933 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			933 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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This source file is part of GIMPACT Library.
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For the latest info, see http://gimpact.sourceforge.net/
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Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
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email: projectileman@yahoo.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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Author: Francisco Len Nßjera
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Concave-Concave Collision
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*/
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#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "btGImpactCollisionAlgorithm.h"
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#include "btContactProcessing.h"
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#include "LinearMath/btQuickprof.h"
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//! Class for accessing the plane equation
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class btPlaneShape : public btStaticPlaneShape
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{
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public:
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	btPlaneShape(const btVector3& v, float f)
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		:btStaticPlaneShape(v,f)
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	{
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	}
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	void get_plane_equation(btVector4 &equation)
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	{
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		equation[0] = m_planeNormal[0];
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		equation[1] = m_planeNormal[1];
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		equation[2] = m_planeNormal[2];
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		equation[3] = m_planeConstant;
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	}
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	void get_plane_equation_transformed(const btTransform & trans,btVector4 &equation) const 
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	{
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		equation[0] = trans.getBasis().getRow(0).dot(m_planeNormal);
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		equation[1] = trans.getBasis().getRow(1).dot(m_planeNormal);
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		equation[2] = trans.getBasis().getRow(2).dot(m_planeNormal);
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		equation[3] = trans.getOrigin().dot(m_planeNormal) + m_planeConstant;
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	}
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};
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//////////////////////////////////////////////////////////////////////////////////////////////
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#ifdef TRI_COLLISION_PROFILING
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btClock g_triangle_clock;
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float g_accum_triangle_collision_time = 0;
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int g_count_triangle_collision = 0;
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void bt_begin_gim02_tri_time()
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{
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	g_triangle_clock.reset();
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}
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void bt_end_gim02_tri_time()
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{
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	g_accum_triangle_collision_time += g_triangle_clock.getTimeMicroseconds();
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	g_count_triangle_collision++;
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}
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#endif //TRI_COLLISION_PROFILING
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//! Retrieving shapes shapes
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/*!
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Declared here due of insuficent space on Pool allocators
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*/
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//!@{
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class GIM_ShapeRetriever
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{
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public:
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	const btGImpactShapeInterface * m_gim_shape;
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	btTriangleShapeEx m_trishape;
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	btTetrahedronShapeEx m_tetrashape;
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public:
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	class ChildShapeRetriever
