LNXSDK/Kha/Tools/linux_x64/std/js/html/webgl/WebGL2RenderingContext.hx
2025-01-22 16:18:30 +01:00

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/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// This file is generated from mozilla\WebGL2RenderingContext.webidl. Do not edit!
package js.html.webgl;
/**
The WebGL2RenderingContext interface provides the OpenGL ES 3.0 rendering context for the drawing surface of an HTML `canvas` element.
Documentation [WebGL2RenderingContext](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
@see <https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext>
**/
@:native("WebGL2RenderingContext")
extern class WebGL2RenderingContext extends RenderingContext {
static inline var READ_BUFFER : Int = 3074;
static inline var UNPACK_ROW_LENGTH : Int = 3314;
static inline var UNPACK_SKIP_ROWS : Int = 3315;
static inline var UNPACK_SKIP_PIXELS : Int = 3316;
static inline var PACK_ROW_LENGTH : Int = 3330;
static inline var PACK_SKIP_ROWS : Int = 3331;
static inline var PACK_SKIP_PIXELS : Int = 3332;
static inline var COLOR : Int = 6144;
static inline var DEPTH : Int = 6145;
static inline var STENCIL : Int = 6146;
static inline var RED : Int = 6403;
static inline var RGB8 : Int = 32849;
static inline var RGBA8 : Int = 32856;
static inline var RGB10_A2 : Int = 32857;
static inline var TEXTURE_BINDING_3D : Int = 32874;
static inline var UNPACK_SKIP_IMAGES : Int = 32877;
static inline var UNPACK_IMAGE_HEIGHT : Int = 32878;
static inline var TEXTURE_3D : Int = 32879;
static inline var TEXTURE_WRAP_R : Int = 32882;
static inline var MAX_3D_TEXTURE_SIZE : Int = 32883;
static inline var UNSIGNED_INT_2_10_10_10_REV : Int = 33640;
static inline var MAX_ELEMENTS_VERTICES : Int = 33000;
static inline var MAX_ELEMENTS_INDICES : Int = 33001;
static inline var TEXTURE_MIN_LOD : Int = 33082;
static inline var TEXTURE_MAX_LOD : Int = 33083;
static inline var TEXTURE_BASE_LEVEL : Int = 33084;
static inline var TEXTURE_MAX_LEVEL : Int = 33085;
static inline var MIN : Int = 32775;
static inline var MAX : Int = 32776;
static inline var DEPTH_COMPONENT24 : Int = 33190;
static inline var MAX_TEXTURE_LOD_BIAS : Int = 34045;
static inline var TEXTURE_COMPARE_MODE : Int = 34892;
static inline var TEXTURE_COMPARE_FUNC : Int = 34893;
static inline var CURRENT_QUERY : Int = 34917;
static inline var QUERY_RESULT : Int = 34918;
static inline var QUERY_RESULT_AVAILABLE : Int = 34919;
static inline var STREAM_READ : Int = 35041;
static inline var STREAM_COPY : Int = 35042;
static inline var STATIC_READ : Int = 35045;
static inline var STATIC_COPY : Int = 35046;
static inline var DYNAMIC_READ : Int = 35049;
static inline var DYNAMIC_COPY : Int = 35050;
static inline var MAX_DRAW_BUFFERS : Int = 34852;
static inline var DRAW_BUFFER0 : Int = 34853;
static inline var DRAW_BUFFER1 : Int = 34854;
static inline var DRAW_BUFFER2 : Int = 34855;
static inline var DRAW_BUFFER3 : Int = 34856;
static inline var DRAW_BUFFER4 : Int = 34857;
static inline var DRAW_BUFFER5 : Int = 34858;
static inline var DRAW_BUFFER6 : Int = 34859;
static inline var DRAW_BUFFER7 : Int = 34860;
static inline var DRAW_BUFFER8 : Int = 34861;
static inline var DRAW_BUFFER9 : Int = 34862;
