909 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			909 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
 | 
						|
/***
 | 
						|
 * ---------------------------------
 | 
						|
 * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>
 | 
						|
 *
 | 
						|
 *  This file was ported from mpr.c file, part of libccd.
 | 
						|
 *  The Minkoski Portal Refinement implementation was ported 
 | 
						|
 *  to OpenCL by Erwin Coumans for the Bullet 3 Physics library.
 | 
						|
 *  The original MPR idea and implementation is by Gary Snethen
 | 
						|
 *  in XenoCollide, see http://github.com/erwincoumans/xenocollide
 | 
						|
 *
 | 
						|
 *  Distributed under the OSI-approved BSD License (the "License");
 | 
						|
 *  see <http://www.opensource.org/licenses/bsd-license.php>.
 | 
						|
 *  This software is distributed WITHOUT ANY WARRANTY; without even the
 | 
						|
 *  implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | 
						|
 *  See the License for more information.
 | 
						|
 */
 | 
						|
 | 
						|
///2014 Oct, Erwin Coumans, Use templates to avoid void* casts
 | 
						|
 | 
						|
#ifndef BT_MPR_PENETRATION_H
 | 
						|
#define BT_MPR_PENETRATION_H
 | 
						|
 | 
						|
#define BT_DEBUG_MPR1
 | 
						|
 | 
						|
#include "LinearMath/btTransform.h"
 | 
						|
#include "LinearMath/btAlignedObjectArray.h"
 | 
						|
 | 
						|
//#define MPR_AVERAGE_CONTACT_POSITIONS
 | 
						|
 | 
						|
 | 
						|
struct btMprCollisionDescription
 | 
						|
{
 | 
						|
    btVector3	m_firstDir;
 | 
						|
    int			m_maxGjkIterations;
 | 
						|
    btScalar	m_maximumDistanceSquared;
 | 
						|
    btScalar	m_gjkRelError2;
 | 
						|
   
