785 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			785 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty.  In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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//    claim that you wrote the original software. If you use this software
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//    in a product, an acknowledgment in the product documentation would be
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//    appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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//    misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef DETOURNAVMESH_H
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#define DETOURNAVMESH_H
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#include "DetourAlloc.h"
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#include "DetourStatus.h"
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// Undefine (or define in a build cofnig) the following line to use 64bit polyref.
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// Generally not needed, useful for very large worlds.
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// Note: tiles build using 32bit refs are not compatible with 64bit refs!
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//#define DT_POLYREF64 1
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#ifdef DT_POLYREF64
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// TODO: figure out a multiplatform version of uint64_t
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// - maybe: https://code.google.com/p/msinttypes/
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// - or: http://www.azillionmonkeys.com/qed/pstdint.h
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#include <stdint.h>
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#endif
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// Note: If you want to use 64-bit refs, change the types of both dtPolyRef & dtTileRef.
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// It is also recommended that you change dtHashRef() to a proper 64-bit hash.
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/// A handle to a polygon within a navigation mesh tile.
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/// @ingroup detour
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#ifdef DT_POLYREF64
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static const unsigned int DT_SALT_BITS = 16;
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static const unsigned int DT_TILE_BITS = 28;
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static const unsigned int DT_POLY_BITS = 20;
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typedef uint64_t dtPolyRef;
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#else
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typedef unsigned int dtPolyRef;
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#endif
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/// A handle to a tile within a navigation mesh.
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/// @ingroup detour
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#ifdef DT_POLYREF64
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typedef uint64_t dtTileRef;
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#else
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typedef unsigned int dtTileRef;
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#endif
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/// The maximum number of vertices per navigation polygon.
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/// @ingroup detour
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static const int DT_VERTS_PER_POLYGON = 6;
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/// @{
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/// @name Tile Serialization Constants
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/// These constants are used to detect whether a navigation tile's data
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/// and state format is compatible with the current build.
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///
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/// A magic number used to detect compatibility of navigation tile data.
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static const int DT_NAVMESH_MAGIC = 'D'<<24 | 'N'<<16 | 'A'<<8 | 'V';
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/// A version number used to detect compatibility of navigation tile data.
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static const int DT_NAVMESH_VERSION = 7;
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/// A magic number used to detect the compatibility of navigation tile states.
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static const int DT_NAVMESH_STATE_MAGIC = 'D'<<24 | 'N'<<16 | 'M'<<8 | 'S';
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/// A version number used to detect compatibility of navigation tile states.
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static const int DT_NAVMESH_STATE_VERSION = 1;
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/// @}
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/// A flag that indicates that an entity links to an external entity.
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/// (E.g. A polygon edge is a portal that links to another polygon.)
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static const unsigned short DT_EXT_LINK = 0x8000;
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/// A value that indicates the entity does not link to anything.
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static const unsigned int DT_NULL_LINK = 0xffffffff;
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/// A flag that indicates that an off-mesh connection can be traversed in both directions. (Is bidirectional.)
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static const unsigned int DT_OFFMESH_CON_BIDIR = 1;
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/// The maximum number of user defined area ids.
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/// @ingroup detour
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static const int DT_MAX_AREAS = 64;
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/// Tile flags used for various functions and fields.
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/// For an example, see dtNavMesh::addTile().
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enum dtTileFlags
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{
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	/// The navigation mesh owns the tile memory and is responsible for freeing it.
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	DT_TILE_FREE_DATA = 0x01,
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};
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/// Vertex flags returned by dtNavMeshQuery::findStraightPath.
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enum dtStraightPathFlags
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{
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	DT_STRAIGHTPATH_START = 0x01,				///< The vertex is the start position in the path.
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	DT_STRAIGHTPATH_END = 0x02,					///< The vertex is the end position in the path.
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	DT_STRAIGHTPATH_OFFMESH_CONNECTION = 0x04,	///< The vertex is the start of an off-mesh connection.
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};
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/// Options for dtNavMeshQuery::findStraightPath.
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enum dtStraightPathOptions
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{
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	DT_STRAIGHTPATH_AREA_CROSSINGS = 0x01,	///< Add a vertex at every polygon edge crossing where area changes.
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	DT_STRAIGHTPATH_ALL_CROSSINGS = 0x02,	///< Add a vertex at every polygon edge crossing.
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};
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/// Options for dtNavMeshQuery::initSlicedFindPath and updateSlicedFindPath
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enum dtFindPathOptions
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{
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	DT_FINDPATH_ANY_ANGLE	= 0x02,		///< use raycasts during pathfind to "shortcut" (raycast still consider costs)
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};
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/// Options for dtNavMeshQuery::raycast
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enum dtRaycastOptions
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{
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	DT_RAYCAST_USE_COSTS = 0x01,		///< Raycast should calculate movement cost along the ray and fill RaycastHit::cost
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};
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enum dtDetailTriEdgeFlags
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{
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	DT_DETAIL_EDGE_BOUNDARY = 0x01,		///< Detail triangle edge is part of the poly boundary
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};
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/// Limit raycasting during any angle pahfinding
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/// The limit is given as a multiple of the character radius
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static const float DT_RAY_CAST_LIMIT_PROPORTIONS = 50.0f;
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/// Flags representing the type of a navigation mesh polygon.
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enum dtPolyTypes
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{
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	/// The polygon is a standard convex polygon that is part of the surface of the mesh.
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	DT_POLYTYPE_GROUND = 0,
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	/// The polygon is an off-mesh connection consisting of two vertices.
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	DT_POLYTYPE_OFFMESH_CONNECTION = 1,
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};
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/// Defines a polygon within a dtMeshTile object.
