LNXSDK/Kha/Sources/kha/math/Vector2.hx
2025-01-22 16:18:30 +01:00

72 lines
1.7 KiB
Haxe

package kha.math;
@:structInit
class Vector2 {
public inline function new(x: Float = 0, y: Float = 0): Void {
this.x = x;
this.y = y;
}
public var x: Float;
public var y: Float;
public var length(get, set): Float;
extern public inline function setFrom(v: Vector2): Void {
this.x = v.x;
this.y = v.y;
}
inline function get_length(): Float {
return Math.sqrt(x * x + y * y);
}
function set_length(length: Float): Float {
var currentLength = get_length();
if (currentLength == 0)
return 0;
var mul = length / currentLength;
x *= mul;
y *= mul;
return length;
}
extern public inline function add(vec: Vector2): Vector2 {
return new Vector2(x + vec.x, y + vec.y);
}
extern public inline function sub(vec: Vector2): Vector2 {
return new Vector2(x - vec.x, y - vec.y);
}
extern public inline function mult(value: Float): Vector2 {
return new Vector2(x * value, y * value);
}
extern public inline function div(value: Float): Vector2 {
return mult(1 / value);
}
extern public inline function dot(v: Vector2): Float {
return x * v.x + y * v.y;
}
@:deprecated("normalize() will be deprecated soon, use the immutable normalized() instead")
extern public inline function normalize(): Void {
#if haxe4 inline #end set_length(1);
}
extern public inline function normalized(): Vector2 {
var v = new Vector2(x, y);
#if haxe4 inline #end v.set_length(1);
return v;
}
extern public inline function angle(v: Vector2): Float {
return Math.atan2(x * v.y - y * v.x, x * v.x + y * v.y);
}
extern public inline function fast(): FastVector2 {
return new FastVector2(x, y);
}
}