static inline var DRAW_BUFFER10 : Int = 34863;
static inline var DRAW_BUFFER11 : Int = 34864;
static inline var DRAW_BUFFER12 : Int = 34865;
static inline var DRAW_BUFFER13 : Int = 34866;
static inline var DRAW_BUFFER14 : Int = 34867;
static inline var DRAW_BUFFER15 : Int = 34868;
static inline var MAX_FRAGMENT_UNIFORM_COMPONENTS : Int = 35657;
static inline var MAX_VERTEX_UNIFORM_COMPONENTS : Int = 35658;
static inline var SAMPLER_3D : Int = 35679;
static inline var SAMPLER_2D_SHADOW : Int = 35682;
static inline var FRAGMENT_SHADER_DERIVATIVE_HINT : Int = 35723;
static inline var PIXEL_PACK_BUFFER : Int = 35051;
static inline var PIXEL_UNPACK_BUFFER : Int = 35052;
static inline var PIXEL_PACK_BUFFER_BINDING : Int = 35053;
static inline var PIXEL_UNPACK_BUFFER_BINDING : Int = 35055;
static inline var FLOAT_MAT2x3 : Int = 35685;
static inline var FLOAT_MAT2x4 : Int = 35686;
static inline var FLOAT_MAT3x2 : Int = 35687;
static inline var FLOAT_MAT3x4 : Int = 35688;
static inline var FLOAT_MAT4x2 : Int = 35689;
static inline var FLOAT_MAT4x3 : Int = 35690;
static inline var SRGB : Int = 35904;
static inline var SRGB8 : Int = 35905;
static inline var SRGB8_ALPHA8 : Int = 35907;
static inline var COMPARE_REF_TO_TEXTURE : Int = 34894;
static inline var RGBA32F : Int = 34836;
static inline var RGB32F : Int = 34837;
static inline var RGBA16F : Int = 34842;
static inline var RGB16F : Int = 34843;
static inline var VERTEX_ATTRIB_ARRAY_INTEGER : Int = 35069;
static inline var MAX_ARRAY_TEXTURE_LAYERS : Int = 35071;
static inline var MIN_PROGRAM_TEXEL_OFFSET : Int = 35076;
static inline var MAX_PROGRAM_TEXEL_OFFSET : Int = 35077;
static inline var MAX_VARYING_COMPONENTS : Int = 35659;
static inline var TEXTURE_2D_ARRAY : Int = 35866;
static inline var TEXTURE_BINDING_2D_ARRAY : Int = 35869;
static inline var R11F_G11F_B10F : Int = 35898;
static inline var UNSIGNED_INT_10F_11F_11F_REV : Int = 35899;
static inline var RGB9_E5 : Int = 35901;
static inline var UNSIGNED_INT_5_9_9_9_REV : Int = 35902;
static inline var TRANSFORM_FEEDBACK_BUFFER_MODE : Int = 35967;
static inline var MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS : Int = 35968;
static inline var TRANSFORM_FEEDBACK_VARYINGS : Int = 35971;
static inline var TRANSFORM_FEEDBACK_BUFFER_START : Int = 35972;
static inline var TRANSFORM_FEEDBACK_BUFFER_SIZE : Int = 35973;
static inline var TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN : Int = 35976;
static inline var RASTERIZER_DISCARD : Int = 35977;
static inline var MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS : Int = 35978;
static inline var MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS : Int = 35979;
static inline var INTERLEAVED_ATTRIBS : Int = 35980;
static inline var SEPARATE_ATTRIBS : Int = 35981;
static inline var TRANSFORM_FEEDBACK_BUFFER : Int = 35982;
static inline var TRANSFORM_FEEDBACK_BUFFER_BINDING : Int = 35983;
static inline var RGBA32UI : Int = 36208;
static inline var RGB32UI : Int = 36209;
static inline var RGBA16UI : Int = 36214;
static inline var RGB16UI : Int = 36215;
static inline var RGBA8UI : Int = 36220;
static inline var RGB8UI : Int = 36221;
static inline var RGBA32I : Int = 36226;