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/// @ingroup detour
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struct dtPoly
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{
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	/// Index to first link in linked list. (Or #DT_NULL_LINK if there is no link.)
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	unsigned int firstLink;
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	/// The indices of the polygon's vertices.
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	/// The actual vertices are located in dtMeshTile::verts.
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	unsigned short verts[DT_VERTS_PER_POLYGON];
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	/// Packed data representing neighbor polygons references and flags for each edge.
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	unsigned short neis[DT_VERTS_PER_POLYGON];
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	/// The user defined polygon flags.
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	unsigned short flags;
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	/// The number of vertices in the polygon.
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	unsigned char vertCount;
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	/// The bit packed area id and polygon type.
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	/// @note Use the structure's set and get methods to acess this value.
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	unsigned char areaAndtype;
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	/// Sets the user defined area id. [Limit: < #DT_MAX_AREAS]
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	inline void setArea(unsigned char a) { areaAndtype = (areaAndtype & 0xc0) | (a & 0x3f); }
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	/// Sets the polygon type. (See: #dtPolyTypes.)
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	inline void setType(unsigned char t) { areaAndtype = (areaAndtype & 0x3f) | (t << 6); }
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	/// Gets the user defined area id.
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	inline unsigned char getArea() const { return areaAndtype & 0x3f; }
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	/// Gets the polygon type. (See: #dtPolyTypes)
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	inline unsigned char getType() const { return areaAndtype >> 6; }
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};
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/// Defines the location of detail sub-mesh data within a dtMeshTile.
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struct dtPolyDetail
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{
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	unsigned int vertBase;			///< The offset of the vertices in the dtMeshTile::detailVerts array.
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	unsigned int triBase;			///< The offset of the triangles in the dtMeshTile::detailTris array.
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	unsigned char vertCount;		///< The number of vertices in the sub-mesh.
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	unsigned char triCount;			///< The number of triangles in the sub-mesh.
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};
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/// Defines a link between polygons.
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/// @note This structure is rarely if ever used by the end user.
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/// @see dtMeshTile
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struct dtLink
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{
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	dtPolyRef ref;					///< Neighbour reference. (The neighbor that is linked to.)
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	unsigned int next;				///< Index of the next link.
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	unsigned char edge;				///< Index of the polygon edge that owns this link.
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	unsigned char side;				///< If a boundary link, defines on which side the link is.
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	unsigned char bmin;				///< If a boundary link, defines the minimum sub-edge area.
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	unsigned char bmax;				///< If a boundary link, defines the maximum sub-edge area.
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};
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/// Bounding volume node.
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/// @note This structure is rarely if ever used by the end user.
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/// @see dtMeshTile
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struct dtBVNode
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{
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	unsigned short bmin[3];			///< Minimum bounds of the node's AABB. [(x, y, z)]
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	unsigned short bmax[3];			///< Maximum bounds of the node's AABB. [(x, y, z)]
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	int i;							///< The node's index. (Negative for escape sequence.)
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};
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/// Defines an navigation mesh off-mesh connection within a dtMeshTile object.
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/// An off-mesh connection is a user defined traversable connection made up to two vertices.
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struct dtOffMeshConnection
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{
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	/// The endpoints of the connection. [(ax, ay, az, bx, by, bz)]
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	float pos[6];
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	/// The radius of the endpoints. [Limit: >= 0]
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	float rad;		
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	/// The polygon reference of the connection within the tile.
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	unsigned short poly;
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	/// Link flags. 
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	/// @note These are not the connection's user defined flags. Those are assigned via the 
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	/// connection's dtPoly definition. These are link flags used for internal purposes.
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	unsigned char flags;
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	/// End point side.
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	unsigned char side;
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	/// The id of the offmesh connection. (User assigned when the navigation mesh is built.)
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	unsigned int userId;
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};
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/// Provides high level information related to a dtMeshTile object.
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/// @ingroup detour
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struct dtMeshHeader
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{
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	int magic;				///< Tile magic number. (Used to identify the data format.)
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	int version;			///< Tile data format version number.
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	int x;					///< The x-position of the tile within the dtNavMesh tile grid. (x, y, layer)
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	int y;					///< The y-position of the tile within the dtNavMesh tile grid. (x, y, layer)
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	int layer;				///< The layer of the tile within the dtNavMesh tile grid. (x, y, layer)
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	unsigned int userId;	///< The user defined id of the tile.
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	int polyCount;			///< The number of polygons in the tile.
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	int vertCount;			///< The number of vertices in the tile.
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	int maxLinkCount;		///< The number of allocated links.
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	int detailMeshCount;	///< The number of sub-meshes in the detail mesh.
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	/// The number of unique vertices in the detail mesh. (In addition to the polygon vertices.)
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	int detailVertCount;
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	int detailTriCount;			///< The number of triangles in the detail mesh.
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	int bvNodeCount;			///< The number of bounding volume nodes. (Zero if bounding volumes are disabled.)
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	int offMeshConCount;		///< The number of off-mesh connections.
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	int offMeshBase;			///< The index of the first polygon which is an off-mesh connection.
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	float walkableHeight;		///< The height of the agents using the tile.
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	float walkableRadius;		///< The radius of the agents using the tile.
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	float walkableClimb;		///< The maximum climb height of the agents using the tile.
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	float bmin[3];				///< The minimum bounds of the tile's AABB. [(x, y, z)]
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	float bmax[3];				///< The maximum bounds of the tile's AABB. [(x, y, z)]
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	/// The bounding volume quantization factor. 
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	float bvQuantFactor;
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};
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/// Defines a navigation mesh tile.
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/// @ingroup detour
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struct dtMeshTile