 | 
						|
    btMprCollisionDescription()
 | 
						|
    :	m_firstDir(0,1,0),
 | 
						|
        m_maxGjkIterations(1000),
 | 
						|
        m_maximumDistanceSquared(1e30f),
 | 
						|
        m_gjkRelError2(1.0e-6)
 | 
						|
    {
 | 
						|
    }
 | 
						|
    virtual ~btMprCollisionDescription()
 | 
						|
    {
 | 
						|
    }
 | 
						|
};
 | 
						|
 | 
						|
struct btMprDistanceInfo
 | 
						|
{
 | 
						|
    btVector3	m_pointOnA;
 | 
						|
    btVector3	m_pointOnB;
 | 
						|
    btVector3	m_normalBtoA;
 | 
						|
    btScalar	m_distance;
 | 
						|
};
 | 
						|
 | 
						|
#ifdef __cplusplus
 | 
						|
#define BT_MPR_SQRT sqrtf
 | 
						|
#else
 | 
						|
#define BT_MPR_SQRT sqrt
 | 
						|
#endif
 | 
						|
#define BT_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))
 | 
						|
#define BT_MPR_FABS fabs
 | 
						|
 | 
						|
#define BT_MPR_TOLERANCE 1E-6f
 | 
						|
#define BT_MPR_MAX_ITERATIONS 1000
 | 
						|
 | 
						|
struct _btMprSupport_t 
 | 
						|
{
 | 
						|
    btVector3 v;  //!< Support point in minkowski sum
 | 
						|
    btVector3 v1; //!< Support point in obj1
 | 
						|
    btVector3 v2; //!< Support point in obj2
 | 
						|
};
 | 
						|
typedef struct _btMprSupport_t btMprSupport_t;
 | 
						|
 | 
						|
struct _btMprSimplex_t 
 | 
						|
{
 | 
						|
    btMprSupport_t ps[4];
 | 
						|
    int last; //!< index of last added point
 | 
						|
};
 | 
						|
typedef struct _btMprSimplex_t btMprSimplex_t;
 | 
						|
 | 
						|
inline btMprSupport_t* btMprSimplexPointW(btMprSimplex_t *s, int idx)
 | 
						|
{
 | 
						|
    return &s->ps[idx];
 | 
						|
}
 | 
						|
 | 
						|
inline void btMprSimplexSetSize(btMprSimplex_t *s, int size)
 | 
						|
{
 | 
						|
    s->last = size - 1;
 | 
						|
}
 | 
						|
 | 
						|
#ifdef DEBUG_MPR
 | 
						|
inline void btPrintPortalVertex(_btMprSimplex_t* portal, int index)
 | 
						|
{
 | 
						|
    printf("portal[%d].v = %f,%f,%f, v1=%f,%f,%f, v2=%f,%f,%f\n", index, portal->ps[index].v.x(),portal->ps[index].v.y(),portal->ps[index].v.z(),
 | 
						|
           portal->ps[index].v1.x(),portal->ps[index].v1.y(),portal->ps[index].v1.z(),
 | 
						|
           portal->ps[index].v2.x(),portal->ps[index].v2.y(),portal->ps[index].v2.z());
 | 
						|
}
 | 
						|
#endif //DEBUG_MPR
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
inline int btMprSimplexSize(const btMprSimplex_t *s)
 | 
						|
{
 | 
						|
    return s->last + 1;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
inline const btMprSupport_t* btMprSimplexPoint(const btMprSimplex_t* s, int idx)
 | 
						|
{
 | 
						|
    // here is no check on boundaries
 | 
						|
    return &s->ps[idx];
 | 
						|
}
 | 
						|
 | 
						|
inline void btMprSupportCopy(btMprSupport_t *d, const btMprSupport_t *s)
 | 
						|
{
 | 
						|
    *d = *s;
 | 
						|
}
 | 
						|
 | 
						|
inline void btMprSimplexSet(btMprSimplex_t *s, size_t pos, const btMprSupport_t *a)
 | 
						|
{
 | 
						|
    btMprSupportCopy(s->ps + pos, a);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
inline void btMprSimplexSwap(btMprSimplex_t *s, size_t pos1, size_t pos2)
 | 
						|
{
 | 
						|
    btMprSupport_t supp;
 | 
						|
 | 
						|
    btMprSupportCopy(&supp, &s->ps[pos1]);
 | 
						|
    btMprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
 | 
						|
    btMprSupportCopy(&s->ps[pos2], &supp);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
inline int btMprIsZero(float val)
 | 
						|
{
 | 
						|
    return BT_MPR_FABS(val) < FLT_EPSILON;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
inline int btMprEq(float _a, float _b)
 | 
						|
{
 | 
						|
    float ab;
 | 
						|
    float a, b;
 | 
						|
 | 
						|
    ab = BT_MPR_FABS(_a - _b);
 | 
						|
    if (BT_MPR_FABS(ab) < FLT_EPSILON)
 | 
						|
        return 1;
 | 
						|
 | 
						|
    a = BT_MPR_FABS(_a);
 | 
						|
    b = BT_MPR_FABS(_b);
 | 
						|
    if (b > a){
 | 
						|
        return ab < FLT_EPSILON * b;
 | 
						|
    }else{
 | 
						|
        return ab < FLT_EPSILON * a;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
inline int btMprVec3Eq(const btVector3* a, const btVector3 *b)
 | 
						|
{
 | 
						|
    return btMprEq((*a).x(), (*b).x())
 | 
						|
            && btMprEq((*a).y(), (*b).y())
 | 
						|
            && btMprEq((*a).z(), (*b).z());
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
template <typename btConvexTemplate>
 | 
						|
inline void btFindOrigin(const btConvexTemplate& a, const btConvexTemplate& b, const btMprCollisionDescription& colDesc,btMprSupport_t *center)
 | 
						|
{
 | 
						|
 | 
						|
	center->v1 = a.getObjectCenterInWorld();
 | 
						|
    center->v2 = b.getObjectCenterInWorld();
 | 
						|
    center->v = center->v1 - center->v2;
 | 
						|
}
 | 
						|
 | 
						|
inline void btMprVec3Set(btVector3 *v, float x, float y, float z)
 | 
						|
{
 | 
						|
	v->setValue(x,y,z);
 | 
						|
}
 | 
						|
 | 
						|
inline void btMprVec3Add(btVector3 *v, const btVector3 *w)
 | 
						|
{
 | 
						|
	*v += *w;
 | 
						|
}
 | 
						|
 | 
						|
inline void btMprVec3Copy(btVector3 *v, const btVector3 *w)
 | 
						|
{
 | 
						|
    *v = *w;
 | 
						|
}
 | 
						|
 | 
						|
inline void btMprVec3Scale(btVector3 *d, float k)
 | 
						|
{
 | 
						|
    *d *= k;
 | 
						|
}
 | 
						|
 | 
						|
