359 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			359 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| 
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| #include "btSoftBodyConcaveCollisionAlgorithm.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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| #include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
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| #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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| #include "BulletCollision/CollisionShapes/btConcaveShape.h"
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| #include "BulletCollision/CollisionDispatch/btManifoldResult.h"
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| #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
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| #include "BulletCollision/CollisionShapes/btTriangleShape.h"
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| #include "BulletCollision/CollisionShapes/btSphereShape.h"
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| #include "BulletCollision/CollisionShapes/btTetrahedronShape.h"
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| #include "BulletCollision/CollisionShapes/btConvexHullShape.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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| 
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| 
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| #include "LinearMath/btIDebugDraw.h"
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| #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
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| #include "BulletSoftBody/btSoftBody.h"
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| 
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| #define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06)//make this configurable
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| 
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| btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
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| : btCollisionAlgorithm(ci),
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| m_isSwapped(isSwapped),
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| m_btSoftBodyTriangleCallback(ci.m_dispatcher1,body0Wrap,body1Wrap,isSwapped)
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| {
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| }
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| 
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| 
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| 
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| btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm()
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| {
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| }
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| 
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| 
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| 
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| btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher*  dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped):
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| m_dispatcher(dispatcher),
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| m_dispatchInfoPtr(0)
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| {
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| 	m_softBody = (isSwapped? (btSoftBody*)body1Wrap->getCollisionObject():(btSoftBody*)body0Wrap->getCollisionObject());
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| 	m_triBody = isSwapped? body0Wrap->getCollisionObject():body1Wrap->getCollisionObject();
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| 
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| 	//
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| 	// create the manifold from the dispatcher 'manifold pool'
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| 	//
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| 	//	  m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody);
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| 
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| 	clearCache();
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| }
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| 
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| btSoftBodyTriangleCallback::~btSoftBodyTriangleCallback()
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| {
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| 	clearCache();
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| 	//	m_dispatcher->releaseManifold( m_manifoldPtr );
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| 
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| }
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| 
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| 
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| void	btSoftBodyTriangleCallback::clearCache()
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| {
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| 	for (int i=0;i<m_shapeCache.size();i++)
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| 	{
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| 		btTriIndex* tmp = m_shapeCache.getAtIndex(i);
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| 		btAssert(tmp);
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| 		btAssert(tmp->m_childShape);
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| 		m_softBody->getWorldInfo()->m_sparsesdf.RemoveReferences(tmp->m_childShape);//necessary?
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| 		delete tmp->m_childShape;
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| 	}
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| 	m_shapeCache.clear();
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| }
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| 
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| 
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| void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
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| {
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| 	//just for debugging purposes
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| 	//printf("triangle %d",m_triangleCount++);
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| 	
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| 	btCollisionAlgorithmConstructionInfo ci;
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| 	ci.m_dispatcher1 = m_dispatcher;
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| 
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| 	///debug drawing of the overlapping triangles
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| 	if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe))
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| 	{
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| 		btVector3 color(1,1,0);
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| 		const btTransform& tr = m_triBody->getWorldTransform();
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| 		m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
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| 		m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color);
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| 		m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
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| 	}
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| 
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| 	btTriIndex	triIndex(partId,triangleIndex,0);
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| 	btHashKey<btTriIndex> triKey(triIndex.getUid());
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| 
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| 
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| 	btTriIndex* shapeIndex = m_shapeCache[triKey];
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| 	if (shapeIndex)
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| 	{
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| 		btCollisionShape* tm = shapeIndex->m_childShape;
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| 		btAssert(tm);
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| 
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| 		//copy over user pointers to temporary shape
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| 		tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
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| 
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| 		btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1);
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| 		//btCollisionObjectWrapper triBody(0,tm, ob, btTransform::getIdentity());//ob->getWorldTransform());//??
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| 		btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex);
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| 		ebtDispatcherQueryType algoType = m_resultOut->m_closestPointDistanceThreshold > 0 ? BT_CLOSEST_POINT_ALGORITHMS : BT_CONTACT_POINT_ALGORITHMS;
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| 		btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0, algoType);//m_manifoldPtr);
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| 
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| 		colAlgo->processCollision(&softBody,&triBody,*m_dispatchInfoPtr,m_resultOut);
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| 		colAlgo->~btCollisionAlgorithm();
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| 		ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
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| 		
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| 		return;
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| 	}
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| 
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| 	//aabb filter is already applied!	