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	{
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	public:
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		GIM_ShapeRetriever * m_parent;
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		virtual const btCollisionShape * getChildShape(int index)
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		{
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			return m_parent->m_gim_shape->getChildShape(index);
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		}
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		virtual ~ChildShapeRetriever() {}
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	};
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	class TriangleShapeRetriever:public ChildShapeRetriever
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	{
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	public:
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		virtual btCollisionShape * getChildShape(int index)
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		{
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			m_parent->m_gim_shape->getBulletTriangle(index,m_parent->m_trishape);
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			return &m_parent->m_trishape;
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		}
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		virtual ~TriangleShapeRetriever() {}
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	};
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	class TetraShapeRetriever:public ChildShapeRetriever
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	{
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	public:
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		virtual btCollisionShape * getChildShape(int index)
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		{
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			m_parent->m_gim_shape->getBulletTetrahedron(index,m_parent->m_tetrashape);
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			return &m_parent->m_tetrashape;
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		}
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	};
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public:
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	ChildShapeRetriever m_child_retriever;
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	TriangleShapeRetriever m_tri_retriever;
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	TetraShapeRetriever  m_tetra_retriever;
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	ChildShapeRetriever * m_current_retriever;
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	GIM_ShapeRetriever(const btGImpactShapeInterface * gim_shape)
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	{
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		m_gim_shape = gim_shape;
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		//select retriever
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		if(m_gim_shape->needsRetrieveTriangles())
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		{
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			m_current_retriever = &m_tri_retriever;
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		}
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		else if(m_gim_shape->needsRetrieveTetrahedrons())
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		{
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			m_current_retriever = &m_tetra_retriever;
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		}
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		else
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		{
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			m_current_retriever = &m_child_retriever;
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		}
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		m_current_retriever->m_parent = this;
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	}
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	const btCollisionShape * getChildShape(int index)
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	{
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		return m_current_retriever->getChildShape(index);
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	}
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};
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//!@}
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#ifdef TRI_COLLISION_PROFILING
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//! Gets the average time in miliseconds of tree collisions
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float btGImpactCollisionAlgorithm::getAverageTreeCollisionTime()
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{
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	return btGImpactBoxSet::getAverageTreeCollisionTime();
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}
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//! Gets the average time in miliseconds of triangle collisions
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float btGImpactCollisionAlgorithm::getAverageTriangleCollisionTime()
