85 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
Bullet Continuous Collision Detection and Physics Library
 | 
						|
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | 
						|
 | 
						|
This software is provided 'as-is', without any express or implied warranty.
 | 
						|
In no event will the authors be held liable for any damages arising from the use of this software.
 | 
						|
Permission is granted to anyone to use this software for any purpose, 
 | 
						|
including commercial applications, and to alter it and redistribute it freely, 
 | 
						|
subject to the following restrictions:
 | 
						|
 | 
						|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 | 
						|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 | 
						|
3. This notice may not be removed or altered from any source distribution.
 | 
						|
*/
 | 
						|
 | 
						|
#include "btBoxBoxCollisionAlgorithm.h"
 | 
						|
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
 | 
						|
#include "BulletCollision/CollisionShapes/btBoxShape.h"
 | 
						|
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
 | 
						|
#include "btBoxBoxDetector.h"
 | 
						|
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
 | 
						|
#define USE_PERSISTENT_CONTACTS 1
 | 
						|
 | 
						|
btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
 | 
						|
: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
 | 
						|
m_ownManifold(false),
 | 
						|
m_manifoldPtr(mf)
 | 
						|
{
 | 
						|
	if (!m_manifoldPtr && m_dispatcher->needsCollision(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()))
 | 
						|
	{
 | 
						|
		m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
 | 
						|
		m_ownManifold = true;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm()
 | 
						|
{
 | 
						|
	if (m_ownManifold)
 | 
						|
	{
 | 
						|
		if (m_manifoldPtr)
 | 
						|
			m_dispatcher->releaseManifold(m_manifoldPtr);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void btBoxBoxCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
 | 
						|
{
 | 
						|
	if (!m_manifoldPtr)
 | 
						|
		return;
 | 
						|
 | 
						|
	
 | 
						|
	const btBoxShape* box0 = (btBoxShape*)body0Wrap->getCollisionShape();
 | 
						|
	const btBoxShape* box1 = (btBoxShape*)body1Wrap->getCollisionShape();
 | 
						|
 | 
						|
 | 
						|
 | 
						|
	/// report a contact. internally this will be kept persistent, and contact reduction is done
 | 
						|
	resultOut->setPersistentManifold(m_manifoldPtr);
 | 
						|
#ifndef USE_PERSISTENT_CONTACTS	
 | 
						|
	m_manifoldPtr->clearManifold();
 | 
						|
#endif //USE_PERSISTENT_CONTACTS
 | 
						|
 | 
						|
	btDiscreteCollisionDetectorInterface::ClosestPointInput input;
 | 
						|
	input.m_maximumDistanceSquared = BT_LARGE_FLOAT;
 | 
						|
	input.m_transformA = body0Wrap->getWorldTransform();
 | 
						|
	input.m_transformB = body1Wrap->getWorldTransform();
 | 
						|
 | 
						|
	btBoxBoxDetector detector(box0,box1);
 | 
						|
	detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
 | 
						|
 | 
						|
#ifdef USE_PERSISTENT_CONTACTS
 | 
						|
	//  refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added
 | 
						|
	if (m_ownManifold)
 | 
						|
	{
 | 
						|
		resultOut->refreshContactPoints();
 | 
						|
	}
 | 
						|
#endif //USE_PERSISTENT_CONTACTS
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
 | 
						|
{
 | 
						|
	//not yet
 | 
						|
	return 1.f;
 | 
						|
}
 |