2025-01-22 16:18:30 +01:00

207 lines
5.5 KiB
Haxe

package kha.graphics4;
import kha.arrays.Float32Array;
import js.html.webgl.GL;
import kha.arrays.ByteArray;
import kha.graphics4.Usage;
import kha.graphics4.VertexStructure;
class VertexBuffer {
public var _data: ByteArray;
var buffer: Dynamic;
var mySize: Int;
var myStride: Int;
var sizes: Array<Int>;
var offsets: Array<Int>;
var types: Array<Int>;
var instanceDataStepRate: Int;
var lockStart: Int = 0;
var lockEnd: Int = 0;
public function new(vertexCount: Int, structure: VertexStructure, usage: Usage, instanceDataStepRate: Int = 0, canRead: Bool = false) {
this.instanceDataStepRate = instanceDataStepRate;
mySize = vertexCount;
myStride = 0;
for (element in structure.elements) {
myStride += VertexStructure.dataByteSize(element.data);
}
buffer = SystemImpl.gl.createBuffer();
_data = ByteArray.make(vertexCount * myStride);
sizes = new Array<Int>();
offsets = new Array<Int>();
types = new Array<Int>();
sizes[structure.elements.length - 1] = 0;
offsets[structure.elements.length - 1] = 0;
types[structure.elements.length - 1] = 0;
var offset = 0;
var index = 0;
for (element in structure.elements) {
var size;
var type;
switch (element.data) {
case Float32_1X:
size = 1;
type = GL.FLOAT;
case Float32_2X:
size = 2;
type = GL.FLOAT;
case Float32_3X:
size = 3;
type = GL.FLOAT;
case Float32_4X:
size = 4;
type = GL.FLOAT;
case Float32_4X4:
size = 4 * 4;
type = GL.FLOAT;
case Int8_1X, Int8_1X_Normalized:
size = 1;
type = GL.BYTE;
case Int8_2X, Int8_2X_Normalized:
size = 2;
type = GL.BYTE;
case Int8_4X, Int8_4X_Normalized:
size = 4;
type = GL.BYTE;
case UInt8_1X, UInt8_1X_Normalized:
size = 1;
type = GL.UNSIGNED_BYTE;
case UInt8_2X, UInt8_2X_Normalized:
size = 2;
type = GL.UNSIGNED_BYTE;
case UInt8_4X, UInt8_4X_Normalized:
size = 4;
type = GL.UNSIGNED_BYTE;
case Int16_1X, Int16_1X_Normalized:
size = 1;
type = GL.SHORT;
case Int16_2X, Int16_2X_Normalized:
size = 2;
type = GL.SHORT;
case Int16_4X, Int16_4X_Normalized:
size = 4;
type = GL.SHORT;
case UInt16_1X, UInt16_1X_Normalized:
size = 1;
type = GL.UNSIGNED_SHORT;
case UInt16_2X, UInt16_2X_Normalized:
size = 2;
type = GL.UNSIGNED_SHORT;
case UInt16_4X, UInt16_4X_Normalized:
size = 4;
type = GL.UNSIGNED_SHORT;
case Int32_1X:
size = 1;
type = GL.INT;
case Int32_2X:
size = 2;
type = GL.INT;
case Int32_3X:
size = 3;
type = GL.INT;
case Int32_4X:
size = 4;
type = GL.INT;
case UInt32_1X:
size = 1;
type = GL.UNSIGNED_INT;
case UInt32_2X:
size = 2;
type = GL.UNSIGNED_INT;
case UInt32_3X:
size = 3;
type = GL.UNSIGNED_INT;
case UInt32_4X:
size = 4;
type = GL.UNSIGNED_INT;
}
sizes[index] = size;
offsets[index] = offset;
types[index] = type;
offset += VertexStructure.dataByteSize(element.data);
++index;
}
SystemImpl.gl.bindBuffer(GL.ARRAY_BUFFER, buffer);
SystemImpl.gl.bufferData(GL.ARRAY_BUFFER, _data.subarray(0 * stride(), mySize * stride()),
usage == Usage.DynamicUsage ? GL.DYNAMIC_DRAW : GL.STATIC_DRAW);
}
public function delete(): Void {
_data = null;
SystemImpl.gl.deleteBuffer(buffer);
}
public function lock(?start: Int, ?count: Int): Float32Array {
lockStart = start != null ? start : 0;
lockEnd = count != null ? start + count : mySize;
return _data.subarray(lockStart * stride(), lockEnd * stride());
}
public function unlock(?count: Int): Void {
if (count != null)
lockEnd = lockStart + count;
SystemImpl.gl.bindBuffer(GL.ARRAY_BUFFER, buffer);
if (SystemImpl.safari) {
SystemImpl.gl.bufferData(GL.ARRAY_BUFFER, _data.subarray(0 * stride(), lockEnd * stride()), GL.DYNAMIC_DRAW);
}
else {
SystemImpl.gl.bufferSubData(GL.ARRAY_BUFFER, lockStart * stride(), _data.subarray(lockStart * stride(), lockEnd * stride()));
}
}
public function stride(): Int {
return myStride;
}
public function count(): Int {
return mySize;
}
public function set(offset: Int): Int {
var ext: Dynamic = SystemImpl.gl2 ? true : SystemImpl.gl.getExtension("ANGLE_instanced_arrays");
SystemImpl.gl.bindBuffer(GL.ARRAY_BUFFER, buffer);
var attributesOffset = 0;
for (i in 0...sizes.length) {
if (sizes[i] > 4) {
var size = sizes[i];
var addonOffset = 0;
while (size > 0) {
SystemImpl.gl.enableVertexAttribArray(offset + attributesOffset);
SystemImpl.gl.vertexAttribPointer(offset + attributesOffset, 4, GL.FLOAT, false, myStride, offsets[i] + addonOffset);
if (ext) {
if (SystemImpl.gl2) {
untyped SystemImpl.gl.vertexAttribDivisor(offset + attributesOffset, instanceDataStepRate);
}
else {
ext.vertexAttribDivisorANGLE(offset + attributesOffset, instanceDataStepRate);
}
}
size -= 4;
addonOffset += 4 * 4;
++attributesOffset;
}
}
else {
var normalized = types[i] == GL.FLOAT ? false : true;
SystemImpl.gl.enableVertexAttribArray(offset + attributesOffset);
SystemImpl.gl.vertexAttribPointer(offset + attributesOffset, sizes[i], types[i], normalized, myStride, offsets[i]);
if (ext) {
if (SystemImpl.gl2) {
untyped SystemImpl.gl.vertexAttribDivisor(offset + attributesOffset, instanceDataStepRate);
}
else {
ext.vertexAttribDivisorANGLE(offset + attributesOffset, instanceDataStepRate);
}
}
++attributesOffset;
}
}
return attributesOffset;
}
}