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{
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	if(g_count_triangle_collision == 0) return 0;
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	float avgtime = g_accum_triangle_collision_time;
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	avgtime /= (float)g_count_triangle_collision;
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	g_accum_triangle_collision_time = 0;
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	g_count_triangle_collision = 0;
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	return avgtime;
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}
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#endif //TRI_COLLISION_PROFILING
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btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap)
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{
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	m_manifoldPtr = NULL;
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	m_convex_algorithm = NULL;
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}
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btGImpactCollisionAlgorithm::~btGImpactCollisionAlgorithm()
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{
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	clearCache();
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}
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void btGImpactCollisionAlgorithm::addContactPoint(const btCollisionObjectWrapper * body0Wrap,
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				const btCollisionObjectWrapper * body1Wrap,
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				const btVector3 & point,
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				const btVector3 & normal,
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				btScalar distance)
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{
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	m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
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	m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
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	checkManifold(body0Wrap,body1Wrap);
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	m_resultOut->addContactPoint(normal,point,distance);
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}
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void btGImpactCollisionAlgorithm::shape_vs_shape_collision(
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					  const btCollisionObjectWrapper * body0Wrap,
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					  const btCollisionObjectWrapper* body1Wrap,
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					  const btCollisionShape * shape0,
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					  const btCollisionShape * shape1)
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{
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	{
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		btCollisionAlgorithm* algor = newAlgorithm(body0Wrap,body1Wrap);
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		// post :	checkManifold is called
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		m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
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		m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
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		algor->processCollision(body0Wrap,body1Wrap,*m_dispatchInfo,m_resultOut);
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		algor->~btCollisionAlgorithm();
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		m_dispatcher->freeCollisionAlgorithm(algor);
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	}
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}
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void btGImpactCollisionAlgorithm::convex_vs_convex_collision(
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					  const btCollisionObjectWrapper* body0Wrap,
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					  const btCollisionObjectWrapper* body1Wrap,
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					  const btCollisionShape* shape0,
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					  const btCollisionShape* shape1)
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{
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	m_resultOut->setShapeIdentifiersA(m_part0,m_triface0);
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	m_resultOut->setShapeIdentifiersB(m_part1,m_triface1);
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	btCollisionObjectWrapper ob0(body0Wrap,shape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
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	btCollisionObjectWrapper ob1(body1Wrap,shape1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),m_part1,m_triface1);
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	checkConvexAlgorithm(&ob0,&ob1);
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	m_convex_algorithm->processCollision(&ob0,&ob1,*m_dispatchInfo,m_resultOut);
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}
