LNXSDK/leenkx/blender/lnx/logicnode/physics/LN_volume_trigger.py
2025-01-22 16:18:30 +01:00

30 lines
1.0 KiB
Python

from lnx.logicnode.lnx_nodes import *
class VolumeTriggerNode(LnxLogicTreeNode):
"""Returns `true` if the given rigid body enters, overlaps or leaves the
given volume trigger.
@input RB: this object is taken as the entering object
@input Trigger: this object is used as the volume trigger
"""
bl_idname = 'LNVolumeTriggerNode'
bl_label = 'Volume Trigger'
lnx_section = 'misc'
lnx_version = 1
property0: HaxeEnumProperty(
'property0',
items = [('begin', 'Begin', 'The contact between the rigid bodies begins'),
('overlap', 'Overlap', 'The contact between the rigid bodies is happening'),
('end', 'End', 'The contact between the rigid bodies ends')],
name='', default='begin')
def lnx_init(self, context):
self.add_input('LnxNodeSocketObject', 'Object 1')
self.add_input('LnxNodeSocketObject', 'Object 2')
self.add_output('LnxBoolSocket', 'Bool')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')