inline float btMprVec3Dot(const btVector3 *a, const btVector3 *b)
 | 
						|
{
 | 
						|
    float dot;
 | 
						|
 | 
						|
	dot = btDot(*a,*b);
 | 
						|
    return dot;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
inline float btMprVec3Len2(const btVector3 *v)
 | 
						|
{
 | 
						|
    return btMprVec3Dot(v, v);
 | 
						|
}
 | 
						|
 | 
						|
inline void btMprVec3Normalize(btVector3 *d)
 | 
						|
{
 | 
						|
    float k = 1.f / BT_MPR_SQRT(btMprVec3Len2(d));
 | 
						|
    btMprVec3Scale(d, k);
 | 
						|
}
 | 
						|
 | 
						|
inline void btMprVec3Cross(btVector3 *d, const btVector3 *a, const btVector3 *b)
 | 
						|
{
 | 
						|
	*d = btCross(*a,*b);
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
inline void btMprVec3Sub2(btVector3 *d, const btVector3 *v, const btVector3 *w)
 | 
						|
{
 | 
						|
	*d = *v - *w;
 | 
						|
}
 | 
						|
 | 
						|
inline void btPortalDir(const btMprSimplex_t *portal, btVector3 *dir)
 | 
						|
{
 | 
						|
    btVector3 v2v1, v3v1;
 | 
						|
 | 
						|
    btMprVec3Sub2(&v2v1, &btMprSimplexPoint(portal, 2)->v,
 | 
						|
                       &btMprSimplexPoint(portal, 1)->v);
 | 
						|
    btMprVec3Sub2(&v3v1, &btMprSimplexPoint(portal, 3)->v,
 | 
						|
                       &btMprSimplexPoint(portal, 1)->v);
 | 
						|
    btMprVec3Cross(dir, &v2v1, &v3v1);
 | 
						|
    btMprVec3Normalize(dir);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
inline int portalEncapsulesOrigin(const btMprSimplex_t *portal,
 | 
						|
                                       const btVector3 *dir)
 | 
						|
{
 | 
						|
    float dot;
 | 
						|
    dot = btMprVec3Dot(dir, &btMprSimplexPoint(portal, 1)->v);
 | 
						|
    return btMprIsZero(dot) || dot > 0.f;
 | 
						|
}
 | 
						|
 | 
						|
inline int portalReachTolerance(const btMprSimplex_t *portal,
 | 
						|
                                     const btMprSupport_t *v4,
 | 
						|
                                     const btVector3 *dir)
 | 
						|
{
 | 
						|
    float dv1, dv2, dv3, dv4;
 | 
						|
    float dot1, dot2, dot3;
 | 
						|
 | 
						|
    // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
 | 
						|
 | 
						|
    dv1 = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, dir);
 | 
						|
    dv2 = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, dir);
 | 
						|
    dv3 = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, dir);
 | 
						|
    dv4 = btMprVec3Dot(&v4->v, dir);
 | 
						|
 | 
						|
    dot1 = dv4 - dv1;
 | 
						|
    dot2 = dv4 - dv2;
 | 
						|
    dot3 = dv4 - dv3;
 | 
						|
 | 
						|
    dot1 = BT_MPR_FMIN(dot1, dot2);
 | 
						|
    dot1 = BT_MPR_FMIN(dot1, dot3);
 | 
						|
 | 
						|
    return btMprEq(dot1, BT_MPR_TOLERANCE) || dot1 < BT_MPR_TOLERANCE;
 | 
						|
}
 | 
						|
 | 
						|
inline int portalCanEncapsuleOrigin(const btMprSimplex_t *portal,
 | 
						|
                                         const btMprSupport_t *v4,
 | 
						|
                                         const btVector3 *dir)
 | 
						|
{
 | 
						|
    float dot;
 | 
						|
    dot = btMprVec3Dot(&v4->v, dir);
 | 
						|
    return btMprIsZero(dot) || dot > 0.f;
 | 
						|
}
 | 
						|
 | 
						|
inline void btExpandPortal(btMprSimplex_t *portal,
 | 
						|
                              const btMprSupport_t *v4)
 | 
						|
{
 | 
						|
    float dot;
 | 
						|
    btVector3 v4v0;
 | 
						|
 | 
						|
    btMprVec3Cross(&v4v0, &v4->v, &btMprSimplexPoint(portal, 0)->v);
 | 
						|
    dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &v4v0);
 | 
						|
    if (dot > 0.f){
 | 
						|
        dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &v4v0);
 | 
						|
        if (dot > 0.f){
 | 
						|
            btMprSimplexSet(portal, 1, v4);
 | 
						|
        }else{
 | 
						|
            btMprSimplexSet(portal, 3, v4);
 | 
						|
        }
 | 
						|
    }else{
 | 
						|
        dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &v4v0);
 | 
						|
        if (dot > 0.f){
 | 
						|
            btMprSimplexSet(portal, 2, v4);
 | 
						|
        }else{
 | 
						|
            btMprSimplexSet(portal, 1, v4);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
template <typename btConvexTemplate>
 | 
						|
inline void btMprSupport(const btConvexTemplate& a, const btConvexTemplate& b,
 | 
						|
                         const btMprCollisionDescription& colDesc,
 | 
						|
													const btVector3& dir, btMprSupport_t *supp)
 | 
						|
{
 | 
						|
	btVector3 seperatingAxisInA = dir* a.getWorldTransform().getBasis();
 | 
						|
	btVector3 seperatingAxisInB = -dir* b.getWorldTransform().getBasis();
 | 
						|
 | 
						|
	btVector3 pInA = a.getLocalSupportWithMargin(seperatingAxisInA);
 | 
						|
	btVector3 qInB = b.getLocalSupportWithMargin(seperatingAxisInB);
 | 
						|
 | 
						|
	supp->v1 = a.getWorldTransform()(pInA);
 | 
						|
	supp->v2 = b.getWorldTransform()(qInB);
 | 
						|
	supp->v = supp->v1 - supp->v2;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
template <typename btConvexTemplate>
 | 
						|
static int btDiscoverPortal(const btConvexTemplate& a, const btConvexTemplate& b,
 | 
						|
                            const btMprCollisionDescription& colDesc,
 | 
						|
													btMprSimplex_t *portal)
 | 
						|
{
 | 
						|
    btVector3 dir, va, vb;
 | 
						|
    float dot;
 | 
						|
    int cont;
 | 
						|
	