static inline var RGB32I : Int = 36227;
static inline var RGBA16I : Int = 36232;
static inline var RGB16I : Int = 36233;
static inline var RGBA8I : Int = 36238;
static inline var RGB8I : Int = 36239;
static inline var RED_INTEGER : Int = 36244;
static inline var RGB_INTEGER : Int = 36248;
static inline var RGBA_INTEGER : Int = 36249;
static inline var SAMPLER_2D_ARRAY : Int = 36289;
static inline var SAMPLER_2D_ARRAY_SHADOW : Int = 36292;
static inline var SAMPLER_CUBE_SHADOW : Int = 36293;
static inline var UNSIGNED_INT_VEC2 : Int = 36294;
static inline var UNSIGNED_INT_VEC3 : Int = 36295;
static inline var UNSIGNED_INT_VEC4 : Int = 36296;
static inline var INT_SAMPLER_2D : Int = 36298;
static inline var INT_SAMPLER_3D : Int = 36299;
static inline var INT_SAMPLER_CUBE : Int = 36300;
static inline var INT_SAMPLER_2D_ARRAY : Int = 36303;
static inline var UNSIGNED_INT_SAMPLER_2D : Int = 36306;
static inline var UNSIGNED_INT_SAMPLER_3D : Int = 36307;
static inline var UNSIGNED_INT_SAMPLER_CUBE : Int = 36308;
static inline var UNSIGNED_INT_SAMPLER_2D_ARRAY : Int = 36311;
static inline var DEPTH_COMPONENT32F : Int = 36012;
static inline var DEPTH32F_STENCIL8 : Int = 36013;
static inline var FLOAT_32_UNSIGNED_INT_24_8_REV : Int = 36269;
static inline var FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : Int = 33296;
static inline var FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE : Int = 33297;
static inline var FRAMEBUFFER_ATTACHMENT_RED_SIZE : Int = 33298;
static inline var FRAMEBUFFER_ATTACHMENT_GREEN_SIZE : Int = 33299;
static inline var FRAMEBUFFER_ATTACHMENT_BLUE_SIZE : Int = 33300;
static inline var FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE : Int = 33301;
static inline var FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE : Int = 33302;
static inline var FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE : Int = 33303;
static inline var FRAMEBUFFER_DEFAULT : Int = 33304;
static inline var UNSIGNED_INT_24_8 : Int = 34042;
static inline var DEPTH24_STENCIL8 : Int = 35056;
static inline var UNSIGNED_NORMALIZED : Int = 35863;
static inline var DRAW_FRAMEBUFFER_BINDING : Int = 36006;
static inline var READ_FRAMEBUFFER : Int = 36008;
static inline var DRAW_FRAMEBUFFER : Int = 36009;
static inline var READ_FRAMEBUFFER_BINDING : Int = 36010;
static inline var RENDERBUFFER_SAMPLES : Int = 36011;
static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER : Int = 36052;
static inline var MAX_COLOR_ATTACHMENTS : Int = 36063;
static inline var COLOR_ATTACHMENT1 : Int = 36065;
static inline var COLOR_ATTACHMENT2 : Int = 36066;
static inline var COLOR_ATTACHMENT3 : Int = 36067;
static inline var COLOR_ATTACHMENT4 : Int = 36068;
static inline var COLOR_ATTACHMENT5 : Int = 36069;
static inline var COLOR_ATTACHMENT6 : Int = 36070;
static inline var COLOR_ATTACHMENT7 : Int = 36071;
static inline var COLOR_ATTACHMENT8 : Int = 36072;
static inline var COLOR_ATTACHMENT9 : Int = 36073;
static inline var COLOR_ATTACHMENT10 : Int = 36074;
static inline var COLOR_ATTACHMENT11 : Int = 36075;
static inline var COLOR_ATTACHMENT12 : Int = 36076;
static inline var COLOR_ATTACHMENT13 : Int = 36077;
static inline var COLOR_ATTACHMENT14 : Int = 36078;
