LNXSDK/Kha/Backends/HTML5/kha/WebGLImage.hx
2025-01-22 16:18:30 +01:00

585 lines
23 KiB
Haxe

package kha;
import haxe.io.Bytes;
import js.Browser;
import js.lib.Uint8Array;
import js.lib.Uint16Array;
import js.lib.Float32Array;
import js.html.VideoElement;
import js.html.webgl.GL;
import js.html.webgl.Framebuffer;
import js.html.webgl.Renderbuffer;
import js.html.webgl.Texture;
import kha.graphics4.TextureFormat;
import kha.graphics4.DepthStencilFormat;
import kha.js.graphics4.Graphics;
class WebGLImage extends Image {
public var image: Dynamic;
public var video: VideoElement;
static var context: js.html.CanvasRenderingContext2D;
var data: js.html.ImageData;
var myWidth: Int;
var myHeight: Int;
var myFormat: TextureFormat;
var renderTarget: Bool;
var samples: Int;
public var frameBuffer: Framebuffer = null;
public var renderBuffer: Renderbuffer = null;
public var texture: Texture = null;
public var depthTexture: Texture = null;
public var MSAAFrameBuffer: Framebuffer = null;
var MSAAColorBuffer: Renderbuffer;
var MSAADepthBuffer: Renderbuffer;
var graphics1: kha.graphics1.Graphics;
var graphics2: kha.graphics2.Graphics;
var graphics4: kha.graphics4.Graphics;
var depthStencilFormat: DepthStencilFormat;
var readable: Bool;
// WebGL2 constants
static inline var GL_RGBA16F = 0x881A;
static inline var GL_RGBA32F = 0x8814;
static inline var GL_R16F = 0x822D;
static inline var GL_R32F = 0x822E;
static inline var GL_RED = 0x1903;
static inline var GL_DEPTH_COMPONENT24 = 0x81A6;
static inline var GL_DEPTH24_STENCIL8 = 0x88F0;
static inline var GL_DEPTH32F_STENCIL8 = 0x8CAD;
static var canvas: js.html.CanvasElement;
public static function init() {
if (context == null) {
// create only once
canvas = Browser.document.createCanvasElement();
if (canvas != null) {
context = canvas.getContext("2d");
canvas.width = 4096;
canvas.height = 4096;
context.globalCompositeOperation = "copy";
}
}
}
public function new(width: Int, height: Int, format: TextureFormat, renderTarget: Bool, depthStencilFormat: DepthStencilFormat, samples: Int,
readable: Bool) {
myWidth = width;
myHeight = height;
myFormat = format;
this.renderTarget = renderTarget;
this.samples = samples;
this.readable = readable;
image = null;
video = null;
this.depthStencilFormat = depthStencilFormat;
init();
if (renderTarget)
createTexture();
}
override function get_g1(): kha.graphics1.Graphics {
if (graphics1 == null) {
graphics1 = new kha.graphics2.Graphics1(this);
}
return graphics1;
}
override function get_g2(): kha.graphics2.Graphics {
if (graphics2 == null) {
graphics2 = new kha.js.graphics4.Graphics2(this);
}
return graphics2;
}
override function get_g4(): kha.graphics4.Graphics {
if (graphics4 == null) {
graphics4 = new Graphics(this);
}
return graphics4;
}
override function get_width(): Int {
return myWidth;
}
override function get_height(): Int {
return myHeight;
}
override function get_format(): TextureFormat {
return myFormat;
}
override function get_realWidth(): Int {
return myWidth;
}
override function get_realHeight(): Int {
return myHeight;
}
override function get_stride(): Int {
return formatByteSize(myFormat) * width;
}
override public function isOpaque(x: Int, y: Int): Bool {
if (data == null) {
if (context == null)
return true;
else
createImageData();
}
return (data.data[y * Std.int(image.width) * 4 + x * 4 + 3] != 0);
}
override public function at(x: Int, y: Int): Color {
if (bytes != null) {
var r = bytes.get(y * width * 4 + x * 4);
var g = bytes.get(y * width * 4 + x * 4 + 1);
