13 lines
		
	
	
		
			220 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			220 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| uniform samplerVideo tex;
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| in vec2 texCoord;
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| in vec4 color;
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| out vec4 FragColor;
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| 
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| void main() {
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| 	vec4 texcolor = texture(tex, texCoord) * color;
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| 	texcolor.rgb *= color.a;
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| 	FragColor = texcolor;
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| }
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