25 lines
		
	
	
		
			581 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			581 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "ogl.h"
 | 
						|
 | 
						|
#include <Kore/Graphics3/Graphics.h>
 | 
						|
#include <Kore/Graphics4/Shader.h>
 | 
						|
#include <Kore/Math/Core.h>
 | 
						|
 | 
						|
using namespace Kore;
 | 
						|
 | 
						|
ShaderImpl::ShaderImpl(void *source, int length) : length(length), id(0) {
 | 
						|
	this->source = new char[length + 1];
 | 
						|
	for (int i = 0; i < length; ++i) {
 | 
						|
		this->source[i] = ((char *)source)[i];
 | 
						|
	}
 | 
						|
	this->source[length] = 0;
 | 
						|
}
 | 
						|
 | 
						|
ShaderImpl::~ShaderImpl() {
 | 
						|
	delete[] source;
 | 
						|
	source = nullptr;
 | 
						|
	if (id != 0)
 | 
						|
		glDeleteShader(id);
 | 
						|
}
 | 
						|
 | 
						|
Graphics4::Shader::Shader(void *source, int length, Graphics4::ShaderType type) : ShaderImpl(source, length) {}
 |