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void btGImpactCollisionAlgorithm::gimpact_vs_gimpact_find_pairs(
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					  const btTransform & trans0,
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					  const btTransform & trans1,
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					  const btGImpactShapeInterface * shape0,
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					  const btGImpactShapeInterface * shape1,btPairSet & pairset)
 | 
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{
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	if(shape0->hasBoxSet() && shape1->hasBoxSet())
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	{
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		btGImpactBoxSet::find_collision(shape0->getBoxSet(),trans0,shape1->getBoxSet(),trans1,pairset);
 | 
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	}
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	else
 | 
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	{
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		btAABB boxshape0;
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		btAABB boxshape1;
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		int i = shape0->getNumChildShapes();
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		while(i--)
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		{
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			shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max);
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			int j = shape1->getNumChildShapes();
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			while(j--)
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			{
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				shape1->getChildAabb(i,trans1,boxshape1.m_min,boxshape1.m_max);
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				if(boxshape1.has_collision(boxshape0))
 | 
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				{
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					pairset.push_pair(i,j);
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				}
 | 
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			}
 | 
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		}
 | 
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	}
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}
 | 
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void btGImpactCollisionAlgorithm::gimpact_vs_shape_find_pairs(
 | 
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					  const btTransform & trans0,
 | 
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					  const btTransform & trans1,
 | 
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					  const btGImpactShapeInterface * shape0,
 | 
						||
					  const btCollisionShape * shape1,
 | 
						||
					  btAlignedObjectArray<int> & collided_primitives)
 | 
						||
{
 | 
						||
 | 
						||
	btAABB boxshape;
 | 
						||
 | 
						||
 | 
						||
	if(shape0->hasBoxSet())
 | 
						||
	{
 | 
						||
		btTransform trans1to0 = trans0.inverse();
 | 
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		trans1to0 *= trans1;
 | 
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 | 
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		shape1->getAabb(trans1to0,boxshape.m_min,boxshape.m_max);
 | 
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 | 
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		shape0->getBoxSet()->boxQuery(boxshape, collided_primitives);
 | 
						||
	}
 | 
						||
	else
 | 
						||
	{
 | 
						||
		shape1->getAabb(trans1,boxshape.m_min,boxshape.m_max);
 | 
						||
 | 
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		btAABB boxshape0;
 | 
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		int i = shape0->getNumChildShapes();
 | 
						||
 | 
						||
		while(i--)
 | 
						||
		{
 | 
						||
			shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max);
 | 
						||
 | 
						||
			if(boxshape.has_collision(boxshape0))
 | 
						||
			{
 | 
						||
				collided_primitives.push_back(i);
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
	}
 | 
						||
 | 
						||
}
 | 
						||
 | 
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 | 
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void btGImpactCollisionAlgorithm::collide_gjk_triangles(const btCollisionObjectWrapper * body0Wrap,
 | 
						||
				  const btCollisionObjectWrapper * body1Wrap,
 | 
						||
				  const btGImpactMeshShapePart * shape0,
 | 
						||
				  const btGImpactMeshShapePart * shape1,
 | 
						||
				  const int * pairs, int pair_count)
 | 
						||
{
 | 
						||
	btTriangleShapeEx tri0;
 | 
						||
	btTriangleShapeEx tri1;
 | 
						||
 | 
						||
	shape0->lockChildShapes();
 | 
						||
	shape1->lockChildShapes();
 | 
						||
 | 
						||
	const int * pair_pointer = pairs;
 | 
						||
 | 
						||
	while(pair_count--)
 | 
						||
	{
 | 
						||
 | 
						||
		m_triface0 = *(pair_pointer);
 | 
						||
		m_triface1 = *(pair_pointer+1);
 | 
						||
		pair_pointer+=2;
 | 
						||
 | 
						||
 | 
						||
 | 
						||
		shape0->getBulletTriangle(m_triface0,tri0);
