358 lines
8.9 KiB
Haxe
358 lines
8.9 KiB
Haxe
/*
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* Copyright (C)2005-2019 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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package haxe.ds;
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#if cpp
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using cpp.NativeArray;
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#end
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private typedef VectorData<T> =
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#if flash10
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flash.Vector<T>
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#elseif neko
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neko.NativeArray<T>
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#elseif cs
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cs.NativeArray<T>
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#elseif java
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java.NativeArray<T>
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#elseif lua
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lua.Table<Int, T>
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#elseif eval
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eval.Vector<T>
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#else
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Array<T>
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#end
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/**
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A Vector is a storage of fixed size. It can be faster than Array on some
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targets, and is never slower.
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@see https://haxe.org/manual/std-vector.html
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**/
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abstract Vector<T>(VectorData<T>) {
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/**
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Creates a new Vector of length `length`.
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Initially `this` Vector contains `length` neutral elements:
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- always null on dynamic targets
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- 0, 0.0 or false for Int, Float and Bool respectively on static targets
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- null for other types on static targets
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If `length` is less than or equal to 0, the result is unspecified.
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**/
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public inline function new(length:Int) {
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#if flash10
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this = new flash.Vector<T>(length, true);
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#elseif neko
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this = untyped __dollar__amake(length);
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#elseif js
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this = js.Syntax.construct(Array, length);
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#elseif cs
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this = new cs.NativeArray(length);
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#elseif java
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this = new java.NativeArray(length);
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#elseif cpp
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this = NativeArray.create(length);
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#elseif python
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this = python.Syntax.code("[{0}]*{1}", null, length);
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#elseif lua
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this = untyped __lua_table__({length: length});
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#elseif eval
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this = new eval.Vector(length);
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#else
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this = [];
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untyped this.length = length;
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#end
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}
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/**
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Returns the value at index `index`.
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If `index` is negative or exceeds `this.length`, the result is
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unspecified.
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**/
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@:op([]) public inline function get(index:Int):T {
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#if cpp
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return this.unsafeGet(index);
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#elseif python
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return python.internal.ArrayImpl.unsafeGet(this, index);
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#elseif eval
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return this[index];
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#else
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return this[index];
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#end
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}
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/**
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Sets the value at index `index` to `val`.
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If `index` is negative or exceeds `this.length`, the result is
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unspecified.
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**/
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@:op([]) public inline function set(index:Int, val:T):T {
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#if cpp
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return this.unsafeSet(index, val);
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#elseif python
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return python.internal.ArrayImpl.unsafeSet(this, index, val);
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#elseif eval
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return this[index] = val;
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#else
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return this[index] = val;
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#end
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}
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/**
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Returns the length of `this` Vector.
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**/
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public var length(get, never):Int;
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inline function get_length():Int {
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#if neko
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return untyped __dollar__asize(this);
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#elseif cs
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return this.Length;
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#elseif java
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return this.length;
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#elseif python
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return this.length;
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#else
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return untyped this.length;
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#end
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}
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/**
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Copies `length` of elements from `src` Vector, beginning at `srcPos` to
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`dest` Vector, beginning at `destPos`
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The results are unspecified if `length` results in out-of-bounds access,
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or if `src` or `dest` are null
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**/
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public static #if (cs || java || neko || cpp || eval) inline #end function blit<T>(src:Vector<T>, srcPos:Int, dest:Vector<T>, destPos:Int, len:Int):Void {
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#if neko
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untyped __dollar__ablit(dest, destPos, src, srcPos, len);
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#elseif java
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java.lang.System.arraycopy(src, srcPos, dest, destPos, len);
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#elseif cs
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cs.system.Array.Copy(cast src, srcPos, cast dest, destPos, len);
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#elseif cpp
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dest.toData().blit(destPos, src.toData(), srcPos, len);
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#elseif eval
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src.toData().blit(srcPos, dest.toData(), destPos, len);
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#else
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if (src == dest) {
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if (srcPos < destPos) {
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var i = srcPos + len;
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var j = destPos + len;
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for (k in 0...len) {
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i--;
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j--;
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src[j] = src[i];
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}
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} else if (srcPos > destPos) {
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var i = srcPos;
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var j = destPos;
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for (k in 0...len) {
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src[j] = src[i];
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i++;
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j++;
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}
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}
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} else {
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for (i in 0...len) {
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dest[destPos + i] = src[srcPos + i];
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}
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}
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#end
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}
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/**
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Creates a new Array, copy the content from the Vector to it, and returns it.