static inline var COLOR_ATTACHMENT15 : Int = 36079;
static inline var FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : Int = 36182;
static inline var MAX_SAMPLES : Int = 36183;
static inline var HALF_FLOAT : Int = 5131;
static inline var RG : Int = 33319;
static inline var RG_INTEGER : Int = 33320;
static inline var R8 : Int = 33321;
static inline var RG8 : Int = 33323;
static inline var R16F : Int = 33325;
static inline var R32F : Int = 33326;
static inline var RG16F : Int = 33327;
static inline var RG32F : Int = 33328;
static inline var R8I : Int = 33329;
static inline var R8UI : Int = 33330;
static inline var R16I : Int = 33331;
static inline var R16UI : Int = 33332;
static inline var R32I : Int = 33333;
static inline var R32UI : Int = 33334;
static inline var RG8I : Int = 33335;
static inline var RG8UI : Int = 33336;
static inline var RG16I : Int = 33337;
static inline var RG16UI : Int = 33338;
static inline var RG32I : Int = 33339;
static inline var RG32UI : Int = 33340;
static inline var VERTEX_ARRAY_BINDING : Int = 34229;
static inline var R8_SNORM : Int = 36756;
static inline var RG8_SNORM : Int = 36757;
static inline var RGB8_SNORM : Int = 36758;
static inline var RGBA8_SNORM : Int = 36759;
static inline var SIGNED_NORMALIZED : Int = 36764;
static inline var COPY_READ_BUFFER : Int = 36662;
static inline var COPY_WRITE_BUFFER : Int = 36663;
static inline var COPY_READ_BUFFER_BINDING : Int = 36662;
static inline var COPY_WRITE_BUFFER_BINDING : Int = 36663;
static inline var UNIFORM_BUFFER : Int = 35345;
static inline var UNIFORM_BUFFER_BINDING : Int = 35368;
static inline var UNIFORM_BUFFER_START : Int = 35369;
static inline var UNIFORM_BUFFER_SIZE : Int = 35370;
static inline var MAX_VERTEX_UNIFORM_BLOCKS : Int = 35371;
static inline var MAX_FRAGMENT_UNIFORM_BLOCKS : Int = 35373;
static inline var MAX_COMBINED_UNIFORM_BLOCKS : Int = 35374;
static inline var MAX_UNIFORM_BUFFER_BINDINGS : Int = 35375;
static inline var MAX_UNIFORM_BLOCK_SIZE : Int = 35376;
static inline var MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : Int = 35377;
static inline var MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : Int = 35379;
static inline var UNIFORM_BUFFER_OFFSET_ALIGNMENT : Int = 35380;
static inline var ACTIVE_UNIFORM_BLOCKS : Int = 35382;
static inline var UNIFORM_TYPE : Int = 35383;
static inline var UNIFORM_SIZE : Int = 35384;
static inline var UNIFORM_BLOCK_INDEX : Int = 35386;
static inline var UNIFORM_OFFSET : Int = 35387;
static inline var UNIFORM_ARRAY_STRIDE : Int = 35388;
static inline var UNIFORM_MATRIX_STRIDE : Int = 35389;
static inline var UNIFORM_IS_ROW_MAJOR : Int = 35390;
static inline var UNIFORM_BLOCK_BINDING : Int = 35391;
static inline var UNIFORM_BLOCK_DATA_SIZE : Int = 35392;
static inline var UNIFORM_BLOCK_ACTIVE_UNIFORMS : Int = 35394;
static inline var UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES : Int = 35395;
static inline var UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER : Int = 35396;
static inline var UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER : Int = 35398;
static inline var INVALID_INDEX : Int = cast 4294967295;
static inline var MAX_VERTEX_OUTPUT_COMPONENTS : Int = 37154;