 | 
						||
		shape1->getBulletTriangle(m_triface1,tri1);
 | 
						||
 | 
						||
 | 
						||
		//collide two convex shapes
 | 
						||
		if(tri0.overlap_test_conservative(tri1))
 | 
						||
		{
 | 
						||
			convex_vs_convex_collision(body0Wrap,body1Wrap,&tri0,&tri1);
 | 
						||
		}
 | 
						||
 | 
						||
	}
 | 
						||
 | 
						||
	shape0->unlockChildShapes();
 | 
						||
	shape1->unlockChildShapes();
 | 
						||
}
 | 
						||
 | 
						||
void btGImpactCollisionAlgorithm::collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap,
 | 
						||
					  const btCollisionObjectWrapper* body1Wrap,
 | 
						||
					  const btGImpactMeshShapePart * shape0,
 | 
						||
					  const btGImpactMeshShapePart * shape1,
 | 
						||
					  const int * pairs, int pair_count)
 | 
						||
{
 | 
						||
	btTransform orgtrans0 = body0Wrap->getWorldTransform();
 | 
						||
	btTransform orgtrans1 = body1Wrap->getWorldTransform();
 | 
						||
 | 
						||
	btPrimitiveTriangle ptri0;
 | 
						||
	btPrimitiveTriangle ptri1;
 | 
						||
	GIM_TRIANGLE_CONTACT contact_data;
 | 
						||
 | 
						||
	shape0->lockChildShapes();
 | 
						||
	shape1->lockChildShapes();
 | 
						||
 | 
						||
	const int * pair_pointer = pairs;
 | 
						||
 | 
						||
	while(pair_count--)
 | 
						||
	{
 | 
						||
 | 
						||
		m_triface0 = *(pair_pointer);
 | 
						||
		m_triface1 = *(pair_pointer+1);
 | 
						||
		pair_pointer+=2;
 | 
						||
 | 
						||
 | 
						||
		shape0->getPrimitiveTriangle(m_triface0,ptri0);
 | 
						||
		shape1->getPrimitiveTriangle(m_triface1,ptri1);
 | 
						||
 | 
						||
		#ifdef TRI_COLLISION_PROFILING
 | 
						||
		bt_begin_gim02_tri_time();
 | 
						||
		#endif
 | 
						||
 | 
						||
		ptri0.applyTransform(orgtrans0);
 | 
						||
		ptri1.applyTransform(orgtrans1);
 | 
						||
 | 
						||
 | 
						||
		//build planes
 | 
						||
		ptri0.buildTriPlane();
 | 
						||
		ptri1.buildTriPlane();
 | 
						||
		// test conservative
 | 
						||
 | 
						||
 | 
						||
 | 
						||
		if(ptri0.overlap_test_conservative(ptri1))
 | 
						||
		{
 | 
						||
			if(ptri0.find_triangle_collision_clip_method(ptri1,contact_data))
 | 
						||
			{
 | 
						||
 | 
						||
				int j = contact_data.m_point_count;
 | 
						||
				while(j--)
 | 
						||
				{
 | 
						||
 | 
						||
					addContactPoint(body0Wrap, body1Wrap,
 | 
						||
								contact_data.m_points[j],
 | 
						||
								contact_data.m_separating_normal,
 | 
						||
								-contact_data.m_penetration_depth);
 | 
						||
				}
 | 
						||
			}
 | 
						||
		}
 | 
						||
 | 
						||
		#ifdef TRI_COLLISION_PROFILING
 | 
						||
		bt_end_gim02_tri_time();
 | 
						||
		#endif
 | 
						||
 | 
						||
	}
 | 
						||
 | 
						||
	shape0->unlockChildShapes();
 | 
						||
	shape1->unlockChildShapes();
 | 
						||
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
void btGImpactCollisionAlgorithm::gimpact_vs_gimpact(
 | 
						||
						const btCollisionObjectWrapper* body0Wrap,
 | 
						||
					   	const btCollisionObjectWrapper * body1Wrap,
 | 
						||
					  	const btGImpactShapeInterface * shape0,
 | 
						||
					  	const btGImpactShapeInterface * shape1)
 | 
						||
{
 | 
						||
 | 
						||
	if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
 | 
						||
	{
 | 
						||
		const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0);
 | 
						||
		m_part0 = meshshape0->getMeshPartCount();
 | 
						||
 | 
						||
		while(m_part0--)
 | 
						||
		{
 | 
						||
			gimpact_vs_gimpact(body0Wrap,body1Wrap,meshshape0->getMeshPart(m_part0),shape1);
 | 
						||
		}
 | 
						||
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	if(shape1->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
 | 
						||
	{
 | 
						||
		const btGImpactMeshShape * meshshape1 = static_cast<const btGImpactMeshShape *>(shape1);
 | 
						||
		m_part1 = meshshape1->getMeshPartCount();
 | 
						||
 | 
						||
		while(m_part1--)
 | 
						||
		{
 | 
						||
 | 
						||
			gimpact_vs_gimpact(body0Wrap,body1Wrap,shape0,meshshape1->getMeshPart(m_part1));
 | 
						||
 | 
						||
		}
 | 
						||
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	btTransform orgtrans0 = body0Wrap->getWorldTransform();
 | 
						||
	btTransform orgtrans1 = body1Wrap->getWorldTransform();
 | 
						||
 | 
						||
	btPairSet pairset;
 | 
						||
 | 
						||
	gimpact_vs_gimpact_find_pairs(orgtrans0,orgtrans1,shape0,shape1,pairset);
 | 
						||
 | 
						||
	if(pairset.size()== 0) return;
 | 
						||
 | 
						||
	if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART &&
 | 
						||
		shape1->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART)
 | 
						||
	{
 | 
						||
		const btGImpactMeshShapePart * shapepart0 = static_cast<const btGImpactMeshShapePart * >(shape0);
 | 
						||
		const btGImpactMeshShapePart * shapepart1 = static_cast<const btGImpactMeshShapePart * >(shape1);
 | 
						||
		//specialized function
 | 
						||
		#ifdef BULLET_TRIANGLE_COLLISION
 | 
						||
		collide_gjk_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size());
 | 
						||
		#else
 | 
						||
		collide_sat_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size());
