310 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			310 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| /*
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|  * Copyright (C)2005-2019 Haxe Foundation
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included in
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|  * all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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|  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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|  * DEALINGS IN THE SOFTWARE.
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|  */
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| 
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| /**
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| 	This class defines mathematical functions and constants.
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| 
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| 	@see https://haxe.org/manual/std-math.html
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| **/
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| #if cpp
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| @:include("hxMath.h")
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| #end
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| @:pure
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| extern class Math {
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| 	/**
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| 		Represents the ratio of the circumference of a circle to its diameter,
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| 		specified by the constant, π. `PI` is approximately `3.141592653589793`.
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| 	**/
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| 	static var PI(default, null):Float;
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| 
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| 	/**
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| 		A special `Float` constant which denotes negative infinity.
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| 
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| 		For example, this is the result of `-1.0 / 0.0`.
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| 
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| 		Operations with `NEGATIVE_INFINITY` as an operand may result in
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| 		`NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.
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| 
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| 		If this constant is converted to an `Int`, e.g. through `Std.int()`, the
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| 		result is unspecified.
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| 	**/
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| 	static var NEGATIVE_INFINITY(default, null):Float;
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| 
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| 	/**
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| 		A special `Float` constant which denotes positive infinity.
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| 
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| 		For example, this is the result of `1.0 / 0.0`.
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| 
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| 		Operations with `POSITIVE_INFINITY` as an operand may result in
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| 		`NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.
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| 
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| 		If this constant is converted to an `Int`, e.g. through `Std.int()`, the
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| 		result is unspecified.
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| 	**/
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| 	static var POSITIVE_INFINITY(default, null):Float;
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| 
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| 	/**
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| 		A special `Float` constant which denotes an invalid number.
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| 
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| 		`NaN` stands for "Not a Number". It occurs when a mathematically incorrect
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| 		operation is executed, such as taking the square root of a negative
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| 		number: `Math.sqrt(-1)`.
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| 
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| 		All further operations with `NaN` as an operand will result in `NaN`.
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| 
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| 		If this constant is converted to an `Int`, e.g. through `Std.int()`, the
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| 		result is unspecified.
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| 
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| 		In order to test if a value is `NaN`, you should use `Math.isNaN()` function.
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| 	**/
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| 	static var NaN(default, null):Float;
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| 
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| 	/**
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| 		Returns the absolute value of `v`.
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| 
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| 		- If `v` is positive or `0`, the result is unchanged. Otherwise the result is `-v`.
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| 		- If `v` is `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
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| 		- If `v` is `NaN`, the result is `NaN`.
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| 	**/
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| 	static function abs(v:Float):Float;
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| 
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| 	/**
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| 		Returns the smaller of values `a` and `b`.
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| 
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| 		- If `a` or `b` are `NaN`, the result is `NaN`.
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| 		- If `a` or `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.
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| 		- If `a` and `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
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| 	**/
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| 	static function min(a:Float, b:Float):Float;
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| 
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| 	/**
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| 		Returns the greater of values `a` and `b`.
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| 
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| 		- If `a` or `b` are `NaN`, the result is `NaN`.
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| 		- If `a` or `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
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| 		- If `a` and `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.
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| 	**/
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| 	static function max(a:Float, b:Float):Float;
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| 
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| 	/**
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| 		Returns the trigonometric sine of the specified angle `v`, in radians.
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| 
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| 		If `v` is `NaN` or infinite, the result is `NaN`.
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| 	**/
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| 	static function sin(v:Float):Float;
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| 
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| 	/**
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| 		Returns the trigonometric cosine of the specified angle `v`, in radians.
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| 
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| 		If `v` is `NaN` or infinite, the result is `NaN`.
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| 	**/
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| 	static function cos(v:Float):Float;
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| 
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| 	/**
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| 		Returns the trigonometric tangent of the specified angle `v`, in radians.
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| 
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| 		If `v` is `NaN` or infinite, the result is `NaN`.
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| 	**/
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| 	static function tan(v:Float):Float;
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| 
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| 	/**
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| 		Returns the trigonometric arc of the specified angle `v`, in radians.
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| 
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| 		If `v` is `NaN` or infinite, the result is `NaN`.
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| 	**/
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| 	static function asin(v:Float):Float;
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| 
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| 	/**
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| 		Returns the trigonometric arc cosine of the specified angle `v`,
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| 		in radians.
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| 
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| 		If `v` is `NaN` or infinite, the result is `NaN`.
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| 	**/
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| 	static function acos(v:Float):Float;
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| 
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| 	/**
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| 		Returns the trigonometric arc tangent of the specified angle `v`,
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| 		in radians.
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| 
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| 		If `v` is `NaN` or infinite, the result is `NaN`.
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| 	**/
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| 	static function atan(v:Float):Float;
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| 
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| 	/**
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| 		Returns the trigonometric arc tangent whose tangent is the quotient of
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| 		two specified numbers, in radians.
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| 
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| 		If parameter `x` or `y`  is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
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| 		the result is `NaN`.
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| 	**/
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| 	static function atan2(y:Float, x:Float):Float;
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| 
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| 	/**
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| 		Returns Euler's number, raised to the power of `v`.