var b = bytes.get(y * width * 4 + x * 4 + 2);
var a = bytes.get(y * width * 4 + x * 4 + 3);
return Color.fromValue((a << 24) | (r << 16) | (g << 8) | b);
}
else {
if (data == null) {
if (context == null)
return Color.Black;
else
createImageData();
}
var r = data.data[y * width * 4 + x * 4];
var g = data.data[y * width * 4 + x * 4 + 1];
var b = data.data[y * width * 4 + x * 4 + 2];
var a = data.data[y * width * 4 + x * 4 + 3];
return Color.fromValue((a << 24) | (r << 16) | (g << 8) | b);
}
}
function createImageData() {
if (Std.isOfType(image, Uint8Array)) {
data = new js.html.ImageData(new js.lib.Uint8ClampedArray(image.buffer), this.width, this.height);
}
else {
if (this.width > canvas.width || this.height > canvas.height) {
var cw = canvas.width;
var ch = canvas.height;
while (this.width > cw || this.height > ch) {
cw *= 2;
ch *= 2;
}
canvas.width = cw;
canvas.height = ch;
}
context.strokeStyle = "rgba(0,0,0,0)";
context.fillStyle = "rgba(0,0,0,0)";
context.fillRect(0, 0, image.width, image.height);
context.drawImage(image, 0, 0, image.width, image.height, 0, 0, image.width, image.height);
data = context.getImageData(0, 0, image.width, image.height);
}
}
static function upperPowerOfTwo(v: Int): Int {
v--;
v |= v >>> 1;
v |= v >>> 2;
v |= v >>> 4;
v |= v >>> 8;
v |= v >>> 16;
v++;
return v;
}
public function createTexture(): Void {
if (SystemImpl.gl == null)
return;
texture = SystemImpl.gl.createTexture();
// texture.image = image;
SystemImpl.gl.bindTexture(GL.TEXTURE_2D, texture);
// Sys.gl.pixelStorei(Sys.gl.UNPACK_FLIP_Y_WEBGL, true);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MAG_FILTER, GL.LINEAR);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MIN_FILTER, GL.LINEAR);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_S, GL.CLAMP_TO_EDGE);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_T, GL.CLAMP_TO_EDGE);
if (renderTarget) {
frameBuffer = SystemImpl.gl.createFramebuffer();
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
switch (myFormat) {
case DEPTH16:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL.DEPTH_COMPONENT16 : GL.DEPTH_COMPONENT, realWidth, realHeight, 0,
GL.DEPTH_COMPONENT, GL.UNSIGNED_SHORT, null);
case RGBA128:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_RGBA32F : GL.RGBA, realWidth, realHeight, 0, GL.RGBA, GL.FLOAT, null);
case RGBA64:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_RGBA16F : GL.RGBA, realWidth, realHeight, 0, GL.RGBA,
SystemImpl.halfFloat.HALF_FLOAT_OES, null);
case RGBA32:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, realWidth, realHeight, 0, GL.RGBA, GL.UNSIGNED_BYTE, null);
case A32:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_R32F : GL.ALPHA, realWidth, realHeight, 0,
SystemImpl.gl2 ? GL_RED : GL.ALPHA, GL.FLOAT, null);
case A16:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_R16F : GL.ALPHA, realWidth, realHeight, 0,
SystemImpl.gl2 ? GL_RED : GL.ALPHA, SystemImpl.halfFloat.HALF_FLOAT_OES, null);
default:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, realWidth, realHeight, 0, GL.RGBA, GL.UNSIGNED_BYTE, null);
}
if (myFormat == DEPTH16) {
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MAG_FILTER, GL.NEAREST);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MIN_FILTER, GL.NEAREST);
SystemImpl.gl.framebufferTexture2D(GL.FRAMEBUFFER, GL.DEPTH_ATTACHMENT, GL.TEXTURE_2D, texture, 0);
// Some WebGL implementations throw incomplete framebuffer error, create color attachment
if (!SystemImpl.gl2) {