 | 
						|
	
 | 
						|
 | 
						|
    // vertex 0 is center of portal
 | 
						|
    btFindOrigin(a,b,colDesc, btMprSimplexPointW(portal, 0));
 | 
						|
   
 | 
						|
    
 | 
						|
    // vertex 0 is center of portal
 | 
						|
    btMprSimplexSetSize(portal, 1);
 | 
						|
    
 | 
						|
 | 
						|
 | 
						|
	btVector3 zero = btVector3(0,0,0);
 | 
						|
	btVector3* org = &zero;
 | 
						|
 | 
						|
    if (btMprVec3Eq(&btMprSimplexPoint(portal, 0)->v, org)){
 | 
						|
        // Portal's center lies on origin (0,0,0) => we know that objects
 | 
						|
        // intersect but we would need to know penetration info.
 | 
						|
        // So move center little bit...
 | 
						|
        btMprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
 | 
						|
        btMprVec3Add(&btMprSimplexPointW(portal, 0)->v, &va);
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
    // vertex 1 = support in direction of origin
 | 
						|
    btMprVec3Copy(&dir, &btMprSimplexPoint(portal, 0)->v);
 | 
						|
    btMprVec3Scale(&dir, -1.f);
 | 
						|
    btMprVec3Normalize(&dir);
 | 
						|
 | 
						|
 | 
						|
    btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 1));
 | 
						|
 
 | 
						|
    btMprSimplexSetSize(portal, 2);
 | 
						|
 | 
						|
    // test if origin isn't outside of v1
 | 
						|
    dot = btMprVec3Dot(&btMprSimplexPoint(portal, 1)->v, &dir);
 | 
						|
	
 | 
						|
 | 
						|
    if (btMprIsZero(dot) || dot < 0.f)
 | 
						|
        return -1;
 | 
						|
 | 
						|
 | 
						|
    // vertex 2
 | 
						|
    btMprVec3Cross(&dir, &btMprSimplexPoint(portal, 0)->v,
 | 
						|
                       &btMprSimplexPoint(portal, 1)->v);
 | 
						|
    if (btMprIsZero(btMprVec3Len2(&dir))){
 | 
						|
        if (btMprVec3Eq(&btMprSimplexPoint(portal, 1)->v, org)){
 | 
						|
            // origin lies on v1
 | 
						|
            return 1;
 | 
						|
        }else{
 | 
						|
            // origin lies on v0-v1 segment
 | 
						|
            return 2;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    btMprVec3Normalize(&dir);
 | 
						|
    btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 2));
 | 
						|
    
 | 
						|
    
 | 
						|
    
 | 
						|
    dot = btMprVec3Dot(&btMprSimplexPoint(portal, 2)->v, &dir);
 | 
						|
    if (btMprIsZero(dot) || dot < 0.f)
 | 
						|
        return -1;
 | 
						|
 | 
						|
    btMprSimplexSetSize(portal, 3);
 | 
						|
 | 
						|
    // vertex 3 direction
 | 
						|
    btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
 | 
						|
                     &btMprSimplexPoint(portal, 0)->v);
 | 
						|
    btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
 | 
						|
                     &btMprSimplexPoint(portal, 0)->v);
 | 
						|
    btMprVec3Cross(&dir, &va, &vb);
 | 
						|
    btMprVec3Normalize(&dir);
 | 
						|
 | 
						|
    // it is better to form portal faces to be oriented "outside" origin
 | 
						|
    dot = btMprVec3Dot(&dir, &btMprSimplexPoint(portal, 0)->v);
 | 
						|
    if (dot > 0.f){
 | 
						|
        btMprSimplexSwap(portal, 1, 2);
 | 
						|
        btMprVec3Scale(&dir, -1.f);
 | 
						|
    }
 | 
						|
 | 
						|
    while (btMprSimplexSize(portal) < 4){
 | 
						|
		 btMprSupport(a,b,colDesc, dir, btMprSimplexPointW(portal, 3));
 | 
						|
        
