14 lines
		
	
	
		
			226 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			226 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| #include "compiled.inc"
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| #include "std/gbuffer.glsl"
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| 
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| uniform sampler2D gbuffer1;
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| 
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| in vec2 texCoord;
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| out vec4 fragColor;
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| 
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| void main() {
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| 	fragColor.rgb = textureLod(gbuffer1, texCoord, 0.0).rgb; // Basecolor.rgb
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| }
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