991 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			991 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btMultiBodyDynamicsWorld.h"
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#include "btMultiBodyConstraintSolver.h"
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#include "btMultiBody.h"
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#include "btMultiBodyLinkCollider.h"
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#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
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#include "LinearMath/btQuickprof.h"
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#include "btMultiBodyConstraint.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "LinearMath/btSerializer.h"
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void	btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, int group, int mask)
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{
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	m_multiBodies.push_back(body);
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}
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void	btMultiBodyDynamicsWorld::removeMultiBody(btMultiBody* body)
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{
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	m_multiBodies.remove(body);
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}
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void	btMultiBodyDynamicsWorld::calculateSimulationIslands()
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{
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	BT_PROFILE("calculateSimulationIslands");
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	getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
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    {
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        //merge islands based on speculative contact manifolds too
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        for (int i=0;i<this->m_predictiveManifolds.size();i++)
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        {
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            btPersistentManifold* manifold = m_predictiveManifolds[i];
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            const btCollisionObject* colObj0 = manifold->getBody0();
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            const btCollisionObject* colObj1 = manifold->getBody1();
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            if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
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                ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
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            {
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				getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
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            }
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        }
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    }
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	{
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		int i;
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		int numConstraints = int(m_constraints.size());
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		for (i=0;i< numConstraints ; i++ )
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		{
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			btTypedConstraint* constraint = m_constraints[i];
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			if (constraint->isEnabled())
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			{
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				const btRigidBody* colObj0 = &constraint->getRigidBodyA();
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				const btRigidBody* colObj1 = &constraint->getRigidBodyB();
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				if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
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					((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
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				{
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					getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
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				}
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			}
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		}
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	}
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	//merge islands linked by Featherstone link colliders
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	for (int i=0;i<m_multiBodies.size();i++)
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	{
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		btMultiBody* body = m_multiBodies[i];
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		{
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			btMultiBodyLinkCollider* prev = body->getBaseCollider();
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			for (int b=0;b<body->getNumLinks();b++)
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			{
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				btMultiBodyLinkCollider* cur = body->getLink(b).m_collider;
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				if (((cur) && (!(cur)->isStaticOrKinematicObject())) &&
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					((prev) && (!(prev)->isStaticOrKinematicObject())))
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				{
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					int tagPrev = prev->getIslandTag();
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					int tagCur = cur->getIslandTag();
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					getSimulationIslandManager()->getUnionFind().unite(tagPrev, tagCur);
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				}
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				if (cur && !cur->isStaticOrKinematicObject())
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					prev = cur;
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			}
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		}
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	}
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	//merge islands linked by multibody constraints
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	{
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		for (int i=0;i<this->m_multiBodyConstraints.size();i++)
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		{
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			btMultiBodyConstraint* c = m_multiBodyConstraints[i];
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			int tagA = c->getIslandIdA();
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			int tagB = c->getIslandIdB();
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			if (tagA>=0 && tagB>=0)
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				getSimulationIslandManager()->getUnionFind().unite(tagA, tagB);
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		}
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	}
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	//Store the island id in each body
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	getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
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}
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void	btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
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{
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	BT_PROFILE("btMultiBodyDynamicsWorld::updateActivationState");
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	for ( int i=0;i<m_multiBodies.size();i++)
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	{
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		btMultiBody* body = m_multiBodies[i];
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		if (body)
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		{
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			body->checkMotionAndSleepIfRequired(timeStep);
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			if (!body->isAwake())
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			{
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				btMultiBodyLinkCollider* col = body->getBaseCollider();
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				if (col && col->getActivationState() == ACTIVE_TAG)
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				{
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					col->setActivationState( WANTS_DEACTIVATION);
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					col->setDeactivationTime(0.f);
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				}
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				for (int b=0;b<body->getNumLinks();b++)
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				{
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					btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
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					if (col && col->getActivationState() == ACTIVE_TAG)
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					{
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						col->setActivationState( WANTS_DEACTIVATION);
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						col->setDeactivationTime(0.f);
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					}
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				}
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			} else
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			{
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				btMultiBodyLinkCollider* col = body->getBaseCollider();
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				if (col && col->getActivationState() != DISABLE_DEACTIVATION)
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					col->setActivationState( ACTIVE_TAG );
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				for (int b=0;b<body->getNumLinks();b++)
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				{
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					btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
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					if (col && col->getActivationState() != DISABLE_DEACTIVATION)
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						col->setActivationState( ACTIVE_TAG );
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				}
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			}
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		}
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	}
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	btDiscreteDynamicsWorld::updateActivationState(timeStep);
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}
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SIMD_FORCE_INLINE	int	btGetConstraintIslandId2(const btTypedConstraint* lhs)
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{
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	int islandId;
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	const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
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	const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
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	islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
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	return islandId;
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}
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class btSortConstraintOnIslandPredicate2
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{
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	public:
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		bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const
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		{
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			int rIslandId0,lIslandId0;
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			rIslandId0 = btGetConstraintIslandId2(rhs);
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			lIslandId0 = btGetConstraintIslandId2(lhs);
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			return lIslandId0 < rIslandId0;
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		}
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};
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SIMD_FORCE_INLINE	int	btGetMultiBodyConstraintIslandId(const btMultiBodyConstraint* lhs)
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{
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	int islandId;
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	int islandTagA = lhs->getIslandIdA();
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	int islandTagB = lhs->getIslandIdB();
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	islandId= islandTagA>=0?islandTagA:islandTagB;
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	return islandId;
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}
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class btSortMultiBodyConstraintOnIslandPredicate
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{
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	public:
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		bool operator() ( const btMultiBodyConstraint* lhs, const btMultiBodyConstraint* rhs ) const
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		{
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			int rIslandId0,lIslandId0;
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			rIslandId0 = btGetMultiBodyConstraintIslandId(rhs);
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			lIslandId0 = btGetMultiBodyConstraintIslandId(lhs);
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			return lIslandId0 < rIslandId0;
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		}
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};
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struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