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**/
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public #if (flash || cpp || js || java || eval) inline #end function toArray():Array<T> {
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#if cpp
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return this.copy();
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#elseif python
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return this.copy();
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#elseif js
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return this.slice(0);
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#elseif eval
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return this.toArray();
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#else
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var a = new Array();
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var len = length;
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#if (neko)
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// prealloc good size
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if (len > 0)
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a[len - 1] = get(0);
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#end
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for (i in 0...len)
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a[i] = get(i);
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return a;
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#end
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}
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/**
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Extracts the data of `this` Vector.
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This returns the internal representation type.
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**/
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public inline function toData():VectorData<T>
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return cast this;
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/**
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Initializes a new Vector from `data`.
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Since `data` is the internal representation of Vector, this is a no-op.
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If `data` is null, the corresponding Vector is also `null`.
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**/
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static public inline function fromData<T>(data:VectorData<T>):Vector<T>
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return cast data;
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/**
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Creates a new Vector by copying the elements of `array`.
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This always creates a copy, even on platforms where the internal
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representation is Array.
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The elements are not copied and retain their identity, so
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`a[i] == Vector.fromArrayCopy(a).get(i)` is true for any valid i.
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If `array` is null, the result is unspecified.
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**/
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static public inline function fromArrayCopy<T>(array:Array<T>):Vector<T> {
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#if python
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return cast array.copy();
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#elseif flash10
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return fromData(flash.Vector.ofArray(array));
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#elseif java
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return fromData(java.Lib.nativeArray(array, false));
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#elseif cs
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return fromData(cs.Lib.nativeArray(array, false));
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#elseif cpp
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return cast array.copy();
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#elseif js
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return fromData(array.slice(0));
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#elseif eval
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return fromData(eval.Vector.fromArrayCopy(array));
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#else
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// TODO: Optimize this for others?
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var vec = new Vector<T>(array.length);
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for (i in 0...array.length)
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vec.set(i, array[i]);
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return vec;
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#end
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}
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/**
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Returns a shallow copy of `this` Vector.
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The elements are not copied and retain their identity, so
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`a[i] == a.copy()[i]` is true for any valid `i`. However,
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`a == a.copy()` is always false.
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**/
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#if cs extern #end public inline function copy<T>():Vector<T> {
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#if eval
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return fromData(this.copy());
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#else
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var r = new Vector<T>(length);
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Vector.blit(cast this, 0, r, 0, length);
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return r;
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#end
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}
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/**
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Returns a string representation of `this` Vector, with `sep` separating
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each element.
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The result of this operation is equal to `Std.string(this[0]) + sep +
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Std.string(this[1]) + sep + ... + sep + Std.string(this[this.length-1])`
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If `this` Vector has length 0, the result is the empty String `""`.
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If `this` has exactly one element, the result is equal to a call to
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`Std.string(this[0])`.
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If `sep` is null, the result is unspecified.
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**/
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#if cs extern #end public inline function join<T>(sep:String):String {
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#if (flash10 || cpp || eval)
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return this.join(sep);
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#else
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var b = new StringBuf();
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var len = length;
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for (i in 0...len) {
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b.add(Std.string(get(i)));
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if (i < len - 1) {
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b.add(sep);
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}
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}
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return b.toString();
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#end
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}
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/**
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Creates a new Vector by applying function `f` to all elements of `this`.
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The order of elements is preserved.
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If `f` is null, the result is unspecified.
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**/
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#if cs extern #end public inline function map<S>(f:T->S):Vector<S> {
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#if eval
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return fromData(this.map(f));
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#else
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var length = length;
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var r = new Vector<S>(length);
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var len = length;
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for (i in 0...len) {
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var v = f(get(i));
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r.set(i, v);
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}
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return r;
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#end
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}
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/**
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Sorts `this` Vector according to the comparison function `f`, where
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`f(x,y)` returns 0 if x == y, a positive Int if x > y and a
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negative Int if x < y.
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This operation modifies `this` Vector in place.
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The sort operation is not guaranteed to be stable, which means that the
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order of equal elements may not be retained.
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If `f` is null, the result is unspecified.
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**/
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public inline function sort(f:T->T->Int):Void {
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#if (neko || cs || java || eval)
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throw "not yet supported";
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#elseif lua
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haxe.ds.ArraySort.sort(cast this, f);
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#else
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this.sort(f);
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#end
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}
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}
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