314 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			314 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| package kha.graphics4;
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| 
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| import kha.graphics4.FragmentShader;
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| import kha.graphics4.VertexData;
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| import kha.graphics4.VertexElement;
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| import kha.graphics4.VertexShader;
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| import kha.graphics4.VertexStructure;
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| 
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| @:headerCode("
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| #include <kinc/graphics4/graphics.h>
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| #include <kinc/graphics4/pipeline.h>
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| #include <kinc/graphics4/vertexstructure.h>
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| #include <khalib/g4.h>
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| ")
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| @:cppFileCode("
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| static kinc_g4_compare_mode_t convertCompareMode(int mode) {
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| 	switch (mode) {
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| 	case 0:
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| 		return KINC_G4_COMPARE_ALWAYS;
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| 	case 1:
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| 		return KINC_G4_COMPARE_NEVER;
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| 	case 2:
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| 		return KINC_G4_COMPARE_EQUAL;
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| 	case 3:
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| 		return KINC_G4_COMPARE_NOT_EQUAL;
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| 	case 4:
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| 		return KINC_G4_COMPARE_LESS;
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| 	case 5:
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| 		return KINC_G4_COMPARE_LESS_EQUAL;
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| 	case 6:
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| 		return KINC_G4_COMPARE_GREATER;
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| 	case 7:
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| 	default:
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| 		return KINC_G4_COMPARE_GREATER_EQUAL;
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| 	}
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| }
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| 
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| static kinc_g4_stencil_action_t convertStencilAction(int action) {
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| 	switch (action) {
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| 	case 0:
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| 		return KINC_G4_STENCIL_KEEP;
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| 	case 1:
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| 		return KINC_G4_STENCIL_ZERO;
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| 	case 2:
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| 		return KINC_G4_STENCIL_REPLACE;
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| 	case 3:
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| 		return KINC_G4_STENCIL_INCREMENT;
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| 	case 4:
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| 		return KINC_G4_STENCIL_INCREMENT_WRAP;
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| 	case 5:
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| 		return KINC_G4_STENCIL_DECREMENT;
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| 	case 6:
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| 		return KINC_G4_STENCIL_DECREMENT_WRAP;
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| 	case 7:
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| 	default:
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| 		return KINC_G4_STENCIL_INVERT;
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| 	}
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| }
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| 
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| static kinc_g4_render_target_format_t convertColorAttachment(int format) {
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| 	switch (format) {
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| 	case 0:
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| 		return KINC_G4_RENDER_TARGET_FORMAT_32BIT;
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| 	case 1:
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| 		return KINC_G4_RENDER_TARGET_FORMAT_8BIT_RED;
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| 	case 2:
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| 		return KINC_G4_RENDER_TARGET_FORMAT_128BIT_FLOAT;
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| 	case 3:
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| 		return KINC_G4_RENDER_TARGET_FORMAT_16BIT_DEPTH;
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| 	case 4:
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| 		return KINC_G4_RENDER_TARGET_FORMAT_64BIT_FLOAT;
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| 	case 5:
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| 		return KINC_G4_RENDER_TARGET_FORMAT_32BIT_RED_FLOAT;
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| 	case 6:
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| 	default:
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| 		return KINC_G4_RENDER_TARGET_FORMAT_16BIT_RED_FLOAT;
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| 	}
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| }
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| ")
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| @:headerClassCode("kinc_g4_pipeline_t pipeline;")
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| @:keep
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| class PipelineState extends PipelineStateBase {
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| 	public function new() {
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| 		super();
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| 		untyped __cpp__("kinc_g4_pipeline_init(&pipeline);");
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| 	}
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| 
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| 	public function delete(): Void {
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| 		untyped __cpp__("kinc_g4_pipeline_destroy(&pipeline);");
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| 	}
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| 
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| 	@:functionCode("
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| 		pipeline.vertex_shader = &vertexShader->shader;
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| 		pipeline.fragment_shader = &fragmentShader->shader;
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| 		if (geometryShader != null()) pipeline.geometry_shader = &geometryShader->shader;
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| 		if (tessellationControlShader != null()) pipeline.tessellation_control_shader = &tessellationControlShader->shader;
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| 		if (tessellationEvaluationShader != null()) pipeline.tessellation_evaluation_shader = &tessellationEvaluationShader->shader;
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| 		kinc_g4_vertex_structure_t s0, s1, s2, s3;
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| 		kinc_g4_vertex_structure_t* structures2[4] = { &s0, &s1, &s2, &s3 };
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| 		::kha::graphics4::VertexStructure* structures[4] = { &structure0, &structure1, &structure2, &structure3 };
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| 		for (int i1 = 0; i1 < size; ++i1) {
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| 			kinc_g4_vertex_structure_init(structures2[i1]);
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| 			structures2[i1]->instanced = (*structures[i1])->instanced;
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| 			for (int i2 = 0; i2 < (*structures[i1])->size(); ++i2) {
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| 				kinc_g4_vertex_data_t data = kha_convert_vertex_data((*structures[i1])->get(i2)->data);
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| 				pipeline.input_layout[i1] = structures2[i1];
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| 				kinc_g4_vertex_structure_add(pipeline.input_layout[i1], (*structures[i1])->get(i2)->name, data);