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{
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	unsigned int salt;					///< Counter describing modifications to the tile.
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	unsigned int linksFreeList;			///< Index to the next free link.
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	dtMeshHeader* header;				///< The tile header.
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	dtPoly* polys;						///< The tile polygons. [Size: dtMeshHeader::polyCount]
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	float* verts;						///< The tile vertices. [Size: dtMeshHeader::vertCount]
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	dtLink* links;						///< The tile links. [Size: dtMeshHeader::maxLinkCount]
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	dtPolyDetail* detailMeshes;			///< The tile's detail sub-meshes. [Size: dtMeshHeader::detailMeshCount]
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	/// The detail mesh's unique vertices. [(x, y, z) * dtMeshHeader::detailVertCount]
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	float* detailVerts;	
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	/// The detail mesh's triangles. [(vertA, vertB, vertC, triFlags) * dtMeshHeader::detailTriCount].
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	/// See dtDetailTriEdgeFlags and dtGetDetailTriEdgeFlags.
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	unsigned char* detailTris;	
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	/// The tile bounding volume nodes. [Size: dtMeshHeader::bvNodeCount]
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	/// (Will be null if bounding volumes are disabled.)
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	dtBVNode* bvTree;
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	dtOffMeshConnection* offMeshCons;		///< The tile off-mesh connections. [Size: dtMeshHeader::offMeshConCount]
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	unsigned char* data;					///< The tile data. (Not directly accessed under normal situations.)
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	int dataSize;							///< Size of the tile data.
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	int flags;								///< Tile flags. (See: #dtTileFlags)
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	dtMeshTile* next;						///< The next free tile, or the next tile in the spatial grid.
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private:
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	dtMeshTile(const dtMeshTile&);
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	dtMeshTile& operator=(const dtMeshTile&);
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};
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/// Get flags for edge in detail triangle.
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/// @param	triFlags[in]		The flags for the triangle (last component of detail vertices above).
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/// @param	edgeIndex[in]		The index of the first vertex of the edge. For instance, if 0,
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///								returns flags for edge AB.
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inline int dtGetDetailTriEdgeFlags(unsigned char triFlags, int edgeIndex)
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{
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	return (triFlags >> (edgeIndex * 2)) & 0x3;
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}
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/// Configuration parameters used to define multi-tile navigation meshes.
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/// The values are used to allocate space during the initialization of a navigation mesh.
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/// @see dtNavMesh::init()
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/// @ingroup detour
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struct dtNavMeshParams
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{
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	float orig[3];					///< The world space origin of the navigation mesh's tile space. [(x, y, z)]
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	float tileWidth;				///< The width of each tile. (Along the x-axis.)
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	float tileHeight;				///< The height of each tile. (Along the z-axis.)
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	int maxTiles;					///< The maximum number of tiles the navigation mesh can contain. This and maxPolys are used to calculate how many bits are needed to identify tiles and polygons uniquely.
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	int maxPolys;					///< The maximum number of polygons each tile can contain. This and maxTiles are used to calculate how many bits are needed to identify tiles and polygons uniquely.
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};
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/// A navigation mesh based on tiles of convex polygons.
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/// @ingroup detour
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class dtNavMesh
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{
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public:
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	dtNavMesh();
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	~dtNavMesh();
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	/// @{
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	/// @name Initialization and Tile Management
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	/// Initializes the navigation mesh for tiled use.
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	///  @param[in]	params		Initialization parameters.
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	/// @return The status flags for the operation.
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	dtStatus init(const dtNavMeshParams* params);
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	/// Initializes the navigation mesh for single tile use.
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	///  @param[in]	data		Data of the new tile. (See: #dtCreateNavMeshData)
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	///  @param[in]	dataSize	The data size of the new tile.
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	///  @param[in]	flags		The tile flags. (See: #dtTileFlags)
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	/// @return The status flags for the operation.
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	///  @see dtCreateNavMeshData
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	dtStatus init(unsigned char* data, const int dataSize, const int flags);
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	/// The navigation mesh initialization params.
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	const dtNavMeshParams* getParams() const;
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	/// Adds a tile to the navigation mesh.
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	///  @param[in]		data		Data for the new tile mesh. (See: #dtCreateNavMeshData)
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	///  @param[in]		dataSize	Data size of the new tile mesh.
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	///  @param[in]		flags		Tile flags. (See: #dtTileFlags)
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	///  @param[in]		lastRef		The desired reference for the tile. (When reloading a tile.) [opt] [Default: 0]
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	///  @param[out]	result		The tile reference. (If the tile was succesfully added.) [opt]
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	/// @return The status flags for the operation.
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	dtStatus addTile(unsigned char* data, int dataSize, int flags, dtTileRef lastRef, dtTileRef* result);
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	/// Removes the specified tile from the navigation mesh.
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	///  @param[in]		ref			The reference of the tile to remove.
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	///  @param[out]	data		Data associated with deleted tile.
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	///  @param[out]	dataSize	Size of the data associated with deleted tile.
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	/// @return The status flags for the operation.
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	dtStatus removeTile(dtTileRef ref, unsigned char** data, int* dataSize);
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	/// @}
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	/// @{
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	/// @name Query Functions
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	/// Calculates the tile grid location for the specified world position.
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	///  @param[in]	pos  The world position for the query. [(x, y, z)]
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	///  @param[out]	tx		The tile's x-location. (x, y)
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	///  @param[out]	ty		The tile's y-location. (x, y)
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	void calcTileLoc(const float* pos, int* tx, int* ty) const;
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	/// Gets the tile at the specified grid location.
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	///  @param[in]	x		The tile's x-location. (x, y, layer)
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	///  @param[in]	y		The tile's y-location. (x, y, layer)
 | 
						|
	///  @param[in]	layer	The tile's layer. (x, y, layer)
 | 
						|
	/// @return The tile, or null if the tile does not exist.
 | 
						|
	const dtMeshTile* getTileAt(const int x, const int y, const int layer) const;
 | 
						|
 | 
						|
	/// Gets all tiles at the specified grid location. (All layers.)
 | 
						|
	///  @param[in]		x			The tile's x-location. (x, y)
 | 
						|
	///  @param[in]		y			The tile's y-location. (x, y)
 | 
						|
	///  @param[out]	tiles		A pointer to an array of tiles that will hold the result.
 | 
						|
	///  @param[in]		maxTiles	The maximum tiles the tiles parameter can hold.
 | 
						|
	/// @return The number of tiles returned in the tiles array.
 | 
						|
	int getTilesAt(const int x, const int y,
 | 
						|
				   dtMeshTile const** tiles, const int maxTiles) const;
 | 
						|
	