 | 
						||
		#endif
 | 
						||
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	//general function
 | 
						||
 | 
						||
	shape0->lockChildShapes();
 | 
						||
	shape1->lockChildShapes();
 | 
						||
 | 
						||
	GIM_ShapeRetriever retriever0(shape0);
 | 
						||
	GIM_ShapeRetriever retriever1(shape1);
 | 
						||
 | 
						||
	bool child_has_transform0 = shape0->childrenHasTransform();
 | 
						||
	bool child_has_transform1 = shape1->childrenHasTransform();
 | 
						||
 | 
						||
	int i = pairset.size();
 | 
						||
	while(i--)
 | 
						||
	{
 | 
						||
		GIM_PAIR * pair = &pairset[i];
 | 
						||
		m_triface0 = pair->m_index1;
 | 
						||
		m_triface1 = pair->m_index2;
 | 
						||
		const btCollisionShape * colshape0 = retriever0.getChildShape(m_triface0);
 | 
						||
		const btCollisionShape * colshape1 = retriever1.getChildShape(m_triface1);
 | 
						||
 | 
						||
		btTransform tr0 = body0Wrap->getWorldTransform();
 | 
						||
		btTransform tr1 = body1Wrap->getWorldTransform();
 | 
						||
 | 
						||
		if(child_has_transform0)
 | 
						||
		{
 | 
						||
			tr0 = orgtrans0*shape0->getChildTransform(m_triface0);
 | 
						||
		}
 | 
						||
 | 
						||
		if(child_has_transform1)
 | 
						||
		{
 | 
						||
			tr1 = orgtrans1*shape1->getChildTransform(m_triface1);
 | 
						||
		}
 | 
						||
 | 
						||
		btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),tr0,m_part0,m_triface0);
 | 
						||
		btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),tr1,m_part1,m_triface1);
 | 
						||
 | 
						||
		//collide two convex shapes
 | 
						||
		convex_vs_convex_collision(&ob0,&ob1,colshape0,colshape1);
 | 
						||
	}
 | 
						||
 | 
						||
	shape0->unlockChildShapes();
 | 
						||
	shape1->unlockChildShapes();
 | 
						||
}
 | 
						||
 | 
						||
void btGImpactCollisionAlgorithm::gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap,
 | 
						||
				  const btCollisionObjectWrapper * body1Wrap,
 | 
						||
				  const btGImpactShapeInterface * shape0,
 | 
						||
				  const btCollisionShape * shape1,bool swapped)
 | 
						||
{
 | 
						||
	if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
 | 
						||
	{
 | 
						||
		const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0);
 | 
						||
		int& part = swapped ? m_part1 : m_part0;
 | 
						||
		part = meshshape0->getMeshPartCount();
 | 
						||
 | 
						||
		while(part--)
 | 
						||
		{
 | 
						||
 | 
						||
			gimpact_vs_shape(body0Wrap,
 | 
						||
				  body1Wrap,
 | 
						||
				  meshshape0->getMeshPart(part),
 | 
						||
				  shape1,swapped);
 | 
						||
 | 
						||
		}
 | 
						||
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	#ifdef GIMPACT_VS_PLANE_COLLISION
 | 
						||
	if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART &&
 | 
						||
		shape1->getShapeType() == STATIC_PLANE_PROXYTYPE)
 | 
						||
	{
 | 
						||
		const btGImpactMeshShapePart * shapepart = static_cast<const btGImpactMeshShapePart *>(shape0);
 | 
						||
		const btStaticPlaneShape * planeshape = static_cast<const btStaticPlaneShape * >(shape1);
 | 
						||
		gimpacttrimeshpart_vs_plane_collision(body0Wrap,body1Wrap,shapepart,planeshape,swapped);
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
	#endif
 | 
						||
 | 
						||
 | 
						||
 | 
						||
	if(shape1->isCompound())
 | 
						||
	{
 | 
						||
		const btCompoundShape * compoundshape = static_cast<const btCompoundShape *>(shape1);
 | 
						||
		gimpact_vs_compoundshape(body0Wrap,body1Wrap,shape0,compoundshape,swapped);
 | 
						||
		return;
 | 
						||
	}
 | 
						||
	else if(shape1->isConcave())
 | 
						||
	{
 | 
						||
		const btConcaveShape * concaveshape = static_cast<const btConcaveShape *>(shape1);
 | 
						||
		gimpact_vs_concave(body0Wrap,body1Wrap,shape0,concaveshape,swapped);
 | 
						||
		return;
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	btTransform orgtrans0 = body0Wrap->getWorldTransform();
 | 
						||
 | 
						||
	btTransform orgtrans1 = body1Wrap->getWorldTransform();
 | 
						||
 | 
						||
	btAlignedObjectArray<int> collided_results;
 | 
						||
 | 
						||
	gimpact_vs_shape_find_pairs(orgtrans0,orgtrans1,shape0,shape1,collided_results);
 | 
						||
 | 
						||
	if(collided_results.size() == 0) return;
 | 
						||
 | 
						||
 | 
						||
	shape0->lockChildShapes();
 | 
						||
 | 
						||
	GIM_ShapeRetriever retriever0(shape0);
 | 
						||
 | 
						||
 | 
						||
	bool child_has_transform0 = shape0->childrenHasTransform();
 | 
						||
 | 
						||
 | 
						||
	int i = collided_results.size();
 | 
						||
 | 
						||
	while(i--)
 | 
						||
	{
 | 
						||
		int child_index = collided_results[i];
 | 
						||
        if(swapped)
 | 
						||
    		m_triface1 = child_index;
 | 
						||
        else
 | 
						||
            m_triface0 = child_index;
 | 
						||
 | 
						||
		const btCollisionShape * colshape0 = retriever0.getChildShape(child_index);
 | 
						||
 | 
						||
		btTransform tr0 = body0Wrap->getWorldTransform();
 | 
						||
 | 
						||
		if(child_has_transform0)
 | 
						||
		{
 | 
						||
			tr0 = orgtrans0*shape0->getChildTransform(child_index);
 | 
						||