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{
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	btContactSolverInfo*	m_solverInfo;
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	btMultiBodyConstraintSolver*		m_solver;
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	btMultiBodyConstraint**		m_multiBodySortedConstraints;
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	int							m_numMultiBodyConstraints;
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	btTypedConstraint**		m_sortedConstraints;
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	int						m_numConstraints;
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	btIDebugDraw*			m_debugDrawer;
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	btDispatcher*			m_dispatcher;
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	btAlignedObjectArray<btCollisionObject*> m_bodies;
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	btAlignedObjectArray<btPersistentManifold*> m_manifolds;
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	btAlignedObjectArray<btTypedConstraint*> m_constraints;
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	btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
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	MultiBodyInplaceSolverIslandCallback(	btMultiBodyConstraintSolver*	solver,
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									btDispatcher* dispatcher)
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		:m_solverInfo(NULL),
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		m_solver(solver),
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		m_multiBodySortedConstraints(NULL),
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		m_numConstraints(0),
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		m_debugDrawer(NULL),
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		m_dispatcher(dispatcher)
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	{
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	}
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	MultiBodyInplaceSolverIslandCallback& operator=(MultiBodyInplaceSolverIslandCallback& other)
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	{
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		btAssert(0);
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		(void)other;
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		return *this;
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	}
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	SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btMultiBodyConstraint** sortedMultiBodyConstraints,	int	numMultiBodyConstraints,	btIDebugDraw* debugDrawer)
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	{
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		btAssert(solverInfo);
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		m_solverInfo = solverInfo;
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		m_multiBodySortedConstraints = sortedMultiBodyConstraints;
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		m_numMultiBodyConstraints = numMultiBodyConstraints;
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		m_sortedConstraints = sortedConstraints;
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		m_numConstraints = numConstraints;
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		m_debugDrawer = debugDrawer;
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		m_bodies.resize (0);
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		m_manifolds.resize (0);
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		m_constraints.resize (0);
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		m_multiBodyConstraints.resize(0);
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	}
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	virtual	void	processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold**	manifolds,int numManifolds, int islandId)
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	{
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		if (islandId<0)
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		{
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			///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
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			m_solver->solveMultiBodyGroup( bodies,numBodies,manifolds, numManifolds,m_sortedConstraints, m_numConstraints, &m_multiBodySortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
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		} else
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		{
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				//also add all non-contact constraints/joints for this island
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			btTypedConstraint** startConstraint = 0;
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			btMultiBodyConstraint** startMultiBodyConstraint = 0;
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			int numCurConstraints = 0;
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			int numCurMultiBodyConstraints = 0;
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			int i;
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			//find the first constraint for this island
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			for (i=0;i<m_numConstraints;i++)
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			{
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				if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
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				{
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					startConstraint = &m_sortedConstraints[i];
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					break;
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				}
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			}
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			//count the number of constraints in this island
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			for (;i<m_numConstraints;i++)
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			{
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				if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
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				{
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					numCurConstraints++;
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				}
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			}
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			for (i=0;i<m_numMultiBodyConstraints;i++)
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			{
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				if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
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				{
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					startMultiBodyConstraint = &m_multiBodySortedConstraints[i];
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					break;
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				}
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			}
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			//count the number of multi body constraints in this island
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			for (;i<m_numMultiBodyConstraints;i++)
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			{
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				if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
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				{
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					numCurMultiBodyConstraints++;
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				}
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			}
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			//if (m_solverInfo->m_minimumSolverBatchSize<=1)
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			//{
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			//	m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
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			//} else
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			{
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				for (i=0;i<numBodies;i++)
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					m_bodies.push_back(bodies[i]);
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				for (i=0;i<numManifolds;i++)
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					m_manifolds.push_back(manifolds[i]);
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				for (i=0;i<numCurConstraints;i++)
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					m_constraints.push_back(startConstraint[i]);
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				for (i=0;i<numCurMultiBodyConstraints;i++)
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					m_multiBodyConstraints.push_back(startMultiBodyConstraint[i]);
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				if ((m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
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				{
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					processConstraints();
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				} else
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				{
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					//printf("deferred\n");
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				}
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			}
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		}
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	}
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	void	processConstraints()
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	{
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		btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0;
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		btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0;
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		btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0;
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		btMultiBodyConstraint** multiBodyConstraints = m_multiBodyConstraints.size() ? &m_multiBodyConstraints[0] : 0;			
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		//printf("mb contacts = %d, mb constraints = %d\n", mbContacts, m_multiBodyConstraints.size());
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		m_solver->solveMultiBodyGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,multiBodyConstraints, m_multiBodyConstraints.size(), *m_solverInfo,m_debugDrawer,m_dispatcher);
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		m_bodies.resize(0);
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		m_manifolds.resize(0);
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		m_constraints.resize(0);
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		m_multiBodyConstraints.resize(0);
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	}
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};
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btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
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	:btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
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	m_multiBodyConstraintSolver(constraintSolver)
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{
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	//split impulse is not yet supported for Featherstone hierarchies
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//	getSolverInfo().m_splitImpulse = false;
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	getSolverInfo().m_solverMode |=SOLVER_USE_2_FRICTION_DIRECTIONS;
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	m_solverMultiBodyIslandCallback = new MultiBodyInplaceSolverIslandCallback(constraintSolver,dispatcher);
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}
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btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld ()
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{
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	delete m_solverMultiBodyIslandCallback;
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}
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void	btMultiBodyDynamicsWorld::forwardKinematics()
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{
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	for (int b=0;b<m_multiBodies.size();b++)
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	{
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		btMultiBody* bod = m_multiBodies[b];
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		bod->forwardKinematics(m_scratch_world_to_local,m_scratch_local_origin);
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	}
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}
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void	btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
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{
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	forwardKinematics();
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	BT_PROFILE("solveConstraints");
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	m_sortedConstraints.resize( m_constraints.size());
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	int i; 
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	for (i=0;i<getNumConstraints();i++)
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	{
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		m_sortedConstraints[i] = m_constraints[i];
 | 
						|
	}
 | 
						|
	m_sortedConstraints.quickSort(btSortConstraintOnIslandPredicate2());
 | 
						|
	btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
 | 
						|
 | 
						|
	m_sortedMultiBodyConstraints.resize(m_multiBodyConstraints.size());
 | 
						|
	for (i=0;i<m_multiBodyConstraints.size();i++)
 | 
						|
	{
 | 
						|
		m_sortedMultiBodyConstraints[i] = m_multiBodyConstraints[i];
 | 
						|
	}
 | 
						|
	m_sortedMultiBodyConstraints.quickSort(btSortMultiBodyConstraintOnIslandPredicate());
 | 
						|
 | 
						|
	btMultiBodyConstraint** sortedMultiBodyConstraints = m_sortedMultiBodyConstraints.size() ?  &m_sortedMultiBodyConstraints[0] : 0;
 | 
						|
	