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| 
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| 	//btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject);
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| 
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| 	//	if (m_softBody->getCollisionShape()->getShapeType()==
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| 	{
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| 		//		btVector3 other;
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| 		btVector3 normal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]);
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| 		normal.normalize();
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| 		normal*= BT_SOFTBODY_TRIANGLE_EXTRUSION;
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| 		//		other=(triangle[0]+triangle[1]+triangle[2])*0.333333f;
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| 		//		other+=normal*22.f;
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| 		btVector3	pts[6] = {triangle[0]+normal,
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| 			triangle[1]+normal,
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| 			triangle[2]+normal,
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| 			triangle[0]-normal,
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| 			triangle[1]-normal,
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| 			triangle[2]-normal};
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| 
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| 		btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(),6);
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| 
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| 
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| 		//		btBU_Simplex1to4 tm(triangle[0],triangle[1],triangle[2],other);
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| 
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| 		//btTriangleShape tm(triangle[0],triangle[1],triangle[2]);	
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| 		//	tm.setMargin(m_collisionMarginTriangle);
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| 
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| 		//copy over user pointers to temporary shape
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| 		tm->setUserPointer(m_triBody->getCollisionShape()->getUserPointer());
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| 
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| 		
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| 		btCollisionObjectWrapper softBody(0,m_softBody->getCollisionShape(),m_softBody,m_softBody->getWorldTransform(),-1,-1);
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| 		btCollisionObjectWrapper triBody(0,tm, m_triBody, m_triBody->getWorldTransform(),partId, triangleIndex);//btTransform::getIdentity());//??
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| 
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| 		ebtDispatcherQueryType algoType = m_resultOut->m_closestPointDistanceThreshold > 0 ? BT_CLOSEST_POINT_ALGORITHMS : BT_CONTACT_POINT_ALGORITHMS;
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| 		btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(&softBody,&triBody,0, algoType);//m_manifoldPtr);
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| 
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| 		colAlgo->processCollision(&softBody,&triBody,*m_dispatchInfoPtr,m_resultOut);
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| 		colAlgo->~btCollisionAlgorithm();
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| 		ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
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| 
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| 		triIndex.m_childShape = tm;
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| 		m_shapeCache.insert(triKey,triIndex);
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| 
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| 	}
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| 
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| 
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| 
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| }
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| 
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| 
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| 
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| void	btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btCollisionObjectWrapper* triBodyWrap, const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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| {
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| 	m_dispatchInfoPtr = &dispatchInfo;
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| 	m_collisionMarginTriangle = collisionMarginTriangle+btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION);
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| 	m_resultOut = resultOut;
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| 
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| 
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| 	btVector3	aabbWorldSpaceMin,aabbWorldSpaceMax;
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| 	m_softBody->getAabb(aabbWorldSpaceMin,aabbWorldSpaceMax);
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| 	btVector3 halfExtents = (aabbWorldSpaceMax-aabbWorldSpaceMin)*btScalar(0.5);
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| 	btVector3 softBodyCenter = (aabbWorldSpaceMax+aabbWorldSpaceMin)*btScalar(0.5);
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| 
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| 	btTransform softTransform;
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| 	softTransform.setIdentity();
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| 	softTransform.setOrigin(softBodyCenter);
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| 
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| 	btTransform convexInTriangleSpace;
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| 	convexInTriangleSpace = triBodyWrap->getWorldTransform().inverse() * softTransform;
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| 	btTransformAabb(halfExtents,m_collisionMarginTriangle,convexInTriangleSpace,m_aabbMin,m_aabbMax);
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| }
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| 
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| void btSoftBodyConcaveCollisionAlgorithm::clearCache()
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| {
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| 	m_btSoftBodyTriangleCallback.clearCache();
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| 
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| }
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| 
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| void btSoftBodyConcaveCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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| {
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| 
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| 
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| 	//btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
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| 	const btCollisionObjectWrapper* triBody = m_isSwapped ? body0Wrap : body1Wrap;
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| 
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| 	if (triBody->getCollisionShape()->isConcave())
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| 	{
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| 
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| 
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| 		const btCollisionObject*	triOb = triBody->getCollisionObject();
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| 		const btConcaveShape* concaveShape = static_cast<const btConcaveShape*>( triOb->getCollisionShape());
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| 
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| 		//	if (convexBody->getCollisionShape()->isConvex())
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| 		{
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| 			btScalar collisionMarginTriangle = concaveShape->getMargin();
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| 
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| 			//			resultOut->setPersistentManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr);
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| 			m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,triBody,dispatchInfo,resultOut);
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| 
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| 		
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| 			concaveShape->processAllTriangles( &m_btSoftBodyTriangleCallback,m_btSoftBodyTriangleCallback.getAabbMin(),m_btSoftBodyTriangleCallback.getAabbMax());
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| 
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| 			//	resultOut->refreshContactPoints();
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| 
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| 		}
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| 
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| 	}
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| 
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| }
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| 
