2025-01-22 16:18:30 +01:00

192 lines
4.2 KiB
Objective-C

#import "KoreAppDelegate.h"
#include <kinc/graphics4/graphics.h>
#include <kinc/input/gamepad.h>
#include <kinc/input/keyboard.h>
#include <kinc/system.h>
#include <kinc/video.h>
#include <kinc/window.h>
#import <AudioToolbox/AudioToolbox.h>
#import <UIKit/UIKit.h>
bool withAutoreleasepool(bool (*f)(void)) {
@autoreleasepool {
return f();
}
}
static bool keyboardshown = false;
const char *iphonegetresourcepath(void) {
return [[[NSBundle mainBundle] resourcePath] cStringUsingEncoding:1];
}
bool kinc_internal_handle_messages(void) {
SInt32 result;
do {
result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE);
} while (result == kCFRunLoopRunHandledSource);
return true;
}
void kinc_set_keep_screen_on(bool on) {}
void showKeyboard(void);
void hideKeyboard(void);
void kinc_keyboard_show(void) {
keyboardshown = true;
showKeyboard();
}
void kinc_keyboard_hide(void) {
keyboardshown = false;
hideKeyboard();
}
bool kinc_keyboard_active(void) {
return keyboardshown;
}
void loadURL(const char *url);
void kinc_load_url(const char *url) {
loadURL(url);
}
// On iOS you can't set the length of the vibration.
void kinc_vibrate(int ms) {
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
};
static char language[3];
const char *kinc_language(void) {
NSString *nsstr = [[NSLocale preferredLanguages] objectAtIndex:0];
const char *lang = [nsstr UTF8String];
language[0] = lang[0];
language[1] = lang[1];
language[2] = 0;
return language;
}
// called on rotation event
void KoreUpdateKeyboard(void) {
if (keyboardshown) {
hideKeyboard();
showKeyboard();
}
else {
hideKeyboard();
}
}
#ifdef KINC_KONG
void kong_init(void);
#endif
void kinc_internal_shutdown(void) {}
int kinc_init(const char *name, int width, int height, struct kinc_window_options *win, struct kinc_framebuffer_options *frame) {
kinc_window_options_t defaultWin;
if (win == NULL) {
kinc_window_options_set_defaults(&defaultWin);
win = &defaultWin;
}
kinc_framebuffer_options_t defaultFrame;
if (frame == NULL) {
kinc_framebuffer_options_set_defaults(&defaultFrame);
frame = &defaultFrame;
}
kinc_g4_internal_init();
kinc_g4_internal_init_window(0, frame->depth_bits, frame->stencil_bits, true);
#ifdef KINC_KONG
kong_init();
#endif
return 0;
}
void endGL(void);
void swapBuffersiOS(void) {
endGL();
}
static char sysid[512];
const char *kinc_system_id(void) {
const char *name = [[[UIDevice currentDevice] name] UTF8String];
const char *vendorId = [[[[UIDevice currentDevice] identifierForVendor] UUIDString] UTF8String];
strcpy(sysid, name);
strcat(sysid, "-");
strcat(sysid, vendorId);
return sysid;
}
static const char *getSavePath(void) {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
NSString *resolvedPath = [paths objectAtIndex:0];
NSString *appName = [NSString stringWithUTF8String:kinc_application_name()];
resolvedPath = [resolvedPath stringByAppendingPathComponent:appName];
NSFileManager *fileMgr = [[NSFileManager alloc] init];
NSError *error;
[fileMgr createDirectoryAtPath:resolvedPath withIntermediateDirectories:YES attributes:nil error:&error];
resolvedPath = [resolvedPath stringByAppendingString:@"/"];
return [resolvedPath cStringUsingEncoding:1];
}
const char *kinc_internal_save_path(void) {
return getSavePath();
}
static const char *videoFormats[] = {"mp4", NULL};
const char **kinc_video_formats(void) {
return videoFormats;
}
#include <mach/mach_time.h>
double kinc_frequency(void) {
mach_timebase_info_data_t info;
mach_timebase_info(&info);
return (double)info.denom / (double)info.numer / 1e-9;
}
kinc_ticks_t kinc_timestamp(void) {
kinc_ticks_t time = mach_absolute_time();
return time;
}
void kinc_login(void) {}
void kinc_unlock_achievement(int id) {}
const char *kinc_gamepad_vendor(int gamepad) {
return "nobody";
}
const char *kinc_gamepad_product_name(int gamepad) {
return "none";
}
bool kinc_gamepad_connected(int num) {
return true;
}
void kinc_gamepad_rumble(int gamepad, float left, float right) {}
int main(int argc, char *argv[]) {
int retVal = 0;
@autoreleasepool {
[KoreAppDelegate description]; // otherwise removed by the linker
retVal = UIApplicationMain(argc, argv, nil, @"KoreAppDelegate");
}
return retVal;
}