60 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Bullet Continuous Collision Detection and Physics Library
 | |
| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | |
| 
 | |
| This software is provided 'as-is', without any express or implied warranty.
 | |
| In no event will the authors be held liable for any damages arising from the use of this software.
 | |
| Permission is granted to anyone to use this software for any purpose, 
 | |
| including commercial applications, and to alter it and redistribute it freely, 
 | |
| subject to the following restrictions:
 | |
| 
 | |
| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 | |
| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 | |
| 3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| 
 | |
| #ifndef BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
 | |
| #define BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
 | |
| 
 | |
| #include "btConvexCast.h"
 | |
| #include "btSimplexSolverInterface.h"
 | |
| class btConvexPenetrationDepthSolver;
 | |
| class btConvexShape;
 | |
| class btStaticPlaneShape;
 | |
| 
 | |
| /// btContinuousConvexCollision implements angular and linear time of impact for convex objects.
 | |
| /// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis).
 | |
| /// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent.
 | |
| /// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops
 | |
| class btContinuousConvexCollision : public btConvexCast
 | |
| {
 | |
| 	btSimplexSolverInterface* m_simplexSolver;
 | |
| 	btConvexPenetrationDepthSolver*	m_penetrationDepthSolver;
 | |
| 	const btConvexShape*	m_convexA;
 | |
| 	//second object is either a convex or a plane (code sharing)
 | |
| 	const btConvexShape*	m_convexB1;
 | |
| 	const btStaticPlaneShape*	m_planeShape;
 | |
| 
 | |
| 	void computeClosestPoints( const btTransform& transA, const btTransform& transB,struct btPointCollector& pointCollector);
 | |
| 
 | |
| public:
 | |
| 
 | |
| 	btContinuousConvexCollision (const btConvexShape*	shapeA,const btConvexShape*	shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver);
 | |
| 
 | |
| 	btContinuousConvexCollision(const btConvexShape*	shapeA,const btStaticPlaneShape*	plane );
 | |
| 
 | |
| 	virtual bool	calcTimeOfImpact(
 | |
| 				const btTransform& fromA,
 | |
| 				const btTransform& toA,
 | |
| 				const btTransform& fromB,
 | |
| 				const btTransform& toB,
 | |
| 				CastResult& result);
 | |
| 
 | |
| 
 | |
| };
 | |
| 
 | |
| 
 | |
| #endif //BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
 | |
| 
 |