 | 
						|
	/// Gets the tile reference for the tile at specified grid location.
 | 
						|
	///  @param[in]	x		The tile's x-location. (x, y, layer)
 | 
						|
	///  @param[in]	y		The tile's y-location. (x, y, layer)
 | 
						|
	///  @param[in]	layer	The tile's layer. (x, y, layer)
 | 
						|
	/// @return The tile reference of the tile, or 0 if there is none.
 | 
						|
	dtTileRef getTileRefAt(int x, int y, int layer) const;
 | 
						|
 | 
						|
	/// Gets the tile reference for the specified tile.
 | 
						|
	///  @param[in]	tile	The tile.
 | 
						|
	/// @return The tile reference of the tile.
 | 
						|
	dtTileRef getTileRef(const dtMeshTile* tile) const;
 | 
						|
 | 
						|
	/// Gets the tile for the specified tile reference.
 | 
						|
	///  @param[in]	ref		The tile reference of the tile to retrieve.
 | 
						|
	/// @return The tile for the specified reference, or null if the 
 | 
						|
	///		reference is invalid.
 | 
						|
	const dtMeshTile* getTileByRef(dtTileRef ref) const;
 | 
						|
	
 | 
						|
	/// The maximum number of tiles supported by the navigation mesh.
 | 
						|
	/// @return The maximum number of tiles supported by the navigation mesh.
 | 
						|
	int getMaxTiles() const;
 | 
						|
	