var colortex = SystemImpl.gl.createTexture();
SystemImpl.gl.bindTexture(GL.TEXTURE_2D, colortex);
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, realWidth, realHeight, 0, GL.RGBA, GL.UNSIGNED_BYTE, null);
SystemImpl.gl.framebufferTexture2D(GL.FRAMEBUFFER, GL.COLOR_ATTACHMENT0, GL.TEXTURE_2D, colortex, 0);
SystemImpl.gl.bindTexture(GL.TEXTURE_2D, texture);
}
}
else {
if (samples > 1 && SystemImpl.gl2) {
MSAAFrameBuffer = SystemImpl.gl.createFramebuffer();
MSAAColorBuffer = SystemImpl.gl.createRenderbuffer();
SystemImpl.gl.bindRenderbuffer(GL.RENDERBUFFER, MSAAColorBuffer);
var MSAAFormat = switch (myFormat) {
case RGBA128:
untyped SystemImpl.gl.RGBA32F;
case RGBA64:
untyped SystemImpl.gl.RGBA16F;
case RGBA32:
untyped SystemImpl.gl.RGBA8;
case A32:
GL_R32F;
case A16:
GL_R16F;
default:
untyped SystemImpl.gl.RGBA8;
};
untyped SystemImpl.gl.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, MSAAFormat, realWidth, realHeight);
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
SystemImpl.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, GL.COLOR_ATTACHMENT0, GL.RENDERBUFFER, MSAAColorBuffer);
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, MSAAFrameBuffer);
}
SystemImpl.gl.framebufferTexture2D(GL.FRAMEBUFFER, GL.COLOR_ATTACHMENT0, GL.TEXTURE_2D, texture, 0);
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, null);
}
initDepthStencilBuffer(depthStencilFormat);
var e = SystemImpl.gl.checkFramebufferStatus(GL.FRAMEBUFFER);
if (e != GL.FRAMEBUFFER_COMPLETE) {
trace("checkframebufferStatus error " + e);
}
SystemImpl.gl.bindRenderbuffer(GL.RENDERBUFFER, null);
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, null);
}
else if (video != null) {
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, GL.RGBA, GL.UNSIGNED_BYTE, video);
}
else {
switch (myFormat) {
case RGBA128:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_RGBA32F : GL.RGBA, myWidth, myHeight, 0, GL.RGBA, GL.FLOAT, image);
case RGBA64:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_RGBA16F : GL.RGBA, myWidth, myHeight, 0, GL.RGBA,
SystemImpl.halfFloat.HALF_FLOAT_OES, image);
case RGBA32:
if (Std.isOfType(image, Uint8Array)) {
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, myWidth, myHeight, 0, GL.RGBA, GL.UNSIGNED_BYTE, image);
}
else {
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, GL.RGBA, GL.UNSIGNED_BYTE, image);
}
case A32:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_R32F : GL.ALPHA, myWidth, myHeight, 0, SystemImpl.gl2 ? GL_RED : GL.ALPHA,
GL.FLOAT, image);
case A16:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_R16F : GL.ALPHA, myWidth, myHeight, 0, SystemImpl.gl2 ? GL_RED : GL.ALPHA,
SystemImpl.halfFloat.HALF_FLOAT_OES, image);
case L8:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.LUMINANCE, myWidth, myHeight, 0, GL.LUMINANCE, GL.UNSIGNED_BYTE, image);
default:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, GL.RGBA, GL.UNSIGNED_BYTE, image);
}
}
SystemImpl.gl.bindTexture(GL.TEXTURE_2D, null);
}
function initDepthStencilBuffer(depthStencilFormat: DepthStencilFormat) {
switch (depthStencilFormat) {
case NoDepthAndStencil:
case DepthOnly, Depth16:
{
if (SystemImpl.depthTexture == null) {
renderBuffer = SystemImpl.gl.createRenderbuffer();
SystemImpl.gl.bindRenderbuffer(GL.RENDERBUFFER, renderBuffer);
SystemImpl.gl.renderbufferStorage(GL.RENDERBUFFER, GL.DEPTH_COMPONENT16, realWidth, realHeight);
SystemImpl.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, GL.DEPTH_ATTACHMENT, GL.RENDERBUFFER, renderBuffer);