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| 			}
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| 		}
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| 		for (int i = size; i < 16; ++i) {
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| 			pipeline.input_layout[i] = nullptr;
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| 		}
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| 		kinc_g4_pipeline_compile(&pipeline);
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| 	")
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| 	function linkWithStructures2(structure0: VertexStructure, structure1: VertexStructure, structure2: VertexStructure, structure3: VertexStructure,
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| 		size: Int): Void {}
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| 
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| 	static function getDepthBufferBits(depthAndStencil: DepthStencilFormat): Int {
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| 		return switch (depthAndStencil) {
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| 			case NoDepthAndStencil: 0;
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| 			case DepthOnly: 24;
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| 			case DepthAutoStencilAuto: 24;
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| 			case Depth24Stencil8: 24;
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| 			case Depth32Stencil8: 32;
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| 			case Depth16: 16;
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| 		}
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| 	}
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| 
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| 	static function getStencilBufferBits(depthAndStencil: DepthStencilFormat): Int {
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| 		return switch (depthAndStencil) {
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| 			case NoDepthAndStencil: 0;
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| 			case DepthOnly: 0;
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| 			case DepthAutoStencilAuto: 8;
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| 			case Depth24Stencil8: 8;
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| 			case Depth32Stencil8: 8;
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| 			case Depth16: 0;
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| 		}
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| 	}
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| 
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| 	public function compile(): Void {
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| 		var stencilReferenceValue = switch (this.stencilReferenceValue) {
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| 			case Static(value): value;
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| 			default: 0;
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| 		}
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| 		setStates(cullMode, depthMode, stencilFrontMode, stencilFrontBothPass, stencilFrontDepthFail, stencilFrontFail, stencilBackMode, stencilBackBothPass,
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| 			stencilBackDepthFail, stencilBackFail, depthWrite, stencilReferenceValue, getBlendFactor(blendSource), getBlendFactor(blendDestination),
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| 			getBlendOperation(blendOperation), getBlendFactor(alphaBlendSource), getBlendFactor(alphaBlendDestination),
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| 			getBlendOperation(alphaBlendOperation), getDepthBufferBits(depthStencilAttachment), getStencilBufferBits(depthStencilAttachment));
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| 		linkWithStructures2(inputLayout.length > 0 ? inputLayout[0] : null, inputLayout.length > 1 ? inputLayout[1] : null,
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| 			inputLayout.length > 2 ? inputLayout[2] : null, inputLayout.length > 3 ? inputLayout[3] : null, inputLayout.length);
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| 	}
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| 
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| 	public function getConstantLocation(name: String): kha.graphics4.ConstantLocation {
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| 		var location = new kha.kore.graphics4.ConstantLocation();
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| 		initConstantLocation(location, name);
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| 		return location;
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| 	}
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| 
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| 	@:functionCode("location->location = kinc_g4_pipeline_get_constant_location(&pipeline, name.c_str());")
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| 	function initConstantLocation(location: kha.kore.graphics4.ConstantLocation, name: String): Void {}
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| 
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| 	public function getTextureUnit(name: String): kha.graphics4.TextureUnit {
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| 		var unit = new kha.kore.graphics4.TextureUnit();
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| 		initTextureUnit(unit, name);
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| 		return unit;
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| 	}
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| 
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| 	@:functionCode("unit->unit = kinc_g4_pipeline_get_texture_unit(&pipeline, name.c_str());")
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| 	function initTextureUnit(unit: kha.kore.graphics4.TextureUnit, name: String): Void {}
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| 
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| 	static function getBlendFactor(factor: BlendingFactor): Int {
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| 		switch (factor) {
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| 			case BlendOne, Undefined:
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| 				return 0;
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| 			case BlendZero:
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| 				return 1;
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| 			case SourceAlpha:
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| 				return 2;
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| 			case DestinationAlpha:
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| 				return 3;
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| 			case InverseSourceAlpha:
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| 				return 4;
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| 			case InverseDestinationAlpha:
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| 				return 5;
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| 			case SourceColor:
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| 				return 6;
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| 			case DestinationColor:
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| 				return 7;
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| 			case InverseSourceColor:
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| 				return 8;
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| 			case InverseDestinationColor:
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| 				return 9;
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| 			default:
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| 				return 0;
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| 		}
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| 	}
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| 
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| 	static function getBlendOperation(factor: BlendingOperation): Int {
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| 		switch (factor) {
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| 			case Add:
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| 				return 0;
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| 			case Subtract:
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| 				return 1;
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| 			case ReverseSubtract:
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| 				return 2;
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| 			case Min:
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| 				return 3;
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| 			case Max:
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| 				return 4;
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| 			default:
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| 				return 0;
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| 		}