 | 
						|
	/// Gets the tile at the specified index.
 | 
						|
	///  @param[in]	i		The tile index. [Limit: 0 >= index < #getMaxTiles()]
 | 
						|
	/// @return The tile at the specified index.
 | 
						|
	const dtMeshTile* getTile(int i) const;
 | 
						|
 | 
						|
	/// Gets the tile and polygon for the specified polygon reference.
 | 
						|
	///  @param[in]		ref		The reference for the a polygon.
 | 
						|
	///  @param[out]	tile	The tile containing the polygon.
 | 
						|
	///  @param[out]	poly	The polygon.
 | 
						|
	/// @return The status flags for the operation.
 | 
						|
	dtStatus getTileAndPolyByRef(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const;
 | 
						|
	
 | 
						|
	/// Returns the tile and polygon for the specified polygon reference.
 | 
						|
	///  @param[in]		ref		A known valid reference for a polygon.
 | 
						|
	///  @param[out]	tile	The tile containing the polygon.
 | 
						|
	///  @param[out]	poly	The polygon.
 | 
						|
	void getTileAndPolyByRefUnsafe(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const;
 | 
						|
 | 
						|
	/// Checks the validity of a polygon reference.
 | 
						|
	///  @param[in]	ref		The polygon reference to check.
 | 
						|
	/// @return True if polygon reference is valid for the navigation mesh.
 | 
						|
	bool isValidPolyRef(dtPolyRef ref) const;
 | 
						|
	
 | 
						|
	/// Gets the polygon reference for the tile's base polygon.
 | 
						|
	///  @param[in]	tile		The tile.
 | 
						|
	/// @return The polygon reference for the base polygon in the specified tile.
 | 
						|
	dtPolyRef getPolyRefBase(const dtMeshTile* tile) const;
 | 
						|
	
 | 
						|
	/// Gets the endpoints for an off-mesh connection, ordered by "direction of travel".
 | 
						|
	///  @param[in]		prevRef		The reference of the polygon before the connection.
 | 
						|
	///  @param[in]		polyRef		The reference of the off-mesh connection polygon.
 | 
						|
	///  @param[out]	startPos	The start position of the off-mesh connection. [(x, y, z)]
 | 
						|
	///  @param[out]	endPos		The end position of the off-mesh connection. [(x, y, z)]
 | 
						|
	/// @return The status flags for the operation.
 | 
						|
	dtStatus getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, float* startPos, float* endPos) const;
 | 
						|
 | 
						|
	/// Gets the specified off-mesh connection.
 | 
						|
	///  @param[in]	ref		The polygon reference of the off-mesh connection.
 | 
						|
	/// @return The specified off-mesh connection, or null if the polygon reference is not valid.
 | 
						|
	const dtOffMeshConnection* getOffMeshConnectionByRef(dtPolyRef ref) const;
 | 
						|
	
 | 
						|
	/// @}
 | 
						|
 | 
						|
	/// @{
 | 
						|
	/// @name State Management
 | 
						|
	/// These functions do not effect #dtTileRef or #dtPolyRef's. 
 | 
						|
 | 
						|
	/// Sets the user defined flags for the specified polygon.
 | 
						|
	///  @param[in]	ref		The polygon reference.
 | 
						|
	///  @param[in]	flags	The new flags for the polygon.
 | 
						|
	/// @return The status flags for the operation.
 | 
						|
	dtStatus setPolyFlags(dtPolyRef ref, unsigned short flags);
 | 
						|
 | 
						|
	/// Gets the user defined flags for the specified polygon.
 | 
						|
	///  @param[in]		ref				The polygon reference.
 | 
						|
	///  @param[out]	resultFlags		The polygon flags.
 | 
						|
	/// @return The status flags for the operation.
 | 
						|
	dtStatus getPolyFlags(dtPolyRef ref, unsigned short* resultFlags) const;
 | 
						|
 | 
						|
	/// Sets the user defined area for the specified polygon.
 | 
						|
	///  @param[in]	ref		The polygon reference.
 | 
						|
	///  @param[in]	area	The new area id for the polygon. [Limit: < #DT_MAX_AREAS]
 | 
						|
	/// @return The status flags for the operation.
 | 
						|
	dtStatus setPolyArea(dtPolyRef ref, unsigned char area);
 | 
						|
 | 
						|
	/// Gets the user defined area for the specified polygon.
 | 
						|
	///  @param[in]		ref			The polygon reference.
 | 
						|
	///  @param[out]	resultArea	The area id for the polygon.
 | 
						|
	/// @return The status flags for the operation.
 | 
						|
	dtStatus getPolyArea(dtPolyRef ref, unsigned char* resultArea) const;
 | 
						|
 | 
						|
	/// Gets the size of the buffer required by #storeTileState to store the specified tile's state.
 | 
						|
	///  @param[in]	tile	The tile.
 | 
						|
	/// @return The size of the buffer required to store the state.
 | 
						|
	int getTileStateSize(const dtMeshTile* tile) const;
 | 
						|
	
 | 
						|
	/// Stores the non-structural state of the tile in the specified buffer. (Flags, area ids, etc.)
 | 
						|
	///  @param[in]		tile			The tile.
 | 
						|
	///  @param[out]	data			The buffer to store the tile's state in.
 | 
						|
	///  @param[in]		maxDataSize		The size of the data buffer. [Limit: >= #getTileStateSize]
 | 
						|
	/// @return The status flags for the operation.
 | 
						|
	dtStatus storeTileState(const dtMeshTile* tile, unsigned char* data, const int maxDataSize) const;
 | 
						|
	
 | 
						|
	/// Restores the state of the tile.
 | 
						|
	///  @param[in]	tile			The tile.
 | 
						|
	///  @param[in]	data			The new state. (Obtained from #storeTileState.)
 | 
						|
	///  @param[in]	maxDataSize		The size of the state within the data buffer.
 | 
						|
	/// @return The status flags for the operation.
 | 
						|
	dtStatus restoreTileState(dtMeshTile* tile, const unsigned char* data, const int maxDataSize);
 | 
						|
	