}
else {
depthTexture = SystemImpl.gl.createTexture();
SystemImpl.gl.bindTexture(GL.TEXTURE_2D, depthTexture);
if (depthStencilFormat == DepthOnly)
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_DEPTH_COMPONENT24 : GL.DEPTH_COMPONENT, realWidth, realHeight, 0,
GL.DEPTH_COMPONENT, GL.UNSIGNED_INT, null);
else
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL.DEPTH_COMPONENT16 : GL.DEPTH_COMPONENT, realWidth, realHeight, 0,
GL.DEPTH_COMPONENT, GL.UNSIGNED_SHORT, null);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MAG_FILTER, GL.NEAREST);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MIN_FILTER, GL.NEAREST);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_S, GL.CLAMP_TO_EDGE);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_T, GL.CLAMP_TO_EDGE);
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
if (samples > 1 && SystemImpl.gl2) {
MSAADepthBuffer = SystemImpl.gl.createRenderbuffer();
SystemImpl.gl.bindRenderbuffer(GL.RENDERBUFFER, MSAADepthBuffer);
if (depthStencilFormat == DepthOnly)
untyped SystemImpl.gl.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, GL_DEPTH_COMPONENT24, realWidth, realHeight);
else
untyped SystemImpl.gl.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, GL.DEPTH_COMPONENT16, realWidth, realHeight);
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
SystemImpl.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, GL.DEPTH_ATTACHMENT, GL.RENDERBUFFER, MSAADepthBuffer);
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, MSAAFrameBuffer);
}
SystemImpl.gl.framebufferTexture2D(GL.FRAMEBUFFER, GL.DEPTH_ATTACHMENT, GL.TEXTURE_2D, depthTexture, 0);
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, null);
}
}
case DepthAutoStencilAuto, Depth24Stencil8, Depth32Stencil8:
if (SystemImpl.depthTexture == null) {
renderBuffer = SystemImpl.gl.createRenderbuffer();
SystemImpl.gl.bindRenderbuffer(GL.RENDERBUFFER, renderBuffer);
SystemImpl.gl.renderbufferStorage(GL.RENDERBUFFER, GL.DEPTH_STENCIL, realWidth, realHeight);
SystemImpl.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, GL.DEPTH_STENCIL_ATTACHMENT, GL.RENDERBUFFER, renderBuffer);
}
else {
depthTexture = SystemImpl.gl.createTexture();
SystemImpl.gl.bindTexture(GL.TEXTURE_2D, depthTexture);
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_DEPTH24_STENCIL8 : GL.DEPTH_STENCIL, realWidth, realHeight, 0,
GL.DEPTH_STENCIL, SystemImpl.depthTexture.UNSIGNED_INT_24_8_WEBGL, null);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MAG_FILTER, GL.NEAREST);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MIN_FILTER, GL.NEAREST);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_S, GL.CLAMP_TO_EDGE);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_T, GL.CLAMP_TO_EDGE);
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
if (samples > 1 && SystemImpl.gl2) {
MSAADepthBuffer = SystemImpl.gl.createRenderbuffer();
SystemImpl.gl.bindRenderbuffer(GL.RENDERBUFFER, MSAADepthBuffer);
untyped SystemImpl.gl.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, GL_DEPTH24_STENCIL8, realWidth, realHeight);
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
SystemImpl.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, GL.DEPTH_STENCIL_ATTACHMENT, GL.RENDERBUFFER, MSAADepthBuffer);
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, MSAAFrameBuffer);
}
SystemImpl.gl.framebufferTexture2D(GL.FRAMEBUFFER, GL.DEPTH_STENCIL_ATTACHMENT, GL.TEXTURE_2D, depthTexture, 0);
}
}
}