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| 	}
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| 
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| 	@:functionCode("
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| 		switch (cullMode) {
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| 		case 0:
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| 			pipeline.cull_mode = KINC_G4_CULL_CLOCKWISE;
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| 			break;
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| 		case 1:
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| 			pipeline.cull_mode = KINC_G4_CULL_COUNTER_CLOCKWISE;
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| 			break;
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| 		case 2:
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| 			pipeline.cull_mode = KINC_G4_CULL_NOTHING;
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| 			break;
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| 		}
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| 
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| 		pipeline.depth_mode = convertCompareMode(depthMode);
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| 		pipeline.depth_write = depthWrite;
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| 
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| 		pipeline.stencil_front_mode = convertCompareMode(stencilFrontMode);
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| 		pipeline.stencil_front_both_pass = convertStencilAction(stencilFrontBothPass);
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| 		pipeline.stencil_front_depth_fail = convertStencilAction(stencilFrontDepthFail);
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| 		pipeline.stencil_front_fail = convertStencilAction(stencilFrontFail);
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| 		pipeline.stencil_back_mode = convertCompareMode(stencilBackMode);
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| 		pipeline.stencil_back_both_pass = convertStencilAction(stencilBackBothPass);
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| 		pipeline.stencil_back_depth_fail = convertStencilAction(stencilBackDepthFail);
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| 		pipeline.stencil_back_fail = convertStencilAction(stencilBackFail);
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| 		pipeline.stencil_reference_value = stencilReferenceValue;
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| 		pipeline.stencil_read_mask = stencilReadMask;
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| 		pipeline.stencil_write_mask = stencilWriteMask;
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| 
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| 		pipeline.blend_source = (kinc_g4_blending_factor_t)blendSource;
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| 		pipeline.blend_destination = (kinc_g4_blending_factor_t)blendDestination;
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| 		pipeline.blend_operation = (kinc_g4_blending_operation_t)blendOperation;
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| 		pipeline.alpha_blend_source = (kinc_g4_blending_factor_t)alphaBlendSource;
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| 		pipeline.alpha_blend_destination = (kinc_g4_blending_factor_t)alphaBlendDestination;
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| 		pipeline.alpha_blend_operation = (kinc_g4_blending_operation_t)alphaBlendOperation;
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| 
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| 		for (int i = 0; i < 8; ++i) {
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| 			pipeline.color_write_mask_red[i] = colorWriteMasksRed[i];
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| 			pipeline.color_write_mask_green[i] = colorWriteMasksGreen[i];
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| 			pipeline.color_write_mask_blue[i] = colorWriteMasksBlue[i];
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| 			pipeline.color_write_mask_alpha[i] = colorWriteMasksAlpha[i];
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| 		}
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| 
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| 		pipeline.color_attachment_count = colorAttachmentCount;
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| 		for (int i = 0; i < 8; ++i) {
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| 			pipeline.color_attachment[i] = convertColorAttachment(colorAttachments[i]);
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| 		}
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| 
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| 		pipeline.depth_attachment_bits = depthAttachmentBits;
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| 		pipeline.stencil_attachment_bits = stencilAttachmentBits;
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| 
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| 		pipeline.conservative_rasterization = conservativeRasterization;
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| 	")
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| 	function setStates(cullMode: Int, depthMode: Int, stencilFrontMode: Int, stencilFrontBothPass: Int, stencilFrontDepthFail: Int, stencilFrontFail: Int,
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| 		stencilBackMode: Int, stencilBackBothPass: Int, stencilBackDepthFail: Int, stencilBackFail: Int, depthWrite: Bool, stencilReferenceValue: Int,
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| 		blendSource: Int, blendDestination: Int, blendOperation: Int, alphaBlendSource: Int, alphaBlendDestination: Int, alphaBlendOperation: Int,
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| 		depthAttachmentBits: Int, stencilAttachmentBits: Int): Void {}
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| 
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| 	@:functionCode("kinc_g4_set_pipeline(&pipeline);")
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| 	function set2(): Void {}
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| 
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| 	public function set(): Void {
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| 		set2();
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| 	}
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| 
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| 	@:noCompletion
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| 	public static function _unused1(): VertexElement {
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| 		return null;
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| 	}
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| 
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| 	@:noCompletion
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| 	public static function _unused2(): VertexData {
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| 		return VertexData.Float32_1X;
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| 	}
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| 
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| 	@:noCompletion
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| 	public static function _unused3(): VertexShader {
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| 		return null;
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| 	}
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| 
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| 	@:noCompletion
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| 	public static function _unused4(): FragmentShader {
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| 		return null;
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| 	}
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| 
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| 	@:noCompletion
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| 	public static function _unused5(): GeometryShader {
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| 		return null;
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| 	}
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| 
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| 	@:noCompletion
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| 	public static function _unused6(): TessellationControlShader {
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| 		return null;
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| 	}
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| 
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| 	@:noCompletion
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| 	public static function _unused7(): TessellationEvaluationShader {
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| 		return null;
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| 	}
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| }
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