		}
 | 
						||
 | 
						||
		btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0);
 | 
						||
		const btCollisionObjectWrapper* prevObj0 = m_resultOut->getBody0Wrap();
 | 
						||
		
 | 
						||
		if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob0.getCollisionObject())
 | 
						||
		{
 | 
						||
			m_resultOut->setBody0Wrap(&ob0);
 | 
						||
		} else
 | 
						||
		{
 | 
						||
			m_resultOut->setBody1Wrap(&ob0);
 | 
						||
		}
 | 
						||
 | 
						||
		//collide two shapes
 | 
						||
		if(swapped)
 | 
						||
		{
 | 
						||
			
 | 
						||
			shape_vs_shape_collision(body1Wrap,&ob0,shape1,colshape0);
 | 
						||
		}
 | 
						||
		else
 | 
						||
		{
 | 
						||
			
 | 
						||
			shape_vs_shape_collision(&ob0,body1Wrap,colshape0,shape1);
 | 
						||
		}
 | 
						||
		m_resultOut->setBody0Wrap(prevObj0);
 | 
						||
 | 
						||
	}
 | 
						||
 | 
						||
	shape0->unlockChildShapes();
 | 
						||
 | 
						||
}
 | 
						||
 | 
						||
void btGImpactCollisionAlgorithm::gimpact_vs_compoundshape(const btCollisionObjectWrapper* body0Wrap,
 | 
						||
				  const btCollisionObjectWrapper* body1Wrap,
 | 
						||
				  const btGImpactShapeInterface * shape0,
 | 
						||
				  const btCompoundShape * shape1,bool swapped)
 | 
						||
{
 | 
						||
	btTransform orgtrans1 = body1Wrap->getWorldTransform();
 | 
						||
 | 
						||
	int i = shape1->getNumChildShapes();
 | 
						||
	while(i--)
 | 
						||
	{
 | 
						||
 | 
						||
		const btCollisionShape * colshape1 = shape1->getChildShape(i);
 | 
						||
		btTransform childtrans1 = orgtrans1*shape1->getChildTransform(i);
 | 
						||
 | 
						||
		btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),childtrans1,-1,i);
 | 
						||
		
 | 
						||
		const btCollisionObjectWrapper* tmp = 0;
 | 
						||
		if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
 | 
						||
		{
 | 
						||
			tmp = m_resultOut->getBody0Wrap();
 | 
						||
			m_resultOut->setBody0Wrap(&ob1);
 | 
						||
		} else
 | 
						||
		{
 | 
						||
			tmp = m_resultOut->getBody1Wrap();
 | 
						||
			m_resultOut->setBody1Wrap(&ob1);
 | 
						||
		}
 | 
						||
		//collide child shape
 | 
						||
		gimpact_vs_shape(body0Wrap, &ob1,
 | 
						||
					  shape0,colshape1,swapped);
 | 
						||
 | 
						||
		if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject())
 | 
						||
		{
 | 
						||
			m_resultOut->setBody0Wrap(tmp);
 | 
						||
		} else
 | 
						||
		{
 | 
						||
			m_resultOut->setBody1Wrap(tmp);
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_plane_collision(
 | 
						||
					  const btCollisionObjectWrapper * body0Wrap,
 | 
						||
					  const btCollisionObjectWrapper * body1Wrap,
 | 
						||
					  const btGImpactMeshShapePart * shape0,
 | 
						||
					  const btStaticPlaneShape * shape1,bool swapped)
 | 
						||
{
 | 
						||
 | 
						||
 | 
						||
	btTransform orgtrans0 = body0Wrap->getWorldTransform();
 | 
						||
	btTransform orgtrans1 = body1Wrap->getWorldTransform();
 | 
						||
 | 
						||
	const btPlaneShape * planeshape = static_cast<const btPlaneShape *>(shape1);
 | 
						||
	btVector4 plane;
 | 
						||
	planeshape->get_plane_equation_transformed(orgtrans1,plane);
 | 
						||
 | 
						||
	//test box against plane
 | 
						||
 | 
						||
	btAABB tribox;
 | 
						||
	shape0->getAabb(orgtrans0,tribox.m_min,tribox.m_max);
 | 
						||
	tribox.increment_margin(planeshape->getMargin());
 | 
						||
 | 
						||
	if( tribox.plane_classify(plane)!= BT_CONST_COLLIDE_PLANE) return;
 | 
						||
 | 
						||
	shape0->lockChildShapes();
 | 
						||
 | 
						||
	btScalar margin = shape0->getMargin() + planeshape->getMargin();
 | 
						||
 | 
						||
	btVector3 vertex;
 | 
						||
	int vi = shape0->getVertexCount();
 | 
						||
	while(vi--)
 | 
						||
	{
 | 
						||
		shape0->getVertex(vi,vertex);
 | 
						||
		vertex = orgtrans0(vertex);
 | 
						||
 | 
						||
		btScalar distance = vertex.dot(plane) - plane[3] - margin;
 | 
						||
 | 
						||
		if(distance<0.0)//add contact
 | 
						||
		{
 | 
						||
			if(swapped)
 | 
						||
			{
 | 
						||
				addContactPoint(body1Wrap, body0Wrap,
 | 
						||
					vertex,
 | 
						||
					-plane,
 | 
						||
					distance);
 | 
						||
			}
 | 
						||
			else
 | 
						||
			{
 | 
						||
				addContactPoint(body0Wrap, body1Wrap,
 | 
						||
					vertex,
 | 
						||
					plane,
 | 
						||
					distance);
 | 
						||
			}
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	shape0->unlockChildShapes();
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
class btGImpactTriangleCallback: public btTriangleCallback
 | 
						||
{
 | 
						||
public:
 | 
						||
	btGImpactCollisionAlgorithm * algorithm;
 | 
						||
	const btCollisionObjectWrapper * body0Wrap;
 | 
						||
	const btCollisionObjectWrapper * body1Wrap;
 | 
						||
	const btGImpactShapeInterface * gimpactshape0;
 | 
						||
	bool swapped;
 | 
						||
	btScalar margin;
 | 
						||
 | 
						||
	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
 | 
						||
	{
 | 
						||
		btTriangleShapeEx tri1(triangle[0],triangle[1],triangle[2]);
 | 
						||
		tri1.setMargin(margin);
 | 
						||