 | 
						|
 | 
						|
	m_solverMultiBodyIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),sortedMultiBodyConstraints,m_sortedMultiBodyConstraints.size(), getDebugDrawer());
 | 
						|
	m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
 | 
						|
	
 | 
						|
	/// solve all the constraints for this island
 | 
						|
	m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverMultiBodyIslandCallback);
 | 
						|
 | 
						|
#ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
 | 
						|
	{
 | 
						|
		BT_PROFILE("btMultiBody addForce");
 | 
						|
		for (int i=0;i<this->m_multiBodies.size();i++)
 | 
						|
		{
 | 
						|
			btMultiBody* bod = m_multiBodies[i];
 | 
						|
 | 
						|
			bool isSleeping = false;
 | 
						|
			
 | 
						|
			if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
 | 
						|
			{
 | 
						|
				isSleeping = true;
 | 
						|
			} 
 | 
						|
			for (int b=0;b<bod->getNumLinks();b++)
 | 
						|
			{
 | 
						|
				if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
 | 
						|
					isSleeping = true;
 | 
						|
			} 
 | 
						|
 | 
						|
			if (!isSleeping)
 | 
						|
			{
 | 
						|
				//useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
 | 
						|
				m_scratch_r.resize(bod->getNumLinks()+1);			//multidof? ("Y"s use it and it is used to store qdd)
 | 
						|
				m_scratch_v.resize(bod->getNumLinks()+1);
 | 
						|
				m_scratch_m.resize(bod->getNumLinks()+1);
 | 
						|
 | 
						|
				bod->addBaseForce(m_gravity * bod->getBaseMass());
 | 
						|
 | 
						|
				for (int j = 0; j < bod->getNumLinks(); ++j) 
 | 
						|
				{
 | 
						|
					bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
 | 
						|
				}
 | 
						|
			}//if (!isSleeping)
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
 | 
						|
	