 | 
						|
	/// @}
 | 
						|
 | 
						|
	/// @{
 | 
						|
	/// @name Encoding and Decoding
 | 
						|
	/// These functions are generally meant for internal use only.
 | 
						|
 | 
						|
	/// Derives a standard polygon reference.
 | 
						|
	///  @note This function is generally meant for internal use only.
 | 
						|
	///  @param[in]	salt	The tile's salt value.
 | 
						|
	///  @param[in]	it		The index of the tile.
 | 
						|
	///  @param[in]	ip		The index of the polygon within the tile.
 | 
						|
	inline dtPolyRef encodePolyId(unsigned int salt, unsigned int it, unsigned int ip) const
 | 
						|
	{
 | 
						|
#ifdef DT_POLYREF64
 | 
						|
		return ((dtPolyRef)salt << (DT_POLY_BITS+DT_TILE_BITS)) | ((dtPolyRef)it << DT_POLY_BITS) | (dtPolyRef)ip;
 | 
						|
#else
 | 
						|
		return ((dtPolyRef)salt << (m_polyBits+m_tileBits)) | ((dtPolyRef)it << m_polyBits) | (dtPolyRef)ip;
 | 
						|
#endif
 | 
						|
	}
 | 
						|
	
 | 
						|
	/// Decodes a standard polygon reference.
 | 
						|
	///  @note This function is generally meant for internal use only.
 | 
						|
	///  @param[in]	ref   The polygon reference to decode.
 | 
						|
	///  @param[out]	salt	The tile's salt value.
 | 
						|
	///  @param[out]	it		The index of the tile.
 | 
						|
	///  @param[out]	ip		The index of the polygon within the tile.
 | 
						|
	///  @see #encodePolyId
 | 
						|
	inline void decodePolyId(dtPolyRef ref, unsigned int& salt, unsigned int& it, unsigned int& ip) const
 | 
						|
	{
 | 
						|
#ifdef DT_POLYREF64
 | 
						|
		const dtPolyRef saltMask = ((dtPolyRef)1<<DT_SALT_BITS)-1;
 | 
						|
		const dtPolyRef tileMask = ((dtPolyRef)1<<DT_TILE_BITS)-1;
 | 
						|
		const dtPolyRef polyMask = ((dtPolyRef)1<<DT_POLY_BITS)-1;
 | 
						|
		salt = (unsigned int)((ref >> (DT_POLY_BITS+DT_TILE_BITS)) & saltMask);
 | 
						|
		it = (unsigned int)((ref >> DT_POLY_BITS) & tileMask);
 | 
						|
		ip = (unsigned int)(ref & polyMask);
 | 
						|
#else
 | 
						|
		const dtPolyRef saltMask = ((dtPolyRef)1<<m_saltBits)-1;
 | 
						|
		const dtPolyRef tileMask = ((dtPolyRef)1<<m_tileBits)-1;
 | 
						|
		const dtPolyRef polyMask = ((dtPolyRef)1<<m_polyBits)-1;
 | 
						|
		salt = (unsigned int)((ref >> (m_polyBits+m_tileBits)) & saltMask);
 | 
						|
		it = (unsigned int)((ref >> m_polyBits) & tileMask);
 | 
						|
		ip = (unsigned int)(ref & polyMask);
 | 
						|
#endif
 | 
						|
	}
 | 
						|
 | 
						|
	/// Extracts a tile's salt value from the specified polygon reference.
 | 
						|
	///  @note This function is generally meant for internal use only.
 | 
						|
	///  @param[in]	ref		The polygon reference.
 | 
						|
	///  @see #encodePolyId
 | 
						|
	inline unsigned int decodePolyIdSalt(dtPolyRef ref) const
 | 
						|
	{
 | 
						|
#ifdef DT_POLYREF64
 | 
						|
		const dtPolyRef saltMask = ((dtPolyRef)1<<DT_SALT_BITS)-1;
 | 
						|
		return (unsigned int)((ref >> (DT_POLY_BITS+DT_TILE_BITS)) & saltMask);
 | 
						|
#else
 | 
						|
		const dtPolyRef saltMask = ((dtPolyRef)1<<m_saltBits)-1;
 | 
						|
		return (unsigned int)((ref >> (m_polyBits+m_tileBits)) & saltMask);
 | 
						|
#endif
 | 
						|
	}
 | 
						|
	
 | 
						|
	/// Extracts the tile's index from the specified polygon reference.
 | 
						|
	///  @note This function is generally meant for internal use only.
 | 
						|
	///  @param[in]	ref		The polygon reference.
 | 
						|
	///  @see #encodePolyId
 | 
						|
	inline unsigned int decodePolyIdTile(dtPolyRef ref) const
 | 
						|
	{
 | 
						|
#ifdef DT_POLYREF64
 | 
						|
		const dtPolyRef tileMask = ((dtPolyRef)1<<DT_TILE_BITS)-1;
 | 
						|
		return (unsigned int)((ref >> DT_POLY_BITS) & tileMask);
 | 
						|
#else
 | 
						|
		const dtPolyRef tileMask = ((dtPolyRef)1<<m_tileBits)-1;
 | 
						|
		return (unsigned int)((ref >> m_polyBits) & tileMask);
 | 
						|
#endif
 | 
						|
	}
 | 
						|
	
