static inline var voxelgiVoxelSize = """ + str(round(rpdat.lnx_voxelgi_size * 100) / 100) + """;""") public static inline var voxelgiVoxelSize = """ + str(round(rpdat.lnx_voxelgi_size * 100) / 100) + """;""")
if rpdat.rp_bloom: if rpdat.rp_bloom:
if bpy.app.version <= (4, 2, 4):
f.write(f"public static var bloomRadius = {bpy.context.scene.eevee.bloom_radius if rpdat.lnx_bloom_follow_blender else rpdat.lnx_bloom_radius};") f.write(f"public static var bloomRadius = {bpy.context.scene.eevee.bloom_radius if rpdat.lnx_bloom_follow_blender else rpdat.lnx_bloom_radius};")
else:
f.write(f"public static var bloomRadius = {rpdat.lnx_bloom_radius};")
if rpdat.lnx_rp_resolution == 'Custom': if rpdat.lnx_rp_resolution == 'Custom':
f.write(""" f.write("""
@ -664,10 +667,14 @@ const float ssgiStrength = """ + str(round(rpdat.lnx_ssgi_strength * 100) / 100)
if rpdat.rp_bloom: if rpdat.rp_bloom:
follow_blender = rpdat.lnx_bloom_follow_blender follow_blender = rpdat.lnx_bloom_follow_blender
eevee_settings = bpy.context.scene.eevee eevee_settings = bpy.context.scene.eevee
if bpy.app.version <= (4, 2, 4):
threshold = eevee_settings.bloom_threshold if follow_blender else rpdat.lnx_bloom_threshold threshold = eevee_settings.bloom_threshold if follow_blender else rpdat.lnx_bloom_threshold
strength = eevee_settings.bloom_intensity if follow_blender else rpdat.lnx_bloom_strength strength = eevee_settings.bloom_intensity if follow_blender else rpdat.lnx_bloom_strength
knee = eevee_settings.bloom_knee if follow_blender else rpdat.lnx_bloom_knee knee = eevee_settings.bloom_knee if follow_blender else rpdat.lnx_bloom_knee
else:
threshold = rpdat.lnx_bloom_threshold
strength = rpdat.lnx_bloom_strength
knee = rpdat.lnx_bloom_knee
f.write( f.write(
"""const float bloomThreshold = """ + str(round(threshold * 100) / 100) + """; """const float bloomThreshold = """ + str(round(threshold * 100) / 100) + """;