static inline var MAX_FRAGMENT_INPUT_COMPONENTS : Int = 37157;
static inline var MAX_SERVER_WAIT_TIMEOUT : Int = 37137;
static inline var OBJECT_TYPE : Int = 37138;
static inline var SYNC_CONDITION : Int = 37139;
static inline var SYNC_STATUS : Int = 37140;
static inline var SYNC_FLAGS : Int = 37141;
static inline var SYNC_FENCE : Int = 37142;
static inline var SYNC_GPU_COMMANDS_COMPLETE : Int = 37143;
static inline var UNSIGNALED : Int = 37144;
static inline var SIGNALED : Int = 37145;
static inline var ALREADY_SIGNALED : Int = 37146;
static inline var TIMEOUT_EXPIRED : Int = 37147;
static inline var CONDITION_SATISFIED : Int = 37148;
static inline var WAIT_FAILED : Int = 37149;
static inline var SYNC_FLUSH_COMMANDS_BIT : Int = 1;
static inline var VERTEX_ATTRIB_ARRAY_DIVISOR : Int = 35070;
static inline var ANY_SAMPLES_PASSED : Int = 35887;
static inline var ANY_SAMPLES_PASSED_CONSERVATIVE : Int = 36202;
static inline var SAMPLER_BINDING : Int = 35097;
static inline var RGB10_A2UI : Int = 36975;
static inline var INT_2_10_10_10_REV : Int = 36255;
static inline var TRANSFORM_FEEDBACK : Int = 36386;
static inline var TRANSFORM_FEEDBACK_PAUSED : Int = 36387;
static inline var TRANSFORM_FEEDBACK_ACTIVE : Int = 36388;
static inline var TRANSFORM_FEEDBACK_BINDING : Int = 36389;
static inline var TEXTURE_IMMUTABLE_FORMAT : Int = 37167;
static inline var MAX_ELEMENT_INDEX : Int = 36203;
static inline var TEXTURE_IMMUTABLE_LEVELS : Int = 33503;
static inline var TIMEOUT_IGNORED : Int = -1;
static inline var MAX_CLIENT_WAIT_TIMEOUT_WEBGL : Int = 37447;
static inline var DEPTH_BUFFER_BIT : Int = 256;
static inline var STENCIL_BUFFER_BIT : Int = 1024;
static inline var COLOR_BUFFER_BIT : Int = 16384;
static inline var POINTS : Int = 0;
static inline var LINES : Int = 1;
static inline var LINE_LOOP : Int = 2;
static inline var LINE_STRIP : Int = 3;
static inline var TRIANGLES : Int = 4;
static inline var TRIANGLE_STRIP : Int = 5;
static inline var TRIANGLE_FAN : Int = 6;
static inline var ZERO : Int = 0;
static inline var ONE : Int = 1;
static inline var SRC_COLOR : Int = 768;
static inline var ONE_MINUS_SRC_COLOR : Int = 769;
static inline var SRC_ALPHA : Int = 770;
static inline var ONE_MINUS_SRC_ALPHA : Int = 771;
static inline var DST_ALPHA : Int = 772;
static inline var ONE_MINUS_DST_ALPHA : Int = 773;
static inline var DST_COLOR : Int = 774;
static inline var ONE_MINUS_DST_COLOR : Int = 775;
static inline var SRC_ALPHA_SATURATE : Int = 776;
static inline var FUNC_ADD : Int = 32774;
static inline var BLEND_EQUATION : Int = 32777;
static inline var BLEND_EQUATION_RGB : Int = 32777;
static inline var BLEND_EQUATION_ALPHA : Int = 34877;
static inline var FUNC_SUBTRACT : Int = 32778;
static inline var FUNC_REVERSE_SUBTRACT : Int = 32779;
static inline var BLEND_DST_RGB : Int = 32968;
static inline var BLEND_SRC_RGB : Int = 32969;
static inline var BLEND_DST_ALPHA : Int = 32970;
static inline var BLEND_SRC_ALPHA : Int = 32971;
static inline var CONSTANT_COLOR : Int = 32769;
static inline var ONE_MINUS_CONSTANT_COLOR : Int = 32770;
static inline var CONSTANT_ALPHA : Int = 32771;
static inline var ONE_MINUS_CONSTANT_ALPHA : Int = 32772;