 | 
						|
 | 
						|
	{
 | 
						|
		BT_PROFILE("btMultiBody stepVelocities");
 | 
						|
		for (int i=0;i<this->m_multiBodies.size();i++)
 | 
						|
		{
 | 
						|
			btMultiBody* bod = m_multiBodies[i];
 | 
						|
 | 
						|
			bool isSleeping = false;
 | 
						|
			
 | 
						|
			if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
 | 
						|
			{
 | 
						|
				isSleeping = true;
 | 
						|
			} 
 | 
						|
			for (int b=0;b<bod->getNumLinks();b++)
 | 
						|
			{
 | 
						|
				if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
 | 
						|
					isSleeping = true;
 | 
						|
			} 
 | 
						|
 | 
						|
			if (!isSleeping)
 | 
						|
			{
 | 
						|
				//useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
 | 
						|
				m_scratch_r.resize(bod->getNumLinks()+1);			//multidof? ("Y"s use it and it is used to store qdd)
 | 
						|
				m_scratch_v.resize(bod->getNumLinks()+1);
 | 
						|
				m_scratch_m.resize(bod->getNumLinks()+1);
 | 
						|
				bool doNotUpdatePos = false;
 | 
						|
 | 
						|
				{
 | 
						|
					if(!bod->isUsingRK4Integration())
 | 
						|
					{
 | 
						|
						bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m);
 | 
						|
					}
 | 
						|
					else
 | 
						|
					{						
 | 
						|
						//
 | 
						|
						int numDofs = bod->getNumDofs() + 6;
 | 
						|
						int numPosVars = bod->getNumPosVars() + 7;
 | 
						|
						btAlignedObjectArray<btScalar> scratch_r2; scratch_r2.resize(2*numPosVars + 8*numDofs);
 | 
						|
						//convenience
 | 
						|
						btScalar *pMem = &scratch_r2[0];
 | 
						|
						btScalar *scratch_q0 = pMem; pMem += numPosVars;
 | 
						|
						btScalar *scratch_qx = pMem; pMem += numPosVars;
 | 
						|
						btScalar *scratch_qd0 = pMem; pMem += numDofs;
 | 
						|
						btScalar *scratch_qd1 = pMem; pMem += numDofs;
 | 
						|
						btScalar *scratch_qd2 = pMem; pMem += numDofs;
 | 
						|
						btScalar *scratch_qd3 = pMem; pMem += numDofs;
 | 
						|
						btScalar *scratch_qdd0 = pMem; pMem += numDofs;
 | 
						|
						btScalar *scratch_qdd1 = pMem; pMem += numDofs;
 | 
						|
						btScalar *scratch_qdd2 = pMem; pMem += numDofs;
 | 
						|
						btScalar *scratch_qdd3 = pMem; pMem += numDofs;
 | 
						|
						btAssert((pMem - (2*numPosVars + 8*numDofs)) == &scratch_r2[0]);
 | 
						|
 | 
						|
						/////						
 | 
						|
						//copy q0 to scratch_q0 and qd0 to scratch_qd0
 | 
						|
						scratch_q0[0] = bod->getWorldToBaseRot().x();
 | 
						|
						scratch_q0[1] = bod->getWorldToBaseRot().y();
 | 
						|
						scratch_q0[2] = bod->getWorldToBaseRot().z();
 | 
						|
						scratch_q0[3] = bod->getWorldToBaseRot().w();
 | 
						|
						scratch_q0[4] = bod->getBasePos().x();
 | 
						|
						scratch_q0[5] = bod->getBasePos().y();
 | 
						|
						scratch_q0[6] = bod->getBasePos().z();
 | 
						|
						//
 | 
						|
						for(int link = 0; link < bod->getNumLinks(); ++link)
 | 
						|
						{
 | 
						|
							for(int dof = 0; dof < bod->getLink(link).m_posVarCount; ++dof)
 | 
						|
								scratch_q0[7 + bod->getLink(link).m_cfgOffset + dof] = bod->getLink(link).m_jointPos[dof];							
 | 
						|
						}
 | 
						|
						//
 | 
						|
						for(int dof = 0; dof < numDofs; ++dof)								
 | 
						|
							scratch_qd0[dof] = bod->getVelocityVector()[dof];
 | 
						|
						////
 | 
						|
						struct
 | 
						|
						{
 | 
						|
						    btMultiBody *bod;
 | 
						|
                            btScalar *scratch_qx, *scratch_q0;
 | 
						|
 | 
						|
						    void operator()()
 | 
						|
						    {
 | 
						|
						        for(int dof = 0; dof < bod->getNumPosVars() + 7; ++dof)
 | 
						|
                                    scratch_qx[dof] = scratch_q0[dof];
 | 
						|
						    }
 | 
						|
						} pResetQx = {bod, scratch_qx, scratch_q0};
 | 
						|
						//
 | 
						|
						struct
 | 
						|
						{
 | 
						|
						    void operator()(btScalar dt, const btScalar *pDer, const btScalar *pCurVal, btScalar *pVal, int size)
 | 
						|
						    {
 | 
						|
						        for(int i = 0; i < size; ++i)
 | 
						|
                                    pVal[i] = pCurVal[i] + dt * pDer[i];
 | 
						|
						    }
 | 
						|
 | 
						|
						} pEulerIntegrate;
 | 
						|
						//
 | 
						|
						struct
 | 
						|
                        {
 | 
						|
                            void operator()(btMultiBody *pBody, const btScalar *pData)
 | 
						|
                            {
 | 
						|
                                btScalar *pVel = const_cast<btScalar*>(pBody->getVelocityVector());