public function set(stage: Int): Void {
SystemImpl.gl.activeTexture(GL.TEXTURE0 + stage);
SystemImpl.gl.bindTexture(GL.TEXTURE_2D, texture);
if (video != null)
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, GL.RGBA, GL.UNSIGNED_BYTE, video);
}
public function setDepth(stage: Int): Void {
SystemImpl.gl.activeTexture(GL.TEXTURE0 + stage);
SystemImpl.gl.bindTexture(GL.TEXTURE_2D, depthTexture);
}
override public function setDepthStencilFrom(image: Image): Void {
depthTexture = cast(image, WebGLImage).depthTexture;
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
SystemImpl.gl.framebufferTexture2D(GL.FRAMEBUFFER, GL.DEPTH_ATTACHMENT, GL.TEXTURE_2D, depthTexture, 0);
if (samples > 1 && SystemImpl.gl2) {
MSAADepthBuffer = cast(image, WebGLImage).MSAADepthBuffer;
SystemImpl.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, GL.DEPTH_ATTACHMENT, GL.RENDERBUFFER, MSAADepthBuffer);
}
}
static function formatByteSize(format: TextureFormat): Int {
return switch (format) {
case RGBA32: 4;
case L8: 1;
case RGBA128: 16;
case DEPTH16: 2;
case RGBA64: 8;
case A32: 4;
case A16: 2;
default: 4;
}
}
public function bytesToArray(bytes: Bytes): js.lib.ArrayBufferView {
return switch (myFormat) {
case RGBA32, L8:
new Uint8Array(bytes.getData());
case RGBA128, RGBA64, A32, A16:
new Float32Array(bytes.getData());
default:
new Uint8Array(bytes.getData());
}
}
public var bytes: Bytes;
override public function lock(level: Int = 0): Bytes {
bytes = Bytes.alloc(formatByteSize(myFormat) * width * height);
return bytes;
}
override public function unlock(): Void {
data = null;
image = null;
if (SystemImpl.gl != null) {
texture = SystemImpl.gl.createTexture();
// texture.image = image;
SystemImpl.gl.bindTexture(GL.TEXTURE_2D, texture);
// Sys.gl.pixelStorei(Sys.gl.UNPACK_FLIP_Y_WEBGL, true);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MAG_FILTER, GL.LINEAR);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MIN_FILTER, GL.LINEAR);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_S, GL.CLAMP_TO_EDGE);
SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_T, GL.CLAMP_TO_EDGE);
switch (myFormat) {
case L8:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.LUMINANCE, width, height, 0, GL.LUMINANCE, GL.UNSIGNED_BYTE, bytesToArray(bytes));
if (SystemImpl.ie && SystemImpl.gl.getError() == 1282) { // no LUMINANCE support in IE11
var rgbaBytes = Bytes.alloc(width * height * 4);
for (y in 0...height)
for (x in 0...width) {
var value = bytes.get(y * width + x);
rgbaBytes.set(y * width * 4 + x * 4 + 0, value);
rgbaBytes.set(y * width * 4 + x * 4 + 1, value);
rgbaBytes.set(y * width * 4 + x * 4 + 2, value);
rgbaBytes.set(y * width * 4 + x * 4 + 3, 255);
}
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, width, height, 0, GL.RGBA, GL.UNSIGNED_BYTE, bytesToArray(rgbaBytes));
}
case RGBA128:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_RGBA32F : GL.RGBA, width, height, 0, GL.RGBA, GL.FLOAT,
bytesToArray(bytes));
case RGBA64:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_RGBA16F : GL.RGBA, width, height, 0, GL.RGBA,
SystemImpl.halfFloat.HALF_FLOAT_OES, bytesToArray(bytes));
case A32:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_R32F : GL.ALPHA, width, height, 0, SystemImpl.gl2 ? GL_RED : GL.ALPHA,
GL.FLOAT, bytesToArray(bytes));
case A16:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_R16F : GL.ALPHA, width, height, 0, SystemImpl.gl2 ? GL_RED : GL.ALPHA,
SystemImpl.halfFloat.HALF_FLOAT_OES, bytesToArray(bytes));