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| 
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| 		`exp(1.0)` is approximately `2.718281828459`.
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| 
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| 		- If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
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| 		- If `v` is `NEGATIVE_INFINITY`, the result is `0.0`.
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| 		- If `v` is `NaN`, the result is `NaN`.
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| 	**/
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| 	static function exp(v:Float):Float;
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| 
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| 	/**
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| 		Returns the natural logarithm of `v`.
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| 
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| 		This is the mathematical inverse operation of exp,
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| 		i.e. `log(exp(v)) == v` always holds.
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| 
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| 		- If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result is `NaN`.
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| 		- If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
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| 		- If `v` is `0.0`, the result is `NEGATIVE_INFINITY`.
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| 	**/
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| 	static function log(v:Float):Float;
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| 
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| 	/**
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| 		Returns a specified base `v` raised to the specified power `exp`.
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| 	**/
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| 	static function pow(v:Float, exp:Float):Float;
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| 
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| 	/**
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| 		Returns the square root of `v`.
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| 
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| 		- If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result is `NaN`.
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| 		- If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
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| 		- If `v` is `0.0`, the result is `0.0`.
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| 	**/
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| 	static function sqrt(v:Float):Float;
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| 
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| 	/**
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| 		Rounds `v` to the nearest integer value.
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| 
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| 		Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`.
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| 
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| 		If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
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| 		or `POSITIVE_INFINITY`, the result is unspecified.
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| 	**/
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| 	static function round(v:Float):Int;
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| 
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| 	/**
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| 		Returns the largest integer value that is not greater than `v`.
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| 
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| 		If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
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| 		or `POSITIVE_INFINITY`, the result is unspecified.
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| 	**/
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| 	static function floor(v:Float):Int;
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| 
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| 	/**
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| 		Returns the smallest integer value that is not less than `v`.
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| 
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| 		If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
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| 		or `POSITIVE_INFINITY`, the result is unspecified.
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| 	**/
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| 	static function ceil(v:Float):Int;
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| 
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| 	/**
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| 		Returns a pseudo-random number which is greater than or equal to `0.0`,
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| 		and less than `1.0`.
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| 	**/
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| 	static function random():Float;
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| 
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| 	#if (flash || cpp || eval)
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| 	/**
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| 		Returns the largest integer value that is not greater than `v`, as a `Float`.
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| 
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| 		If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
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| 		the result is unspecified.
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| 	**/
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| 	static function ffloor(v:Float):Float;
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| 
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| 	/**
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| 		Returns the smallest integer value that is not less than `v`, as a `Float`.
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| 
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| 		If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
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| 		the result is unspecified.
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| 	**/
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| 	static function fceil(v:Float):Float;
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| 
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| 	/**
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| 		Rounds `v` to the nearest integer value, as a Float.
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| 
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| 		Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`.
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| 
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| 		If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
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| 		the result is unspecified.
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| 	**/
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| 	static function fround(v:Float):Float;
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| 	#else
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| 	static inline function ffloor(v:Float):Float {
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| 		return floor(v);
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| 	}
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| 
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| 	static inline function fceil(v:Float):Float {
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| 		return ceil(v);
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| 	}
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| 
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| 	static inline function fround(v:Float):Float {
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| 		return round(v);
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| 	}
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| 	#end
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| 
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| 	/**
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| 		Tells if `f` is a finite number.
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| 
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| 		If `f` is `POSITIVE_INFINITY`, `NEGATIVE_INFINITY` or `NaN`, the result
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| 		is `false`, otherwise the result is `true`.
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| 	**/
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| 	static function isFinite(f:Float):Bool;
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| 
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| 	/**
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| 		Tells if `f` is not a valid number.
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| 
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| 		If `f` is `NaN`, the result is `true`, otherwise the result is `false`.
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| 		In particular, both `POSITIVE_INFINITY` and `NEGATIVE_INFINITY` are
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| 		not considered `NaN`.
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| 	**/
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| 	static function isNaN(f:Float):Bool;
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| 
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| 	#if !eval
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| 	private static function __init__():Void
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| 		untyped {
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| 			#if flash
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| 			NaN = __global__["Number"].NaN;
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| 			NEGATIVE_INFINITY = __global__["Number"].NEGATIVE_INFINITY;
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| 			POSITIVE_INFINITY = __global__["Number"].POSITIVE_INFINITY;
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| 			#else
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| 			// TODO: Abandoned code block? Js has its own _std/Math.hx
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| 			Math.__name__ = ["Math"];
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| 			Math.NaN = Number["NaN"];
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| 			Math.NEGATIVE_INFINITY = Number["NEGATIVE_INFINITY"];
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| 			Math.POSITIVE_INFINITY = Number["POSITIVE_INFINITY"];
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| 			#end
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| 			Math.isFinite = function(i) {
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| 				return #if flash __global__["isFinite"](i); #else false; #end
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| 			};
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| 			Math.isNaN = function(i) {
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| 				return #if flash __global__["isNaN"](i); #else false; #end
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| 			};
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| 		}
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| 	#end
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| }
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