 | 
						|
 | 
						|
                                for(int i = 0; i < pBody->getNumDofs() + 6; ++i)
 | 
						|
                                    pVel[i] = pData[i];
 | 
						|
 | 
						|
                            }
 | 
						|
                        } pCopyToVelocityVector;
 | 
						|
						//
 | 
						|
                        struct
 | 
						|
						{
 | 
						|
						    void operator()(const btScalar *pSrc, btScalar *pDst, int start, int size)
 | 
						|
						    {
 | 
						|
						        for(int i = 0; i < size; ++i)
 | 
						|
                                    pDst[i] = pSrc[start + i];
 | 
						|
						    }
 | 
						|
						} pCopy;
 | 
						|
						//
 | 
						|
 | 
						|
						btScalar h = solverInfo.m_timeStep;
 | 
						|
						#define output &m_scratch_r[bod->getNumDofs()]
 | 
						|
						//calc qdd0 from: q0 & qd0	
 | 
						|
						bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
 | 
						|
						pCopy(output, scratch_qdd0, 0, numDofs);
 | 
						|
						//calc q1 = q0 + h/2 * qd0
 | 
						|
						pResetQx();
 | 
						|
						bod->stepPositionsMultiDof(btScalar(.5)*h, scratch_qx, scratch_qd0);
 | 
						|
						//calc qd1 = qd0 + h/2 * qdd0
 | 
						|
						pEulerIntegrate(btScalar(.5)*h, scratch_qdd0, scratch_qd0, scratch_qd1, numDofs);
 | 
						|
						//
 | 
						|
						//calc qdd1 from: q1 & qd1
 | 
						|
						pCopyToVelocityVector(bod, scratch_qd1);
 | 
						|
						bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
 | 
						|
						pCopy(output, scratch_qdd1, 0, numDofs);
 | 
						|
						//calc q2 = q0 + h/2 * qd1
 | 
						|
						pResetQx();
 | 
						|
						bod->stepPositionsMultiDof(btScalar(.5)*h, scratch_qx, scratch_qd1);
 | 
						|
						//calc qd2 = qd0 + h/2 * qdd1
 | 
						|
						pEulerIntegrate(btScalar(.5)*h, scratch_qdd1, scratch_qd0, scratch_qd2, numDofs);
 | 
						|
						//
 | 
						|
						//calc qdd2 from: q2 & qd2
 | 
						|
						pCopyToVelocityVector(bod, scratch_qd2);
 | 
						|
						bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
 | 
						|
						pCopy(output, scratch_qdd2, 0, numDofs);
 | 
						|
						//calc q3 = q0 + h * qd2
 | 
						|
						pResetQx();
 | 
						|
						bod->stepPositionsMultiDof(h, scratch_qx, scratch_qd2);
 | 
						|
						//calc qd3 = qd0 + h * qdd2
 | 
						|
						pEulerIntegrate(h, scratch_qdd2, scratch_qd0, scratch_qd3, numDofs);
 | 
						|
						//
 | 
						|
						//calc qdd3 from: q3 & qd3
 | 
						|
						pCopyToVelocityVector(bod, scratch_qd3);
 | 
						|
						bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0., m_scratch_r, m_scratch_v, m_scratch_m);
 | 
						|
						pCopy(output, scratch_qdd3, 0, numDofs);
 | 
						|
 | 
						|
						//
 | 
						|
						//calc q = q0 + h/6(qd0 + 2*(qd1 + qd2) + qd3)
 | 
						|
						//calc qd = qd0 + h/6(qdd0 + 2*(qdd1 + qdd2) + qdd3)						
 | 
						|
						btAlignedObjectArray<btScalar> delta_q; delta_q.resize(numDofs);
 | 
						|
						btAlignedObjectArray<btScalar> delta_qd; delta_qd.resize(numDofs);
 | 
						|
						for(int i = 0; i < numDofs; ++i)
 | 
						|
						{
 | 
						|
							delta_q[i] = h/btScalar(6.)*(scratch_qd0[i] + 2*scratch_qd1[i] + 2*scratch_qd2[i] + scratch_qd3[i]);
 | 
						|
							delta_qd[i] = h/btScalar(6.)*(scratch_qdd0[i] + 2*scratch_qdd1[i] + 2*scratch_qdd2[i] + scratch_qdd3[i]);							
 | 
						|
							//delta_q[i] = h*scratch_qd0[i];
 | 
						|
							//delta_qd[i] = h*scratch_qdd0[i];
 | 
						|
						}
 | 
						|
						//
 | 
						|
						pCopyToVelocityVector(bod, scratch_qd0);
 | 
						|
						bod->applyDeltaVeeMultiDof(&delta_qd[0], 1);						
 | 
						|
						//
 | 
						|
						if(!doNotUpdatePos)
 | 
						|
						{
 | 
						|
							btScalar *pRealBuf = const_cast<btScalar *>(bod->getVelocityVector());
 | 
						|
							pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs()*bod->getNumDofs();
 | 
						|
 | 
						|
							for(int i = 0; i < numDofs; ++i)
 | 
						|
								pRealBuf[i] = delta_q[i];
 | 
						|
 | 
						|
							//bod->stepPositionsMultiDof(1, 0, &delta_q[0]);
 | 
						|
							bod->setPosUpdated(true);							
 | 
						|
						}
 | 
						|
 | 
						|
						//ugly hack which resets the cached data to t0 (needed for constraint solver)
 | 
						|
						{
 | 
						|
							for(int link = 0; link < bod->getNumLinks(); ++link)
 | 
						|
								bod->getLink(link).updateCacheMultiDof();
 | 
						|
							bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(0, m_scratch_r, m_scratch_v, m_scratch_m);
 | 
						|
						}
 | 
						|
						