case RGBA32:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, width, height, 0, GL.RGBA, GL.UNSIGNED_BYTE, bytesToArray(bytes));
default:
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, width, height, 0, GL.RGBA, GL.UNSIGNED_BYTE, bytesToArray(bytes));
}
SystemImpl.gl.bindTexture(GL.TEXTURE_2D, null);
if (!readable) {
bytes = null;
}
}
}
var pixels: js.lib.ArrayBufferView = null;
override public function getPixels(): Bytes {
if (frameBuffer == null)
return null;
if (pixels == null) {
switch (myFormat) {
case RGBA128, A32:
pixels = new Float32Array(Std.int(formatByteSize(myFormat) / 4) * width * height);
case RGBA64, A16:
pixels = new Uint16Array(Std.int(formatByteSize(myFormat) / 2) * width * height);
case RGBA32, L8:
pixels = new Uint8Array(formatByteSize(myFormat) * width * height);
default:
pixels = new Uint8Array(formatByteSize(myFormat) * width * height);
}
}
SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
switch (myFormat) {
case RGBA128:
SystemImpl.gl.readPixels(0, 0, myWidth, myHeight, GL.RGBA, GL.FLOAT, pixels);
case RGBA64:
SystemImpl.gl.readPixels(0, 0, myWidth, myHeight, GL.RGBA, SystemImpl.halfFloat.HALF_FLOAT_OES, pixels);
case RGBA32:
SystemImpl.gl.readPixels(0, 0, myWidth, myHeight, GL.RGBA, GL.UNSIGNED_BYTE, pixels);
case A32:
SystemImpl.gl.readPixels(0, 0, myWidth, myHeight, SystemImpl.gl2 ? GL_RED : GL.ALPHA, GL.FLOAT, pixels);
case A16:
SystemImpl.gl.readPixels(0, 0, myWidth, myHeight, SystemImpl.gl2 ? GL_RED : GL.ALPHA, SystemImpl.halfFloat.HALF_FLOAT_OES, pixels);
case L8:
SystemImpl.gl.readPixels(0, 0, myWidth, myHeight, SystemImpl.gl2 ? GL_RED : GL.ALPHA, GL.UNSIGNED_BYTE, pixels);
default:
SystemImpl.gl.readPixels(0, 0, myWidth, myHeight, GL.RGBA, GL.UNSIGNED_BYTE, pixels);
}
return Bytes.ofData(pixels.buffer);
}
override public function unload(): Void {
if (texture != null)
SystemImpl.gl.deleteTexture(texture);
if (depthTexture != null)
SystemImpl.gl.deleteTexture(depthTexture);
if (frameBuffer != null)
SystemImpl.gl.deleteFramebuffer(frameBuffer);
if (renderBuffer != null)
SystemImpl.gl.deleteRenderbuffer(renderBuffer);
if (MSAAFrameBuffer != null)
SystemImpl.gl.deleteFramebuffer(MSAAFrameBuffer);
if (MSAAColorBuffer != null)
SystemImpl.gl.deleteRenderbuffer(MSAAColorBuffer);
if (MSAADepthBuffer != null)
SystemImpl.gl.deleteRenderbuffer(MSAADepthBuffer);
}
override public function generateMipmaps(levels: Int): Void {
// WebGL requires to generate all mipmaps down to 1x1 size, ignoring levels for now
SystemImpl.gl.bindTexture(GL.TEXTURE_2D, texture);
SystemImpl.gl.generateMipmap(GL.TEXTURE_2D);
}
override public function setMipmaps(mipmaps: Array<Image>): Void {
// Similar to generateMipmaps, specify all the levels down to 1x1 size
SystemImpl.gl.bindTexture(GL.TEXTURE_2D, texture);
if (myFormat == TextureFormat.RGBA128) {
for (i in 0...mipmaps.length) {
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, i + 1, SystemImpl.gl2 ? GL_RGBA32F : GL.RGBA, mipmaps[i].width, mipmaps[i].height, 0, GL.RGBA,
GL.FLOAT, cast(mipmaps[i], WebGLImage).image);
}
}
else if (myFormat == TextureFormat.RGBA64) {
for (i in 0...mipmaps.length) {
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, i + 1, SystemImpl.gl2 ? GL_RGBA16F : GL.RGBA, mipmaps[i].width, mipmaps[i].height, 0, GL.RGBA,
SystemImpl.halfFloat.HALF_FLOAT_OES, cast(mipmaps[i], WebGLImage).image);
}
}
else {
for (i in 0...mipmaps.length) {
SystemImpl.gl.texImage2D(GL.TEXTURE_2D, i + 1, GL.RGBA, GL.RGBA, GL.UNSIGNED_BYTE, cast(mipmaps[i], WebGLImage).image);
}
}
}
}