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| 
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| btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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| {
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| 	(void)resultOut;
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| 	(void)dispatchInfo;
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| 	btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
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| 	btCollisionObject* triBody = m_isSwapped ? body0 : body1;
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| 
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| 
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| 	//quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast)
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| 
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| 	//only perform CCD above a certain threshold, this prevents blocking on the long run
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| 	//because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
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| 	btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
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| 	if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
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| 	{
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| 		return btScalar(1.);
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| 	}
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| 
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| 	//const btVector3& from = convexbody->m_worldTransform.getOrigin();
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| 	//btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin();
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| 	//todo: only do if the motion exceeds the 'radius'
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| 
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| 	btTransform triInv = triBody->getWorldTransform().inverse();
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| 	btTransform convexFromLocal = triInv * convexbody->getWorldTransform();
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| 	btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform();
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| 
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| 	struct LocalTriangleSphereCastCallback	: public btTriangleCallback
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| 	{
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| 		btTransform m_ccdSphereFromTrans;
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| 		btTransform m_ccdSphereToTrans;
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| 		btTransform	m_meshTransform;
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| 
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| 		btScalar	m_ccdSphereRadius;
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| 		btScalar	m_hitFraction;
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| 
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| 
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| 		LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
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| 			:m_ccdSphereFromTrans(from),
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| 			m_ccdSphereToTrans(to),
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| 			m_ccdSphereRadius(ccdSphereRadius),
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| 			m_hitFraction(hitFraction)
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| 		{			
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| 		}
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| 
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| 
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| 		virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
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| 		{
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| 			(void)partId;
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| 			(void)triangleIndex;
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| 			//do a swept sphere for now
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| 			btTransform ident;
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| 			ident.setIdentity();
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| 			btConvexCast::CastResult castResult;
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| 			castResult.m_fraction = m_hitFraction;
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| 			btSphereShape	pointShape(m_ccdSphereRadius);
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| 			btTriangleShape	triShape(triangle[0],triangle[1],triangle[2]);
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| 			btVoronoiSimplexSolver	simplexSolver;
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| 			btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver);
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| 			//GjkConvexCast	convexCaster(&pointShape,convexShape,&simplexSolver);
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| 			//ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
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| 			//local space?
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| 
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| 			if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans,
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| 				ident,ident,castResult))
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| 			{
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| 				if (m_hitFraction > castResult.m_fraction)
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| 					m_hitFraction = castResult.m_fraction;
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| 			}
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| 
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| 		}
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| 
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| 	};
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| 
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| 
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| 
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| 
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| 
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| 	if (triBody->getCollisionShape()->isConcave())
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| 	{
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| 		btVector3 rayAabbMin = convexFromLocal.getOrigin();
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| 		rayAabbMin.setMin(convexToLocal.getOrigin());
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| 		btVector3 rayAabbMax = convexFromLocal.getOrigin();
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| 		rayAabbMax.setMax(convexToLocal.getOrigin());
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| 		btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
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| 		rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
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| 		rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
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| 
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| 		btScalar curHitFraction = btScalar(1.); //is this available?
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| 		LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
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| 			convexbody->getCcdSweptSphereRadius(),curHitFraction);
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| 
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| 		raycastCallback.m_hitFraction = convexbody->getHitFraction();
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| 
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| 		btCollisionObject* concavebody = triBody;
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| 
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| 		btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
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| 
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| 		if (triangleMesh)
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| 		{
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| 			triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
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| 		}
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| 
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| 
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| 
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| 		if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
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| 		{
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| 			convexbody->setHitFraction( raycastCallback.m_hitFraction);
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| 			return raycastCallback.m_hitFraction;
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| 		}
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| 	}
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| 
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| 	return btScalar(1.);
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| 
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| }
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