 | 
						|
					}
 | 
						|
				}
 | 
						|
				
 | 
						|
#ifndef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
 | 
						|
				bod->clearForcesAndTorques();
 | 
						|
#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
 | 
						|
			}//if (!isSleeping)
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	clearMultiBodyConstraintForces();
 | 
						|
 | 
						|
	m_solverMultiBodyIslandCallback->processConstraints();
 | 
						|
	
 | 
						|
	m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
 | 
						|
 | 
						|
	{
 | 
						|
                BT_PROFILE("btMultiBody stepVelocities");
 | 
						|
                for (int i=0;i<this->m_multiBodies.size();i++)
 | 
						|
                {
 | 
						|
                        btMultiBody* bod = m_multiBodies[i];
 | 
						|
 | 
						|
                        bool isSleeping = false;
 | 
						|
 | 
						|
                        if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
 | 
						|
                        {
 | 
						|
                                isSleeping = true;
 | 
						|
                        }
 | 
						|
                        for (int b=0;b<bod->getNumLinks();b++)
 | 
						|
                        {
 | 
						|
                                if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
 | 
						|
                                        isSleeping = true;
 | 
						|
                        }
 | 
						|
 | 
						|
                        if (!isSleeping)
 | 
						|
                        {
 | 
						|
                                //useless? they get resized in stepVelocities once again (AND DIFFERENTLY)
 | 
						|
                                m_scratch_r.resize(bod->getNumLinks()+1);                 //multidof? ("Y"s use it and it is used to store qdd)
 | 
						|
                                m_scratch_v.resize(bod->getNumLinks()+1);
 | 
						|
                                m_scratch_m.resize(bod->getNumLinks()+1);
 | 
						|
 | 
						|
                                
 | 
						|
                            {
 | 
						|
                                if(!bod->isUsingRK4Integration())
 | 
						|
                                {
 | 
						|
									bool isConstraintPass = true;
 | 
						|
                                    bod->computeAccelerationsArticulatedBodyAlgorithmMultiDof(solverInfo.m_timeStep, m_scratch_r, m_scratch_v, m_scratch_m, isConstraintPass);
 | 
						|
                                }
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (int i=0;i<this->m_multiBodies.size();i++)
 | 
						|
	{
 | 
						|
		btMultiBody* bod = m_multiBodies[i];
 | 
						|
		bod->processDeltaVeeMultiDof2();
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void	btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
 | 
						|
{
 | 
						|
	btDiscreteDynamicsWorld::integrateTransforms(timeStep);
 | 
						|
 | 
						|
	{
 | 
						|
		BT_PROFILE("btMultiBody stepPositions");
 | 
						|
		//integrate and update the Featherstone hierarchies
 | 
						|
	
 | 
						|
		for (int b=0;b<m_multiBodies.size();b++)
 | 
						|
		{
 | 
						|
			btMultiBody* bod = m_multiBodies[b];
 | 
						|
			bool isSleeping = false;
 | 
						|
			if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
 | 
						|
			{
 | 
						|
				isSleeping = true;
 | 
						|
			} 
 | 
						|
			for (int b=0;b<bod->getNumLinks();b++)
 | 
						|
			{
 | 
						|
				if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
 | 
						|
					isSleeping = true;
 | 
						|
			}
 | 
						|
 | 
						|
 | 
						|
			if (!isSleeping)
 | 
						|
			{
 | 
						|
				int nLinks = bod->getNumLinks();
 | 
						|
 | 
						|
				///base + num m_links
 | 
						|
			
