85 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
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#define BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
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#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
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class btPersistentManifold;
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#include "btCollisionDispatcher.h"
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#include "LinearMath/btVector3.h"
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/// btSphereBoxCollisionAlgorithm  provides sphere-box collision detection.
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/// Other features are frame-coherency (persistent data) and collision response.
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class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm
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{
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	bool		m_ownManifold;
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	btPersistentManifold*	m_manifoldPtr;
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	bool		m_isSwapped;
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	int			m_numPerturbationIterations;
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	int			m_minimumPointsPerturbationThreshold;
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public:
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	btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold);
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	virtual ~btConvexPlaneCollisionAlgorithm();
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	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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	void collideSingleContact (const btQuaternion& perturbeRot, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
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	{
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		if (m_manifoldPtr && m_ownManifold)
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		{
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			manifoldArray.push_back(m_manifoldPtr);
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		}
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	}
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	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
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	{
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		int	m_numPerturbationIterations;
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		int m_minimumPointsPerturbationThreshold;
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		CreateFunc() 
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			: m_numPerturbationIterations(1),
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			m_minimumPointsPerturbationThreshold(0)
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		{
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		}
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		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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		{
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			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm));
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			if (!m_swapped)
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			{
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				return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
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			} else
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			{
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				return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
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			}
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		}
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	};
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};
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#endif //BT_CONVEX_PLANE_COLLISION_ALGORITHM_H
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