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/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// This file is generated from mozilla\Animation.webidl. Do not edit!
package js.html;
import js.lib.Promise;
/**
The `Animation` interface of the Web Animations API represents a single animation player and provides playback controls and a timeline for an animation node or source.
Documentation [Animation](https://developer.mozilla.org/en-US/docs/Web/API/Animation) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/Animation$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
@see <https://developer.mozilla.org/en-US/docs/Web/API/Animation>
**/
@:native("Animation")
extern class Animation extends EventTarget {
/**
Gets and sets the `String` used to identify the animation.
**/
var id : String;
/**
Gets and sets the `AnimationEffectReadOnly` associated with this animation. This will usually be a `KeyframeEffect` object.
**/
var effect : AnimationEffect;
/**
Gets or sets the `AnimationTimeline` associated with this animation.
**/
var timeline : AnimationTimeline;
/**
Gets or sets the scheduled time when an animation's playback should begin.
**/
var startTime : Float;
/**
The current time value of the animation in milliseconds, whether running or paused. If the animation lacks a `AnimationTimeline`, is inactive or hasn't been played yet, its value is `null`.
**/
var currentTime : Float;
/**
Gets or sets the playback rate of the animation.
**/
var playbackRate : Float;
/**
Returns an enumerated value describing the playback state of an animation.
**/
var playState(default,null) : AnimationPlayState;
/**
Indicates whether the animation is currently waiting for an asynchronous operation such as initiating playback or pausing a running animation.
**/
var pending(default,null) : Bool;
/**
Returns the current ready Promise for this animation.
**/
var ready(default,null) : Promise<Animation>;
/**
Returns the current finished Promise for this animation.
**/
var finished(default,null) : Promise<Animation>;
/**
Gets and sets the event handler for the `finish` event.
**/
var onfinish : haxe.Constraints.Function;
/**
Gets and sets the event handler for the `cancel` event.
**/
var oncancel : haxe.Constraints.Function;
/** @throws DOMError */
function new( ?effect : AnimationEffect, ?timeline : AnimationTimeline ) : Void;
/**
Clears all `KeyframeEffect` caused by this animation and aborts its playback.
**/
function cancel() : Void;
/**
Seeks either end of an animation, depending on whether the animation is playing or reversing.
@throws DOMError
**/
function finish() : Void;
/**
Starts or resumes playing of an animation, or begins the animation again if it previously finished.
@throws DOMError
**/
function play() : Void;
/**
Suspends playing of an animation.
@throws DOMError
**/
function pause() : Void;
/**
Sets the speed of an animation after first synchronizing its playback position.
**/
function updatePlaybackRate( playbackRate : Float ) : Void;
/**
Reverses playback direction, stopping at the start of the animation. If the animation is finished or unplayed, it will play from end to beginning.
@throws DOMError
**/
function reverse() : Void;
}