        if(swapped)
 | 
						||
        {
 | 
						||
            algorithm->setPart0(partId);
 | 
						||
            algorithm->setFace0(triangleIndex);
 | 
						||
        }
 | 
						||
        else
 | 
						||
        {
 | 
						||
            algorithm->setPart1(partId);
 | 
						||
            algorithm->setFace1(triangleIndex);
 | 
						||
        }
 | 
						||
 | 
						||
		btCollisionObjectWrapper ob1Wrap(body1Wrap,&tri1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),partId,triangleIndex);
 | 
						||
		const btCollisionObjectWrapper * tmp = 0;
 | 
						||
 | 
						||
		if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
 | 
						||
		{
 | 
						||
			tmp = algorithm->internalGetResultOut()->getBody0Wrap();
 | 
						||
			algorithm->internalGetResultOut()->setBody0Wrap(&ob1Wrap);
 | 
						||
		} else
 | 
						||
		{
 | 
						||
			tmp = algorithm->internalGetResultOut()->getBody1Wrap();
 | 
						||
			algorithm->internalGetResultOut()->setBody1Wrap(&ob1Wrap);
 | 
						||
		}
 | 
						||
		
 | 
						||
		algorithm->gimpact_vs_shape(
 | 
						||
							body0Wrap,&ob1Wrap,gimpactshape0,&tri1,swapped);
 | 
						||
 | 
						||
		if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject())
 | 
						||
		{
 | 
						||
			algorithm->internalGetResultOut()->setBody0Wrap(tmp);
 | 
						||
		} else
 | 
						||
		{
 | 
						||
			algorithm->internalGetResultOut()->setBody1Wrap(tmp);
 | 
						||
		}
 | 
						||
 | 
						||
	}
 | 
						||
};
 | 
						||
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void btGImpactCollisionAlgorithm::gimpact_vs_concave(
 | 
						||
				  const btCollisionObjectWrapper* body0Wrap,
 | 
						||
				  const btCollisionObjectWrapper * body1Wrap,
 | 
						||
				  const btGImpactShapeInterface * shape0,
 | 
						||
				  const btConcaveShape * shape1,bool swapped)
 | 
						||
{
 | 
						||
	//create the callback
 | 
						||
	btGImpactTriangleCallback tricallback;
 | 
						||
	tricallback.algorithm = this;
 | 
						||
	tricallback.body0Wrap = body0Wrap;
 | 
						||
	tricallback.body1Wrap = body1Wrap;
 | 
						||
	tricallback.gimpactshape0 = shape0;
 | 
						||
	tricallback.swapped = swapped;
 | 
						||
	tricallback.margin = shape1->getMargin();
 | 
						||
 | 
						||
	//getting the trimesh AABB
 | 
						||
	btTransform gimpactInConcaveSpace;
 | 
						||
 | 
						||
	gimpactInConcaveSpace = body1Wrap->getWorldTransform().inverse() * body0Wrap->getWorldTransform();
 | 
						||
 | 
						||
	btVector3 minAABB,maxAABB;
 | 
						||
	shape0->getAabb(gimpactInConcaveSpace,minAABB,maxAABB);
 | 
						||
 | 
						||
	shape1->processAllTriangles(&tricallback,minAABB,maxAABB);
 | 
						||
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
void btGImpactCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
 | 
						||
{
 | 
						||
    clearCache();
 | 
						||
 | 
						||
    m_resultOut = resultOut;
 | 
						||
	m_dispatchInfo = &dispatchInfo;
 | 
						||
    const btGImpactShapeInterface * gimpactshape0;
 | 
						||
    const btGImpactShapeInterface * gimpactshape1;
 | 
						||
 | 
						||
	if (body0Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE)
 | 
						||
	{
 | 
						||
		gimpactshape0 = static_cast<const btGImpactShapeInterface *>(body0Wrap->getCollisionShape());
 | 
						||
 | 
						||
		if( body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE )
 | 
						||
		{
 | 
						||
			gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape());
 | 
						||
 | 
						||
			gimpact_vs_gimpact(body0Wrap,body1Wrap,gimpactshape0,gimpactshape1);
 | 
						||
		}
 | 
						||
		else
 | 
						||
		{
 | 
						||
			gimpact_vs_shape(body0Wrap,body1Wrap,gimpactshape0,body1Wrap->getCollisionShape(),false);
 | 
						||
		}
 | 
						||
 | 
						||
	}
 | 
						||
	else if (body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE )
 | 
						||
	{
 | 
						||
		gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape());
 | 
						||
 | 
						||
		gimpact_vs_shape(body1Wrap,body0Wrap,gimpactshape1,body0Wrap->getCollisionShape(),true);
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
btScalar btGImpactCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
 | 
						||
{
 | 
						||
	return 1.f;
 | 
						||
 | 
						||
}
 | 
						||
 | 
						||
///////////////////////////////////// REGISTERING ALGORITHM //////////////////////////////////////////////
 | 
						||
 | 
						||
 | 
						||
 | 
						||
//! Use this function for register the algorithm externally
 | 
						||
void btGImpactCollisionAlgorithm::registerAlgorithm(btCollisionDispatcher * dispatcher)
 | 
						||
{
 | 
						||
 | 
						||
	static btGImpactCollisionAlgorithm::CreateFunc s_gimpact_cf;
 | 
						||
 | 
						||
	int i;
 | 
						||
 | 
						||
	for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
 | 
						||
	{
 | 
						||
		dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,i ,&s_gimpact_cf);
 | 
						||
	}
 | 
						||
 | 
						||
	for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ )
 | 
						||
	{
 | 
						||
		dispatcher->registerCollisionCreateFunc(i,GIMPACT_SHAPE_PROXYTYPE ,&s_gimpact_cf);
 | 
						||
	}
 | 
						||
 | 
						||
}
 |