 | 
						|
        dot = btMprVec3Dot(&btMprSimplexPoint(portal, 3)->v, &dir);
 | 
						|
        if (btMprIsZero(dot) || dot < 0.f)
 | 
						|
            return -1;
 | 
						|
 | 
						|
        cont = 0;
 | 
						|
 | 
						|
        // test if origin is outside (v1, v0, v3) - set v2 as v3 and
 | 
						|
        // continue
 | 
						|
        btMprVec3Cross(&va, &btMprSimplexPoint(portal, 1)->v,
 | 
						|
                          &btMprSimplexPoint(portal, 3)->v);
 | 
						|
        dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
 | 
						|
        if (dot < 0.f && !btMprIsZero(dot)){
 | 
						|
            btMprSimplexSet(portal, 2, btMprSimplexPoint(portal, 3));
 | 
						|
            cont = 1;
 | 
						|
        }
 | 
						|
 | 
						|
        if (!cont){
 | 
						|
            // test if origin is outside (v3, v0, v2) - set v1 as v3 and
 | 
						|
            // continue
 | 
						|
            btMprVec3Cross(&va, &btMprSimplexPoint(portal, 3)->v,
 | 
						|
                              &btMprSimplexPoint(portal, 2)->v);
 | 
						|
            dot = btMprVec3Dot(&va, &btMprSimplexPoint(portal, 0)->v);
 | 
						|
            if (dot < 0.f && !btMprIsZero(dot)){
 | 
						|
                btMprSimplexSet(portal, 1, btMprSimplexPoint(portal, 3));
 | 
						|
                cont = 1;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        if (cont){
 | 
						|
            btMprVec3Sub2(&va, &btMprSimplexPoint(portal, 1)->v,
 | 
						|
                             &btMprSimplexPoint(portal, 0)->v);
 | 
						|
            btMprVec3Sub2(&vb, &btMprSimplexPoint(portal, 2)->v,
 | 
						|
                             &btMprSimplexPoint(portal, 0)->v);
 | 
						|
            btMprVec3Cross(&dir, &va, &vb);
 | 
						|
            btMprVec3Normalize(&dir);
 | 
						|
        }else{
 | 
						|
            btMprSimplexSetSize(portal, 4);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
template <typename btConvexTemplate>
 | 
						|
static int btRefinePortal(const btConvexTemplate& a, const btConvexTemplate& b,const btMprCollisionDescription& colDesc,
 | 
						|
							btMprSimplex_t *portal)
 | 
						|
{
 | 
						|
    btVector3 dir;
 | 
						|
    btMprSupport_t v4;
 | 
						|
 | 
						|
	for (int i=0;i<BT_MPR_MAX_ITERATIONS;i++)
 | 
						|
    //while (1)
 | 
						|
	{
 | 
						|
        // compute direction outside the portal (from v0 throught v1,v2,v3
 | 
						|
        // face)
 | 
						|
        btPortalDir(portal, &dir);
 | 
						|
 | 
						|
        // test if origin is inside the portal
 | 
						|
        if (portalEncapsulesOrigin(portal, &dir))
 | 
						|
            return 0;
 | 
						|
 | 
						|
        // get next support point
 | 
						|
        