 | 
						|
				
 | 
						|
				{
 | 
						|
					if(!bod->isPosUpdated())
 | 
						|
						bod->stepPositionsMultiDof(timeStep);
 | 
						|
					else
 | 
						|
					{
 | 
						|
						btScalar *pRealBuf = const_cast<btScalar *>(bod->getVelocityVector());
 | 
						|
						pRealBuf += 6 + bod->getNumDofs() + bod->getNumDofs()*bod->getNumDofs();
 | 
						|
 | 
						|
						bod->stepPositionsMultiDof(1, 0, pRealBuf);
 | 
						|
						bod->setPosUpdated(false);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				
 | 
						|
				m_scratch_world_to_local.resize(nLinks+1);
 | 
						|
				m_scratch_local_origin.resize(nLinks+1);
 | 
						|
 | 
						|
				bod->updateCollisionObjectWorldTransforms(m_scratch_world_to_local,m_scratch_local_origin);
 | 
						|
				
 | 
						|
			} else
 | 
						|
			{
 | 
						|
				bod->clearVelocities();
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void	btMultiBodyDynamicsWorld::addMultiBodyConstraint( btMultiBodyConstraint* constraint)
 | 
						|
{
 | 
						|
	m_multiBodyConstraints.push_back(constraint);
 | 
						|
}
 | 
						|
 | 
						|
void	btMultiBodyDynamicsWorld::removeMultiBodyConstraint( btMultiBodyConstraint* constraint)
 | 
						|
{
 | 
						|
	m_multiBodyConstraints.remove(constraint);
 | 
						|
}
 | 
						|
 | 
						|
void btMultiBodyDynamicsWorld::debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint)
 | 
						|
{
 | 
						|
	constraint->debugDraw(getDebugDrawer());
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void	btMultiBodyDynamicsWorld::debugDrawWorld()
 | 
						|
{
 | 
						|
	BT_PROFILE("btMultiBodyDynamicsWorld debugDrawWorld");
 | 
						|
 | 
						|
	btDiscreteDynamicsWorld::debugDrawWorld();
 | 
						|
 | 
						|
	bool drawConstraints = false;
 | 
						|
	if (getDebugDrawer())
 | 
						|
	{
 | 
						|
		int mode = getDebugDrawer()->getDebugMode();
 | 
						|
		if (mode  & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
 | 
						|
		{
 | 
						|
			drawConstraints = true;
 | 
						|
		}
 | 
						|
 | 
						|
		if (drawConstraints)
 | 
						|
		{
 | 
						|
			BT_PROFILE("btMultiBody debugDrawWorld");
 | 
						|
			
 | 
						|
 | 
						|
			for (int c=0;c<m_multiBodyConstraints.size();c++)
 | 
						|
			{
 | 
						|
				btMultiBodyConstraint* constraint = m_multiBodyConstraints[c];
 | 
						|
				debugDrawMultiBodyConstraint(constraint);
 | 
						|
			}
 | 
						|
 | 
						|
			for (int b = 0; b<m_multiBodies.size(); b++)
 | 
						|
			{
 | 
						|
				btMultiBody* bod = m_multiBodies[b];
 | 
						|
				bod->forwardKinematics(m_scratch_world_to_local1,m_scratch_local_origin1);
 | 
						|
				
 | 
						|
				getDebugDrawer()->drawTransform(bod->getBaseWorldTransform(), 0.1);
 | 
						|
 | 
						|
 | 
						|
				for (int m = 0; m<bod->getNumLinks(); m++)
 | 
						|
				{
 | 
						|
					
 | 
						|
					const btTransform& tr = bod->getLink(m).m_cachedWorldTransform;
 | 
						|
 | 
						|
					getDebugDrawer()->drawTransform(tr, 0.1);
 | 
						|
 | 
						|
						//draw the joint axis
 | 
						|
					if (bod->getLink(m).m_jointType==btMultibodyLink::eRevolute)
 | 
						|
					{
 | 
						|
						btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_topVec);
 | 
						|
					
 | 
						|
						btVector4 color(0,0,0,1);//1,1,1);
 | 
						|
						btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
 | 
						|
						btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
 | 
						|
						getDebugDrawer()->drawLine(from,to,color);
 | 
						|
					}
 | 
						|
					if (bod->getLink(m).m_jointType==btMultibodyLink::eFixed)
 | 
						|
					{
 | 
						|
						btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec);
 | 
						|
					
 | 
						|
						btVector4 color(0,0,0,1);//1,1,1);
 | 
						|
						btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
 | 
						|
						btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
 | 
						|
						getDebugDrawer()->drawLine(from,to,color);
 | 
						|
					}
 | 
						|
					if (bod->getLink(m).m_jointType==btMultibodyLink::ePrismatic)
 | 
						|
					{
 | 
						|
						btVector3 vec = quatRotate(tr.getRotation(),bod->getLink(m).m_axes[0].m_bottomVec);
 | 
						|
					
 | 
						|
						btVector4 color(0,0,0,1);//1,1,1);
 | 
						|
						btVector3 from = vec+tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
 | 
						|
						btVector3 to = tr.getOrigin()-quatRotate(tr.getRotation(),bod->getLink(m).m_dVector);
 | 
						|
						getDebugDrawer()->drawLine(from,to,color);
 | 
						|
					}
 | 
						|
					