static inline var BLEND_COLOR : Int = 32773;
static inline var ARRAY_BUFFER : Int = 34962;
static inline var ELEMENT_ARRAY_BUFFER : Int = 34963;
static inline var ARRAY_BUFFER_BINDING : Int = 34964;
static inline var ELEMENT_ARRAY_BUFFER_BINDING : Int = 34965;
static inline var STREAM_DRAW : Int = 35040;
static inline var STATIC_DRAW : Int = 35044;
static inline var DYNAMIC_DRAW : Int = 35048;
static inline var BUFFER_SIZE : Int = 34660;
static inline var BUFFER_USAGE : Int = 34661;
static inline var CURRENT_VERTEX_ATTRIB : Int = 34342;
static inline var FRONT : Int = 1028;
static inline var BACK : Int = 1029;
static inline var FRONT_AND_BACK : Int = 1032;
static inline var CULL_FACE : Int = 2884;
static inline var BLEND : Int = 3042;
static inline var DITHER : Int = 3024;
static inline var STENCIL_TEST : Int = 2960;
static inline var DEPTH_TEST : Int = 2929;
static inline var SCISSOR_TEST : Int = 3089;
static inline var POLYGON_OFFSET_FILL : Int = 32823;
static inline var SAMPLE_ALPHA_TO_COVERAGE : Int = 32926;
static inline var SAMPLE_COVERAGE : Int = 32928;
static inline var NO_ERROR : Int = 0;
static inline var INVALID_ENUM : Int = 1280;
static inline var INVALID_VALUE : Int = 1281;
static inline var INVALID_OPERATION : Int = 1282;
static inline var OUT_OF_MEMORY : Int = 1285;
static inline var CW : Int = 2304;
static inline var CCW : Int = 2305;
static inline var LINE_WIDTH : Int = 2849;
static inline var ALIASED_POINT_SIZE_RANGE : Int = 33901;
static inline var ALIASED_LINE_WIDTH_RANGE : Int = 33902;
static inline var CULL_FACE_MODE : Int = 2885;
static inline var FRONT_FACE : Int = 2886;
static inline var DEPTH_RANGE : Int = 2928;
static inline var DEPTH_WRITEMASK : Int = 2930;
static inline var DEPTH_CLEAR_VALUE : Int = 2931;
static inline var DEPTH_FUNC : Int = 2932;
static inline var STENCIL_CLEAR_VALUE : Int = 2961;
static inline var STENCIL_FUNC : Int = 2962;
static inline var STENCIL_FAIL : Int = 2964;
static inline var STENCIL_PASS_DEPTH_FAIL : Int = 2965;
static inline var STENCIL_PASS_DEPTH_PASS : Int = 2966;
static inline var STENCIL_REF : Int = 2967;
static inline var STENCIL_VALUE_MASK : Int = 2963;
static inline var STENCIL_WRITEMASK : Int = 2968;
static inline var STENCIL_BACK_FUNC : Int = 34816;
static inline var STENCIL_BACK_FAIL : Int = 34817;
static inline var STENCIL_BACK_PASS_DEPTH_FAIL : Int = 34818;
static inline var STENCIL_BACK_PASS_DEPTH_PASS : Int = 34819;
static inline var STENCIL_BACK_REF : Int = 36003;
static inline var STENCIL_BACK_VALUE_MASK : Int = 36004;
static inline var STENCIL_BACK_WRITEMASK : Int = 36005;
static inline var VIEWPORT : Int = 2978;
static inline var SCISSOR_BOX : Int = 3088;
static inline var COLOR_CLEAR_VALUE : Int = 3106;
static inline var COLOR_WRITEMASK : Int = 3107;
static inline var UNPACK_ALIGNMENT : Int = 3317;
static inline var PACK_ALIGNMENT : Int = 3333;
static inline var MAX_TEXTURE_SIZE : Int = 3379;
static inline var MAX_VIEWPORT_DIMS : Int = 3386;
static inline var SUBPIXEL_BITS : Int = 3408;
static inline var RED_BITS : Int = 3410;
static inline var GREEN_BITS : Int = 3411;
static inline var BLUE_BITS : Int = 3412;
static inline var ALPHA_BITS : Int = 3413;