 | 
						|
	/// Extracts the polygon's index (within its tile) from the specified polygon reference.
 | 
						|
	///  @note This function is generally meant for internal use only.
 | 
						|
	///  @param[in]	ref		The polygon reference.
 | 
						|
	///  @see #encodePolyId
 | 
						|
	inline unsigned int decodePolyIdPoly(dtPolyRef ref) const
 | 
						|
	{
 | 
						|
#ifdef DT_POLYREF64
 | 
						|
		const dtPolyRef polyMask = ((dtPolyRef)1<<DT_POLY_BITS)-1;
 | 
						|
		return (unsigned int)(ref & polyMask);
 | 
						|
#else
 | 
						|
		const dtPolyRef polyMask = ((dtPolyRef)1<<m_polyBits)-1;
 | 
						|
		return (unsigned int)(ref & polyMask);
 | 
						|
#endif
 | 
						|
	}
 | 
						|
 | 
						|
	/// @}
 | 
						|
	
 | 
						|
private:
 | 
						|
	// Explicitly disabled copy constructor and copy assignment operator.
 | 
						|
	dtNavMesh(const dtNavMesh&);
 | 
						|
	dtNavMesh& operator=(const dtNavMesh&);
 | 
						|
 | 
						|
	/// Returns pointer to tile in the tile array.
 | 
						|
	dtMeshTile* getTile(int i);
 | 
						|
 | 
						|
	/// Returns neighbour tile based on side.
 | 
						|
	int getTilesAt(const int x, const int y,
 | 
						|
				   dtMeshTile** tiles, const int maxTiles) const;
 | 
						|
 | 
						|
	/// Returns neighbour tile based on side.
 | 
						|
	int getNeighbourTilesAt(const int x, const int y, const int side,
 | 
						|
							dtMeshTile** tiles, const int maxTiles) const;
 | 
						|
	
 | 
						|
	/// Returns all polygons in neighbour tile based on portal defined by the segment.
 | 
						|
	int findConnectingPolys(const float* va, const float* vb,
 | 
						|
							const dtMeshTile* tile, int side,
 | 
						|
							dtPolyRef* con, float* conarea, int maxcon) const;
 | 
						|
	
 | 
						|
	/// Builds internal polygons links for a tile.
 | 
						|
	void connectIntLinks(dtMeshTile* tile);
 | 
						|
	/// Builds internal polygons links for a tile.
 | 
						|
	void baseOffMeshLinks(dtMeshTile* tile);
 | 
						|
 | 
						|
	/// Builds external polygon links for a tile.
 | 
						|
	void connectExtLinks(dtMeshTile* tile, dtMeshTile* target, int side);
 | 
						|
	/// Builds external polygon links for a tile.
 | 
						|
	void connectExtOffMeshLinks(dtMeshTile* tile, dtMeshTile* target, int side);
 | 
						|
	
 | 
						|
	/// Removes external links at specified side.
 | 
						|
	void unconnectLinks(dtMeshTile* tile, dtMeshTile* target);
 | 
						|
	
 | 
						|
 | 
						|
	// TODO: These methods are duplicates from dtNavMeshQuery, but are needed for off-mesh connection finding.
 | 
						|
	
 | 
						|
	/// Queries polygons within a tile.
 | 
						|
	int queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax,
 | 
						|
							dtPolyRef* polys, const int maxPolys) const;
 | 
						|
	/// Find nearest polygon within a tile.
 | 
						|
	dtPolyRef findNearestPolyInTile(const dtMeshTile* tile, const float* center,
 | 
						|
									const float* halfExtents, float* nearestPt) const;
 | 
						|
	/// Returns whether position is over the poly and the height at the position if so.
 | 
						|
	bool getPolyHeight(const dtMeshTile* tile, const dtPoly* poly, const float* pos, float* height) const;
 | 
						|
	/// Returns closest point on polygon.
 | 
						|
	void closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const;
 | 
						|
	
 | 
						|
	dtNavMeshParams m_params;			///< Current initialization params. TODO: do not store this info twice.
 | 
						|
	float m_orig[3];					///< Origin of the tile (0,0)
 | 
						|
	float m_tileWidth, m_tileHeight;	///< Dimensions of each tile.
 | 
						|
	int m_maxTiles;						///< Max number of tiles.
 | 
						|
	int m_tileLutSize;					///< Tile hash lookup size (must be pot).
 | 
						|
	int m_tileLutMask;					///< Tile hash lookup mask.
 | 
						|
 | 
						|
	dtMeshTile** m_posLookup;			///< Tile hash lookup.
 | 
						|
	dtMeshTile* m_nextFree;				///< Freelist of tiles.
 | 
						|
	dtMeshTile* m_tiles;				///< List of tiles.
 | 
						|
		