 | 
						|
		 btMprSupport(a,b,colDesc, dir, &v4);
 | 
						|
 | 
						|
 | 
						|
        // test if v4 can expand portal to contain origin and if portal
 | 
						|
        // expanding doesn't reach given tolerance
 | 
						|
        if (!portalCanEncapsuleOrigin(portal, &v4, &dir)
 | 
						|
                || portalReachTolerance(portal, &v4, &dir))
 | 
						|
		{
 | 
						|
            return -1;
 | 
						|
        }
 | 
						|
 | 
						|
        // v1-v2-v3 triangle must be rearranged to face outside Minkowski
 | 
						|
        // difference (direction from v0).
 | 
						|
        btExpandPortal(portal, &v4);
 | 
						|
    }
 | 
						|
 | 
						|
    return -1;
 | 
						|
}
 | 
						|
 | 
						|
static void btFindPos(const btMprSimplex_t *portal, btVector3 *pos)
 | 
						|
{
 | 
						|
 | 
						|
	btVector3 zero = btVector3(0,0,0);
 | 
						|
	btVector3* origin = &zero;
 | 
						|
 | 
						|
    btVector3 dir;
 | 
						|
    size_t i;
 | 
						|
    float b[4], sum, inv;
 | 
						|
    btVector3 vec, p1, p2;
 | 
						|
 | 
						|
    btPortalDir(portal, &dir);
 | 
						|
 | 
						|
    // use barycentric coordinates of tetrahedron to find origin
 | 
						|
    btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
 | 
						|
                       &btMprSimplexPoint(portal, 2)->v);
 | 
						|
    b[0] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
 | 
						|
 | 
						|
    btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
 | 
						|
                       &btMprSimplexPoint(portal, 2)->v);
 | 
						|
    b[1] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
 | 
						|
 | 
						|
    btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 0)->v,
 | 
						|
                       &btMprSimplexPoint(portal, 1)->v);
 | 
						|
    b[2] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 3)->v);
 | 
						|
 | 
						|
    btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
 | 
						|
                       &btMprSimplexPoint(portal, 1)->v);
 | 
						|
    b[3] = btMprVec3Dot(&vec, &btMprSimplexPoint(portal, 0)->v);
 | 
						|
 | 
						|
	sum = b[0] + b[1] + b[2] + b[3];
 | 
						|
 | 
						|
    if (btMprIsZero(sum) || sum < 0.f){
 | 
						|
		b[0] = 0.f;
 | 
						|
 | 
						|
        btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 2)->v,
 | 
						|
                           &btMprSimplexPoint(portal, 3)->v);
 | 
						|
        b[1] = btMprVec3Dot(&vec, &dir);
 | 
						|
        btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 3)->v,
 | 
						|
                           &btMprSimplexPoint(portal, 1)->v);
 | 
						|
        b[2] = btMprVec3Dot(&vec, &dir);
 | 
						|
        btMprVec3Cross(&vec, &btMprSimplexPoint(portal, 1)->v,
 | 
						|
                           &btMprSimplexPoint(portal, 2)->v);
 | 
						|
        b[3] = btMprVec3Dot(&vec, &dir);
 | 
						|
 | 
						|
		sum = b[1] + b[2] + b[3];
 | 
						|
	}
 | 
						|
 | 
						|
	inv = 1.f / sum;
 | 
						|
 | 
						|
    btMprVec3Copy(&p1, origin);
 | 
						|
    btMprVec3Copy(&p2, origin);
 | 
						|
    for (i = 0; i < 4; i++){
 | 
						|
        btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v1);
 | 
						|
        btMprVec3Scale(&vec, b[i]);
 | 
						|
        btMprVec3Add(&p1, &vec);
 | 
						|
 | 
						|
        btMprVec3Copy(&vec, &btMprSimplexPoint(portal, i)->v2);
 | 
						|
        btMprVec3Scale(&vec, b[i]);
 | 
						|
        btMprVec3Add(&p2, &vec);
 | 
						|
    }
 | 
						|
    btMprVec3Scale(&p1, inv);
 | 
						|
    btMprVec3Scale(&p2, inv);
 | 
						|
#ifdef MPR_AVERAGE_CONTACT_POSITIONS
 | 
						|
    btMprVec3Copy(pos, &p1);
 | 
						|
    btMprVec3Add(pos, &p2);
 | 
						|
    btMprVec3Scale(pos, 0.5);
 | 
						|
#else
 | 
						|
    btMprVec3Copy(pos, &p2);
 | 
						|
#endif//MPR_AVERAGE_CONTACT_POSITIONS
 | 
						|
}
 | 
						|
 | 
						|
inline float btMprVec3Dist2(const btVector3 *a, const btVector3 *b)
 | 
						|
{
 | 
						|
    btVector3 ab;
 | 
						|
    btMprVec3Sub2(&ab, a, b);
 | 
						|
    return btMprVec3Len2(&ab);
 | 
						|
}
 | 
						|
 | 
						|
inline float _btMprVec3PointSegmentDist2(const btVector3 *P,
 | 
						|
                                                  const btVector3 *x0,
 | 
						|
                                                  const btVector3 *b,
 | 
						|
                                                  btVector3 *witness)
 | 
						|
{
 | 
						|
    // The computation comes from solving equation of segment:
 | 
						|
    //      S(t) = x0 + t.d
 | 
						|
    //          where - x0 is initial point of segment
 | 
						|
    //                - d is direction of segment from x0 (|d| > 0)
 | 
						|
    //                - t belongs to <0, 1> interval
 | 
						|
    // 
 | 
						|
    // Than, distance from a segment to some point P can be expressed:
 | 
						|
    //      D(t) = |x0 + t.d - P|^2
 | 
						|
    //          which is distance from any point on segment. Minimization
 | 
						|
    //          of this function brings distance from P to segment.
 | 
						|
    // Minimization of D(t) leads to simple quadratic equation that's
 | 
						|
    // solving is straightforward.
 | 
						|
    //
 | 
						|
    // Bonus of this method is witness point for free.
 | 
						|
 | 
						|
    float dist, t;
 | 
						|
    btVector3 d, a;
 | 
						|
 | 
						|
    // direction of segment
 | 
						|
