24 lines
		
	
	
		
			340 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			340 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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namespace Kore {
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	class ComputeConstantLocationImpl {
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	public:
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		int location;
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	};
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	class ComputeTextureUnitImpl {
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	public:
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		int unit;
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	};
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	class ComputeShaderImpl {
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	public:
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		ComputeShaderImpl(void *source, int length);
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		virtual ~ComputeShaderImpl();
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		uint _id;
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		uint _programid;
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		char *_source;
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		int _length;
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	};
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}
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