2025-01-22 16:18:30 +01:00

182 lines
5.8 KiB
Python

import bpy
from bpy.props import *
class TLM_ObjectProperties(bpy.types.PropertyGroup):
addon_keys = bpy.context.preferences.addons.keys()
tlm_atlas_pointer : StringProperty(
name = "Atlas Group",
description = "",
default = "")
tlm_postatlas_pointer : StringProperty(
name = "Atlas Group",
description = "Atlas Lightmap Group",
default = "")
tlm_uvchannel_pointer : StringProperty(
name = "UV Channel",
description = "Select UV Channel to bake to",
default = "")
tlm_uvchannel_pointer : BoolProperty(
name="Enable Lightmapping",
description="TODO",
default=False)
tlm_mesh_lightmap_use : BoolProperty(
name="Enable Lightmapping",
description="TODO",
default=False)
tlm_material_ignore : BoolProperty(
name="Skip material",
description="Ignore material for lightmapped object",
default=False)
tlm_mesh_lightmap_resolution : EnumProperty(
items = [('32', '32', 'TODO'),
('64', '64', 'TODO'),
('128', '128', 'TODO'),
('256', '256', 'TODO'),
('512', '512', 'TODO'),
('1024', '1024', 'TODO'),
('2048', '2048', 'TODO'),
('4096', '4096', 'TODO'),
('8192', '8192', 'TODO')],
name = "Lightmap Resolution",
description="TODO",
default='256')
unwrap_modes = [('Lightmap', 'Lightmap', 'TODO'),
('SmartProject', 'Smart Project', 'TODO'),
('AtlasGroupA', 'Atlas Group (Prepack)', 'Attaches the object to a prepack Atlas group. Will overwrite UV map on build.'),
('Copy', 'Copy existing', 'Use the existing UV channel')]
tlm_postpack_object : BoolProperty( #CHECK INSTEAD OF ATLASGROUPB
name="Postpack object",
description="Postpack object into an AtlasGroup",
default=False)
if "blender_xatlas" in addon_keys:
unwrap_modes.append(('Xatlas', 'Xatlas', 'TODO'))
tlm_mesh_lightmap_unwrap_mode : EnumProperty(
items = unwrap_modes,
name = "Unwrap Mode",
description="TODO",
default='SmartProject')
tlm_mesh_unwrap_margin : FloatProperty(
name="Unwrap Margin",
default=0.1,
min=0.0,
max=1.0,
subtype='FACTOR')
tlm_mesh_filter_override : BoolProperty(
name="Override filtering",
description="Override the scene specific filtering",
default=False)
#FILTERING SETTINGS GROUP
tlm_mesh_filtering_engine : EnumProperty(
items = [('OpenCV', 'OpenCV', 'Make use of OpenCV based image filtering (Requires it to be installed first in the preferences panel)'),
('Numpy', 'Numpy', 'Make use of Numpy based image filtering (Integrated)')],
name = "Filtering library",
description="Select which filtering library to use.",
default='Numpy')
#Numpy Filtering options
tlm_mesh_numpy_filtering_mode : EnumProperty(
items = [('Blur', 'Blur', 'Basic blur filtering.')],
name = "Filter",
description="TODO",
default='Blur')
#OpenCV Filtering options
tlm_mesh_filtering_mode : EnumProperty(
items = [('Box', 'Box', 'Basic box blur'),
('Gaussian', 'Gaussian', 'Gaussian blurring'),
('Bilateral', 'Bilateral', 'Edge-aware filtering'),
('Median', 'Median', 'Median blur')],
name = "Filter",
description="TODO",
default='Median')
tlm_mesh_filtering_gaussian_strength : IntProperty(
name="Gaussian Strength",
default=3,
min=1,
max=50)
tlm_mesh_filtering_iterations : IntProperty(
name="Filter Iterations",
default=5,
min=1,
max=50)
tlm_mesh_filtering_box_strength : IntProperty(
name="Box Strength",
default=1,
min=1,
max=50)
tlm_mesh_filtering_bilateral_diameter : IntProperty(
name="Pixel diameter",
default=3,
min=1,
max=50)
tlm_mesh_filtering_bilateral_color_deviation : IntProperty(
name="Color deviation",
default=75,
min=1,
max=100)
tlm_mesh_filtering_bilateral_coordinate_deviation : IntProperty(
name="Color deviation",
default=75,
min=1,
max=100)
tlm_mesh_filtering_median_kernel : IntProperty(
name="Median kernel",
default=3,
min=1,
max=5)
tlm_use_default_channel : BoolProperty(
name="Use default UV channel",
description="Will either use or create the default UV Channel 'UVMap_Lightmap' upon build.",
default=True)
tlm_uv_channel : StringProperty(
name = "UV Channel",
description = "Use any custom UV Channel for the lightmap",
default = "UVMap")
tlm_use_uv_packer : BoolProperty(
name="Use UV Packer",
description="UV Packer will be utilized after initial UV mapping for optimized packing.",
default=False)
tlm_uv_packer_padding : FloatProperty(
name="Padding",
default=2.0,
min=0.0,
max=100.0,
subtype='FACTOR')
tlm_uv_packer_packing_engine : EnumProperty(
items = [('OP0', 'Efficient', 'Best compromise for speed and space usage.'),
('OP1', 'High Quality', 'Slowest, but maximum space usage.')],
name = "Packing Engine",
description="Which UV Packer engine to use.",
default='OP0')
#Padding
#Type
#Rescale
#Pre-rotate