    btMprVec3Sub2(&d, b, x0);
 | 
						|
 | 
						|
    // precompute vector from P to x0
 | 
						|
    btMprVec3Sub2(&a, x0, P);
 | 
						|
 | 
						|
    t  = -1.f * btMprVec3Dot(&a, &d);
 | 
						|
    t /= btMprVec3Len2(&d);
 | 
						|
 | 
						|
    if (t < 0.f || btMprIsZero(t)){
 | 
						|
        dist = btMprVec3Dist2(x0, P);
 | 
						|
        if (witness)
 | 
						|
            btMprVec3Copy(witness, x0);
 | 
						|
    }else if (t > 1.f || btMprEq(t, 1.f)){
 | 
						|
        dist = btMprVec3Dist2(b, P);
 | 
						|
        if (witness)
 | 
						|
            btMprVec3Copy(witness, b);
 | 
						|
    }else{
 | 
						|
        if (witness){
 | 
						|
            btMprVec3Copy(witness, &d);
 | 
						|
            btMprVec3Scale(witness, t);
 | 
						|
            btMprVec3Add(witness, x0);
 | 
						|
            dist = btMprVec3Dist2(witness, P);
 | 
						|
        }else{
 | 
						|
            // recycling variables
 | 
						|
            btMprVec3Scale(&d, t);
 | 
						|
            btMprVec3Add(&d, &a);
 | 
						|
            dist = btMprVec3Len2(&d);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return dist;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
inline float btMprVec3PointTriDist2(const btVector3 *P,
 | 
						|
                                const btVector3 *x0, const btVector3 *B,
 | 
						|
                                const btVector3 *C,
 | 
						|
                                btVector3 *witness)
 | 
						|
{
 | 
						|
    // Computation comes from analytic expression for triangle (x0, B, C)
 | 
						|
    //      T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
 | 
						|
    // Then equation for distance is:
 | 
						|
    //      D(s, t) = | T(s, t) - P |^2
 | 
						|
    // This leads to minimization of quadratic function of two variables.
 | 
						|
    // The solution from is taken only if s is between 0 and 1, t is
 | 
						|
    // between 0 and 1 and t + s < 1, otherwise distance from segment is
 | 
						|
    // computed.
 | 
						|
 | 
						|
    btVector3 d1, d2, a;
 | 
						|
    float u, v, w, p, q, r;
 | 
						|
    float s, t, dist, dist2;
 | 
						|
    btVector3 witness2;
 | 
						|
 | 
						|
    btMprVec3Sub2(&d1, B, x0);
 | 
						|
    btMprVec3Sub2(&d2, C, x0);
 | 
						|
    btMprVec3Sub2(&a, x0, P);
 | 
						|
 | 
						|
    u = btMprVec3Dot(&a, &a);
 | 
						|
    v = btMprVec3Dot(&d1, &d1);
 | 
						|
    w = btMprVec3Dot(&d2, &d2);
 | 
						|
    p = btMprVec3Dot(&a, &d1);
 | 
						|
    q = btMprVec3Dot(&a, &d2);
 | 
						|
    r = btMprVec3Dot(&d1, &d2);
 | 
						|
 | 
						|
	btScalar div = (w * v - r * r);
 | 
						|
	if (btMprIsZero(div))
 | 
						|
	{
 | 
						|
		s=-1;
 | 
						|
	} else
 | 
						|
	{
 | 
						|
		s = (q * r - w * p) / div;
 | 
						|
		t = (-s * r - q) / w;
 | 
						|
	}
 | 
						|
 | 
						|
    if ((btMprIsZero(s) || s > 0.f)
 | 
						|
            && (btMprEq(s, 1.f) || s < 1.f)
 | 
						|
            && (btMprIsZero(t) || t > 0.f)
 | 
						|
            && (btMprEq(t, 1.f) || t < 1.f)
 | 
						|
            && (btMprEq(t + s, 1.f) || t + s < 1.f)){
 | 
						|
 | 
						|
        if (witness){
 | 
						|
            btMprVec3Scale(&d1, s);
 | 
						|
            btMprVec3Scale(&d2, t);
 | 
						|
            btMprVec3Copy(witness, x0);
 | 
						|
            btMprVec3Add(witness, &d1);
 | 
						|
            btMprVec3Add(witness, &d2);
 | 
						|
 | 
						|
            dist = btMprVec3Dist2(witness, P);
 | 
						|
        }else{
 | 
						|
            dist  = s * s * v;
 | 
						|
            dist += t * t * w;
 | 
						|
            dist += 2.f * s * t * r;
 | 
						|
            dist += 2.f * s * p;
 | 
						|
            dist += 2.f * t * q;
 | 
						|
            dist += u;
 | 
						|
        }
 | 
						|
    }else{
 | 
						|
        dist = _btMprVec3PointSegmentDist2(P, x0, B, witness);
 | 
						|
 | 
						|
        dist2 = _btMprVec3PointSegmentDist2(P, x0, C, &witness2);
 | 
						|
        if (dist2 < dist){
 | 
						|
            dist = dist2;
 | 
						|
            if (witness)
 | 
						|
                btMprVec3Copy(witness, &witness2);
 | 
						|
        }
 | 
						|
 | 
						|
        dist2 = _btMprVec3PointSegmentDist2(P, B, C, &witness2);
 | 
						|
        if (dist2 < dist){
 | 
						|
            dist = dist2;
 | 
						|
            if (witness)
 | 
						|
                btMprVec3Copy(witness, &witness2);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return dist;
 | 
						|
}
 | 
						|
 | 
						|
template <typename btConvexTemplate>
 | 
						|
static void btFindPenetr(const btConvexTemplate& a, const btConvexTemplate& b,
 | 
						|
                         const btMprCollisionDescription& colDesc,
 | 
						|
                         btMprSimplex_t *portal,
 | 
						|
                         float *depth, btVector3 *pdir, btVector3 *pos)
 | 
						|
{
 | 
						|
    btVector3 dir;
 | 
						|
    btMprSupport_t v4;
 | 
						|
    unsigned long iterations;
 | 
						|
 | 
						|
	btVector3 zero = btVector3(0,0,0);
 | 
						|
	btVector3* origin = &zero;
 | 
						|
 | 
						|
 | 
						|
    iterations = 1UL;
 | 
						|
	for (int i=0;i<BT_MPR_MAX_ITERATIONS;i++)
 | 
						|
    //while (1)
 | 
						|
	{
 | 
						|
        // compute portal direction and obtain next support point
 | 
						|
        btPortalDir(portal, &dir);
 | 
						|
        