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void btMultiBodyDynamicsWorld::applyGravity()
 | 
						|
{
 | 
						|
        btDiscreteDynamicsWorld::applyGravity();
 | 
						|
#ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
 | 
						|
        BT_PROFILE("btMultiBody addGravity");
 | 
						|
        for (int i=0;i<this->m_multiBodies.size();i++)
 | 
						|
        {
 | 
						|
                btMultiBody* bod = m_multiBodies[i];
 | 
						|
 | 
						|
                bool isSleeping = false;
 | 
						|
 | 
						|
                if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
 | 
						|
                {
 | 
						|
                        isSleeping = true;
 | 
						|
                }
 | 
						|
                for (int b=0;b<bod->getNumLinks();b++)
 | 
						|
                {
 | 
						|
                        if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
 | 
						|
                                isSleeping = true;
 | 
						|
                }
 | 
						|
 | 
						|
                if (!isSleeping)
 | 
						|
                {
 | 
						|
                        bod->addBaseForce(m_gravity * bod->getBaseMass());
 | 
						|
 | 
						|
                        for (int j = 0; j < bod->getNumLinks(); ++j)
 | 
						|
                        {
 | 
						|
                                bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
 | 
						|
                        }
 | 
						|
                }//if (!isSleeping)
 | 
						|
        }
 | 
						|
#endif //BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
 | 
						|
}
 | 
						|
 | 
						|
void btMultiBodyDynamicsWorld::clearMultiBodyConstraintForces()
 | 
						|
{ 
 | 
						|
  for (int i=0;i<this->m_multiBodies.size();i++)
 | 
						|
                {       
 | 
						|
                        btMultiBody* bod = m_multiBodies[i];
 | 
						|
			bod->clearConstraintForces();
 | 
						|
                  } 
 | 
						|
}
 | 
						|
void btMultiBodyDynamicsWorld::clearMultiBodyForces()
 | 
						|
{
 | 
						|
              {
 | 
						|
               // BT_PROFILE("clearMultiBodyForces");
 | 
						|
                for (int i=0;i<this->m_multiBodies.size();i++)
 | 
						|
                {
 | 
						|
                        btMultiBody* bod = m_multiBodies[i];
 | 
						|
 | 
						|
                        bool isSleeping = false;
 | 
						|
 | 
						|
                        if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
 | 
						|
                        {       
 | 
						|
                                isSleeping = true;
 | 
						|
                        }
 | 
						|
                        for (int b=0;b<bod->getNumLinks();b++)
 | 
						|
                        {       
 | 
						|
                                if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)     
 | 
						|
                                        isSleeping = true;
 | 
						|
                        }
 | 
						|
 | 
						|
                        if (!isSleeping)
 | 
						|
                        {
 | 
						|
                        btMultiBody* bod = m_multiBodies[i];
 | 
						|
                        bod->clearForcesAndTorques();
 | 
						|
                	}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
void btMultiBodyDynamicsWorld::clearForces()
 | 
						|
{
 | 
						|
        btDiscreteDynamicsWorld::clearForces();
 | 
						|
 | 
						|
#ifdef BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
 | 
						|
	clearMultiBodyForces();
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void	btMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
 | 
						|
{
 | 
						|
 | 
						|
	serializer->startSerialization();
 | 
						|
 | 
						|
	serializeDynamicsWorldInfo( serializer);
 | 
						|
 | 
						|
	serializeMultiBodies(serializer);
 | 
						|
 | 
						|
	serializeRigidBodies(serializer);
 | 
						|
 | 
						|
	serializeCollisionObjects(serializer);
 | 
						|
 | 
						|
	serializer->finishSerialization();
 | 
						|
}
 | 
						|
 | 
						|
void	btMultiBodyDynamicsWorld::serializeMultiBodies(btSerializer* serializer)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
	//serialize all collision objects
 | 
						|
	for (i=0;i<m_multiBodies.size();i++)
 | 
						|
	{
 | 
						|
		btMultiBody* mb = m_multiBodies[i];
 | 
						|
		{
 | 
						|
			int len = mb->calculateSerializeBufferSize();
 | 
						|
			btChunk* chunk = serializer->allocate(len,1);
 | 
						|
			const char* structType = mb->serialize(chunk->m_oldPtr, serializer);
 | 
						|
			serializer->finalizeChunk(chunk,structType,BT_MULTIBODY_CODE,mb);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
} |