 | 
						|
#ifndef DT_POLYREF64
 | 
						|
	unsigned int m_saltBits;			///< Number of salt bits in the tile ID.
 | 
						|
	unsigned int m_tileBits;			///< Number of tile bits in the tile ID.
 | 
						|
	unsigned int m_polyBits;			///< Number of poly bits in the tile ID.
 | 
						|
#endif
 | 
						|
 | 
						|
	friend class dtNavMeshQuery;
 | 
						|
};
 | 
						|
 | 
						|
/// Allocates a navigation mesh object using the Detour allocator.
 | 
						|
/// @return A navigation mesh that is ready for initialization, or null on failure.
 | 
						|
///  @ingroup detour
 | 
						|
dtNavMesh* dtAllocNavMesh();
 | 
						|
 | 
						|
/// Frees the specified navigation mesh object using the Detour allocator.
 | 
						|
///  @param[in]	navmesh		A navigation mesh allocated using #dtAllocNavMesh
 | 
						|
///  @ingroup detour
 | 
						|
void dtFreeNavMesh(dtNavMesh* navmesh);
 | 
						|
 | 
						|
#endif // DETOURNAVMESH_H
 | 
						|
 | 
						|
///////////////////////////////////////////////////////////////////////////
 | 
						|
 | 
						|
// This section contains detailed documentation for members that don't have
 | 
						|
// a source file. It reduces clutter in the main section of the header.
 | 
						|
 | 
						|
/**
 | 
						|
 | 
						|
@typedef dtPolyRef
 | 
						|
@par
 | 
						|
 | 
						|
Polygon references are subject to the same invalidate/preserve/restore 
 | 
						|
rules that apply to #dtTileRef's.  If the #dtTileRef for the polygon's
 | 
						|
tile changes, the polygon reference becomes invalid.
 | 
						|
 | 
						|
Changing a polygon's flags, area id, etc. does not impact its polygon
 | 
						|
reference.
 | 
						|
 | 
						|
@typedef dtTileRef
 | 
						|
@par
 | 
						|
 | 
						|
The following changes will invalidate a tile reference:
 | 
						|
 | 
						|
- The referenced tile has been removed from the navigation mesh.
 | 
						|
- The navigation mesh has been initialized using a different set
 | 
						|
  of #dtNavMeshParams.
 | 
						|
 | 
						|
A tile reference is preserved/restored if the tile is added to a navigation 
 | 
						|
mesh initialized with the original #dtNavMeshParams and is added at the
 | 
						|
original reference location. (E.g. The lastRef parameter is used with
 | 
						|
dtNavMesh::addTile.)
 | 
						|
 | 
						|
Basically, if the storage structure of a tile changes, its associated
 | 
						|
tile reference changes.
 | 
						|
 | 
						|
 | 
						|
@var unsigned short dtPoly::neis[DT_VERTS_PER_POLYGON]
 | 
						|
@par
 | 
						|
 | 
						|
Each entry represents data for the edge starting at the vertex of the same index. 
 | 
						|
E.g. The entry at index n represents the edge data for vertex[n] to vertex[n+1].
 | 
						|
 | 
						|
A value of zero indicates the edge has no polygon connection. (It makes up the 
 | 
						|
border of the navigation mesh.)
 | 
						|
 | 
						|
The information can be extracted as follows: 
 | 
						|
@code 
 | 
						|
neighborRef = neis[n] & 0xff; // Get the neighbor polygon reference.
 | 
						|
 | 
						|
if (neis[n] & #DT_EX_LINK)
 | 
						|
{
 | 
						|
    // The edge is an external (portal) edge.
 | 
						|
}
 | 
						|
@endcode
 | 
						|
 | 
						|
@var float dtMeshHeader::bvQuantFactor
 | 
						|
@par
 | 
						|
 | 
						|
This value is used for converting between world and bounding volume coordinates.
 | 
						|
For example:
 | 
						|
@code
 | 
						|
const float cs = 1.0f / tile->header->bvQuantFactor;
 | 
						|
const dtBVNode* n = &tile->bvTree[i];
 | 
						|
if (n->i >= 0)
 | 
						|
{
 | 
						|
    // This is a leaf node.
 | 
						|
    float worldMinX = tile->header->bmin[0] + n->bmin[0]*cs;
 | 
						|
    float worldMinY = tile->header->bmin[0] + n->bmin[1]*cs;
 | 
						|
    // Etc...
 | 
						|
}
 | 
						|
@endcode
 | 
						|
 | 
						|
@struct dtMeshTile
 | 
						|
@par
 | 
						|
 | 
						|
Tiles generally only exist within the context of a dtNavMesh object.
 | 
						|
 | 
						|
Some tile content is optional.  For example, a tile may not contain any
 | 
						|
off-mesh connections.  In this case the associated pointer will be null.
 | 
						|
 | 
						|
If a detail mesh exists it will share vertices with the base polygon mesh.  
 | 
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Only the vertices unique to the detail mesh will be stored in #detailVerts.
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@warning Tiles returned by a dtNavMesh object are not guarenteed to be populated.
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For example: The tile at a location might not have been loaded yet, or may have been removed.
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In this case, pointers will be null.  So if in doubt, check the polygon count in the 
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tile's header to determine if a tile has polygons defined.
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@var float dtOffMeshConnection::pos[6]
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@par
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For a properly built navigation mesh, vertex A will always be within the bounds of the mesh. 
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Vertex B is not required to be within the bounds of the mesh.
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*/
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