105 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_COMPOUND_COLLISION_ALGORITHM_H
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#define BT_COMPOUND_COLLISION_ALGORITHM_H
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#include "btActivatingCollisionAlgorithm.h"
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#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
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#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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class btDispatcher;
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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#include "btCollisionCreateFunc.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "BulletCollision/BroadphaseCollision/btDbvt.h"
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class btDispatcher;
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class btCollisionObject;
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class btCollisionShape;
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typedef bool (*btShapePairCallback)(const btCollisionShape* pShape0, const btCollisionShape* pShape1);
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extern btShapePairCallback gCompoundChildShapePairCallback;
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/// btCompoundCollisionAlgorithm  supports collision between CompoundCollisionShapes and other collision shapes
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class btCompoundCollisionAlgorithm  : public btActivatingCollisionAlgorithm
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{
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	btNodeStack stack2;
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	btManifoldArray manifoldArray;
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protected:
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	btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
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	bool m_isSwapped;
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	class btPersistentManifold*	m_sharedManifold;
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	bool					m_ownsManifold;
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	int	m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated
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	void	removeChildAlgorithms();
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	void	preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
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public:
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	btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
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	virtual ~btCompoundCollisionAlgorithm();
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	btCollisionAlgorithm* getChildAlgorithm (int n) const
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	{
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		return m_childCollisionAlgorithms[n];
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	}
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	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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	btScalar	calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
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	{
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		int i;
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		for (i=0;i<m_childCollisionAlgorithms.size();i++)
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		{
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			if (m_childCollisionAlgorithms[i])
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				m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
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		}
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	}
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	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
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	{
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		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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		{
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			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
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			return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
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		}
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	};
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	struct SwappedCreateFunc :public 	btCollisionAlgorithmCreateFunc
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	{
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		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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		{
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			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm));
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			return new(mem) btCompoundCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
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		}
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	};
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};
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#endif //BT_COMPOUND_COLLISION_ALGORITHM_H
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