static inline var DEPTH_BITS : Int = 3414;
static inline var STENCIL_BITS : Int = 3415;
static inline var POLYGON_OFFSET_UNITS : Int = 10752;
static inline var POLYGON_OFFSET_FACTOR : Int = 32824;
static inline var TEXTURE_BINDING_2D : Int = 32873;
static inline var SAMPLE_BUFFERS : Int = 32936;
static inline var SAMPLES : Int = 32937;
static inline var SAMPLE_COVERAGE_VALUE : Int = 32938;
static inline var SAMPLE_COVERAGE_INVERT : Int = 32939;
static inline var COMPRESSED_TEXTURE_FORMATS : Int = 34467;
static inline var DONT_CARE : Int = 4352;
static inline var FASTEST : Int = 4353;
static inline var NICEST : Int = 4354;
static inline var GENERATE_MIPMAP_HINT : Int = 33170;
static inline var BYTE : Int = 5120;
static inline var UNSIGNED_BYTE : Int = 5121;
static inline var SHORT : Int = 5122;
static inline var UNSIGNED_SHORT : Int = 5123;
static inline var INT : Int = 5124;
static inline var UNSIGNED_INT : Int = 5125;
static inline var FLOAT : Int = 5126;
static inline var DEPTH_COMPONENT : Int = 6402;
static inline var ALPHA : Int = 6406;
static inline var RGB : Int = 6407;
static inline var RGBA : Int = 6408;
static inline var LUMINANCE : Int = 6409;
static inline var LUMINANCE_ALPHA : Int = 6410;
static inline var UNSIGNED_SHORT_4_4_4_4 : Int = 32819;
static inline var UNSIGNED_SHORT_5_5_5_1 : Int = 32820;
static inline var UNSIGNED_SHORT_5_6_5 : Int = 33635;
static inline var FRAGMENT_SHADER : Int = 35632;
static inline var VERTEX_SHADER : Int = 35633;
static inline var MAX_VERTEX_ATTRIBS : Int = 34921;
static inline var MAX_VERTEX_UNIFORM_VECTORS : Int = 36347;
static inline var MAX_VARYING_VECTORS : Int = 36348;
static inline var MAX_COMBINED_TEXTURE_IMAGE_UNITS : Int = 35661;
static inline var MAX_VERTEX_TEXTURE_IMAGE_UNITS : Int = 35660;
static inline var MAX_TEXTURE_IMAGE_UNITS : Int = 34930;
static inline var MAX_FRAGMENT_UNIFORM_VECTORS : Int = 36349;
static inline var SHADER_TYPE : Int = 35663;
static inline var DELETE_STATUS : Int = 35712;
static inline var LINK_STATUS : Int = 35714;
static inline var VALIDATE_STATUS : Int = 35715;
static inline var ATTACHED_SHADERS : Int = 35717;
static inline var ACTIVE_UNIFORMS : Int = 35718;
static inline var ACTIVE_ATTRIBUTES : Int = 35721;
static inline var SHADING_LANGUAGE_VERSION : Int = 35724;
static inline var CURRENT_PROGRAM : Int = 35725;
static inline var NEVER : Int = 512;
static inline var LESS : Int = 513;
static inline var EQUAL : Int = 514;
static inline var LEQUAL : Int = 515;
static inline var GREATER : Int = 516;
static inline var NOTEQUAL : Int = 517;
static inline var GEQUAL : Int = 518;
static inline var ALWAYS : Int = 519;
static inline var KEEP : Int = 7680;
static inline var REPLACE : Int = 7681;
static inline var INCR : Int = 7682;
static inline var DECR : Int = 7683;
static inline var INVERT : Int = 5386;
static inline var INCR_WRAP : Int = 34055;
static inline var DECR_WRAP : Int = 34056;
static inline var VENDOR : Int = 7936;
static inline var RENDERER : Int = 7937;
static inline var VERSION : Int = 7938;
static inline var NEAREST : Int = 9728;
static inline var LINEAR : Int = 9729;
static inline var NEAREST_MIPMAP_NEAREST : Int = 9984;
static inline var LINEAR_MIPMAP_NEAREST : Int = 9985;