 | 
						|
		 btMprSupport(a,b,colDesc, dir, &v4);
 | 
						|
 | 
						|
 | 
						|
        // reached tolerance -> find penetration info
 | 
						|
        if (portalReachTolerance(portal, &v4, &dir)
 | 
						|
                || iterations ==BT_MPR_MAX_ITERATIONS)
 | 
						|
		{
 | 
						|
            *depth = btMprVec3PointTriDist2(origin,&btMprSimplexPoint(portal, 1)->v,&btMprSimplexPoint(portal, 2)->v,&btMprSimplexPoint(portal, 3)->v,pdir);
 | 
						|
            *depth = BT_MPR_SQRT(*depth);
 | 
						|
			
 | 
						|
			if (btMprIsZero((*pdir).x()) && btMprIsZero((*pdir).y()) && btMprIsZero((*pdir).z()))
 | 
						|
			{
 | 
						|
				
 | 
						|
				*pdir = dir;
 | 
						|
			} 
 | 
						|
			btMprVec3Normalize(pdir);
 | 
						|
			
 | 
						|
            // barycentric coordinates:
 | 
						|
            btFindPos(portal, pos);
 | 
						|
 | 
						|
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        btExpandPortal(portal, &v4);
 | 
						|
 | 
						|
        iterations++;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void btFindPenetrTouch(btMprSimplex_t *portal,float *depth, btVector3 *dir, btVector3 *pos)
 | 
						|
{
 | 
						|
    // Touching contact on portal's v1 - so depth is zero and direction
 | 
						|
    // is unimportant and pos can be guessed
 | 
						|
    *depth = 0.f;
 | 
						|
    btVector3 zero = btVector3(0,0,0);
 | 
						|
	btVector3* origin = &zero;
 | 
						|
 | 
						|
 | 
						|
	btMprVec3Copy(dir, origin);
 | 
						|
#ifdef MPR_AVERAGE_CONTACT_POSITIONS
 | 
						|
    btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
 | 
						|
    btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
 | 
						|
    btMprVec3Scale(pos, 0.5);
 | 
						|
#else
 | 
						|
     btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
static void btFindPenetrSegment(btMprSimplex_t *portal,
 | 
						|
                              float *depth, btVector3 *dir, btVector3 *pos)
 | 
						|
{
 | 
						|
    
 | 
						|
    // Origin lies on v0-v1 segment.
 | 
						|
    // Depth is distance to v1, direction also and position must be
 | 
						|
    // computed
 | 
						|
#ifdef MPR_AVERAGE_CONTACT_POSITIONS
 | 
						|
    btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v1);
 | 
						|
    btMprVec3Add(pos, &btMprSimplexPoint(portal, 1)->v2);
 | 
						|
    btMprVec3Scale(pos, 0.5f);
 | 
						|
#else
 | 
						|
     btMprVec3Copy(pos, &btMprSimplexPoint(portal, 1)->v2);
 | 
						|
#endif//MPR_AVERAGE_CONTACT_POSITIONS
 | 
						|
 | 
						|
    btMprVec3Copy(dir, &btMprSimplexPoint(portal, 1)->v);
 | 
						|
    *depth = BT_MPR_SQRT(btMprVec3Len2(dir));
 | 
						|
    btMprVec3Normalize(dir);
 | 
						|
 | 
						|
    
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
template <typename btConvexTemplate>
 | 
						|
inline int btMprPenetration( const btConvexTemplate& a, const btConvexTemplate& b,
 | 
						|
                            const btMprCollisionDescription& colDesc,
 | 
						|
					float *depthOut, btVector3* dirOut, btVector3* posOut)
 | 
						|
{
 | 
						|
	
 | 
						|
	 btMprSimplex_t portal;
 | 
						|
 | 
						|
 | 
						|
    // Phase 1: Portal discovery
 | 
						|
    int result = btDiscoverPortal(a,b,colDesc, &portal);
 | 
						|
	
 | 
						|
	  
 | 
						|
	//sepAxis[pairIndex] = *pdir;//or -dir?
 | 
						|
 | 
						|
	switch (result)
 | 
						|
	{
 | 
						|
	case 0:
 | 
						|
		{
 | 
						|
			// Phase 2: Portal refinement
 | 
						|
		
 | 
						|
			result = btRefinePortal(a,b,colDesc, &portal);
 | 
						|
			if (result < 0)
 | 
						|
				return -1;
 | 
						|
 | 
						|
			// Phase 3. Penetration info
 | 
						|
			btFindPenetr(a,b,colDesc, &portal, depthOut, dirOut, posOut);
 | 
						|
			
 | 
						|
			
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case 1:
 | 
						|
		{
 | 
						|
			 // Touching contact on portal's v1.
 | 
						|
			btFindPenetrTouch(&portal, depthOut, dirOut, posOut);
 | 
						|
			result=0;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	case 2:
 | 
						|
		{
 | 
						|
			
 | 
						|
			btFindPenetrSegment( &portal, depthOut, dirOut, posOut);
 | 
						|
			result=0;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	default:
 | 
						|
		{
 | 
						|
			//if (res < 0)
 | 
						|
			//{
 | 
						|
				// Origin isn't inside portal - no collision.
 | 
						|
				result = -1;
 | 
						|
			//}
 | 
						|
		}
 | 
						|
	};
 | 
						|
	
 | 
						|
	return result;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
template<typename btConvexTemplate, typename btMprDistanceTemplate>
 | 
						|
inline int	btComputeMprPenetration( const btConvexTemplate& a, const btConvexTemplate& b, const
 | 
						|
                                    btMprCollisionDescription& colDesc, btMprDistanceTemplate* distInfo)
 | 
						|
{
 | 
						|
	btVector3 dir,pos;
 | 
						|
	float depth;
 | 
						|
 | 
						|
	int res = btMprPenetration(a,b,colDesc,&depth, &dir, &pos);
 | 
						|
	if (res==0)
 | 
						|
	{
 | 
						|
		distInfo->m_distance = -depth;
 | 
						|
		distInfo->m_pointOnB = pos;
 | 
						|
		distInfo->m_normalBtoA = -dir;
 | 
						|
		distInfo->m_pointOnA = pos-distInfo->m_distance*dir;
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
#endif //BT_MPR_PENETRATION_H
 |