87 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #include "btSoftRigidCollisionAlgorithm.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
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| #include "BulletCollision/CollisionShapes/btSphereShape.h"
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| #include "BulletCollision/CollisionShapes/btBoxShape.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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| #include "btSoftBody.h"
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| #include "BulletSoftBody/btSoftBodySolvers.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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| 
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| ///TODO: include all the shapes that the softbody can collide with
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| ///alternatively, implement special case collision algorithms (just like for rigid collision shapes)
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| 
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| //#include <stdio.h>
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| 
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| btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* , bool isSwapped)
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| : btCollisionAlgorithm(ci),
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| //m_ownManifold(false),
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| //m_manifoldPtr(mf),
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| m_isSwapped(isSwapped)
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| {
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| }
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| 
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| 
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| btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm()
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| {
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| 
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| 	//m_softBody->m_overlappingRigidBodies.remove(m_rigidCollisionObject);
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| 
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| 	/*if (m_ownManifold)
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| 	{
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| 	if (m_manifoldPtr)
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| 	m_dispatcher->releaseManifold(m_manifoldPtr);
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| 	}
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| 	*/
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| 
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| }
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| 
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| 
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| #include <stdio.h>
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| 
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| void btSoftRigidCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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| {
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| 	(void)dispatchInfo;
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| 	(void)resultOut;
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| 	//printf("btSoftRigidCollisionAlgorithm\n");
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| //	const btCollisionObjectWrapper* softWrap = m_isSwapped?body1Wrap:body0Wrap;
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| //	const btCollisionObjectWrapper* rigidWrap = m_isSwapped?body0Wrap:body1Wrap;
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| 	btSoftBody* softBody =  m_isSwapped? (btSoftBody*)body1Wrap->getCollisionObject() : (btSoftBody*)body0Wrap->getCollisionObject();
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| 	const btCollisionObjectWrapper* rigidCollisionObjectWrap = m_isSwapped? body0Wrap : body1Wrap;
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| 	
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| 	if (softBody->m_collisionDisabledObjects.findLinearSearch(rigidCollisionObjectWrap->getCollisionObject())==softBody->m_collisionDisabledObjects.size())
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| 	{
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| 		softBody->getSoftBodySolver()->processCollision(softBody, rigidCollisionObjectWrap);
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| 	}
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| 
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| 
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| }
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| 
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| btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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| {
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| 	(void)resultOut;
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| 	(void)dispatchInfo;
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| 	(void)col0;
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| 	(void)col1;
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| 
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| 	//not yet
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| 	return btScalar(1.);
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| }
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| 
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| 
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| 
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