static inline var NEAREST_MIPMAP_LINEAR : Int = 9986;
static inline var LINEAR_MIPMAP_LINEAR : Int = 9987;
static inline var TEXTURE_MAG_FILTER : Int = 10240;
static inline var TEXTURE_MIN_FILTER : Int = 10241;
static inline var TEXTURE_WRAP_S : Int = 10242;
static inline var TEXTURE_WRAP_T : Int = 10243;
static inline var TEXTURE_2D : Int = 3553;
static inline var TEXTURE : Int = 5890;
static inline var TEXTURE_CUBE_MAP : Int = 34067;
static inline var TEXTURE_BINDING_CUBE_MAP : Int = 34068;
static inline var TEXTURE_CUBE_MAP_POSITIVE_X : Int = 34069;
static inline var TEXTURE_CUBE_MAP_NEGATIVE_X : Int = 34070;
static inline var TEXTURE_CUBE_MAP_POSITIVE_Y : Int = 34071;
static inline var TEXTURE_CUBE_MAP_NEGATIVE_Y : Int = 34072;
static inline var TEXTURE_CUBE_MAP_POSITIVE_Z : Int = 34073;
static inline var TEXTURE_CUBE_MAP_NEGATIVE_Z : Int = 34074;
static inline var MAX_CUBE_MAP_TEXTURE_SIZE : Int = 34076;
static inline var TEXTURE0 : Int = 33984;
static inline var TEXTURE1 : Int = 33985;
static inline var TEXTURE2 : Int = 33986;
static inline var TEXTURE3 : Int = 33987;
static inline var TEXTURE4 : Int = 33988;
static inline var TEXTURE5 : Int = 33989;
static inline var TEXTURE6 : Int = 33990;
static inline var TEXTURE7 : Int = 33991;
static inline var TEXTURE8 : Int = 33992;
static inline var TEXTURE9 : Int = 33993;
static inline var TEXTURE10 : Int = 33994;
static inline var TEXTURE11 : Int = 33995;
static inline var TEXTURE12 : Int = 33996;
static inline var TEXTURE13 : Int = 33997;
static inline var TEXTURE14 : Int = 33998;
static inline var TEXTURE15 : Int = 33999;
static inline var TEXTURE16 : Int = 34000;
static inline var TEXTURE17 : Int = 34001;
static inline var TEXTURE18 : Int = 34002;
static inline var TEXTURE19 : Int = 34003;
static inline var TEXTURE20 : Int = 34004;
static inline var TEXTURE21 : Int = 34005;
static inline var TEXTURE22 : Int = 34006;
static inline var TEXTURE23 : Int = 34007;
static inline var TEXTURE24 : Int = 34008;
static inline var TEXTURE25 : Int = 34009;
static inline var TEXTURE26 : Int = 34010;
static inline var TEXTURE27 : Int = 34011;
static inline var TEXTURE28 : Int = 34012;
static inline var TEXTURE29 : Int = 34013;
static inline var TEXTURE30 : Int = 34014;
static inline var TEXTURE31 : Int = 34015;
static inline var ACTIVE_TEXTURE : Int = 34016;
static inline var REPEAT : Int = 10497;
static inline var CLAMP_TO_EDGE : Int = 33071;
static inline var MIRRORED_REPEAT : Int = 33648;
static inline var FLOAT_VEC2 : Int = 35664;
static inline var FLOAT_VEC3 : Int = 35665;
static inline var FLOAT_VEC4 : Int = 35666;
static inline var INT_VEC2 : Int = 35667;
static inline var INT_VEC3 : Int = 35668;
static inline var INT_VEC4 : Int = 35669;
static inline var BOOL : Int = 35670;
static inline var BOOL_VEC2 : Int = 35671;
static inline var BOOL_VEC3 : Int = 35672;
static inline var BOOL_VEC4 : Int = 35673;
static inline var FLOAT_MAT2 : Int = 35674;
static inline var FLOAT_MAT3 : Int = 35675;
static inline var FLOAT_MAT4 : Int = 35676;
static inline var SAMPLER_2D : Int = 35678;
static inline var SAMPLER_CUBE : Int = 35680;
static inline var VERTEX_ATTRIB_ARRAY_ENABLED : Int = 34338;
static inline var VERTEX_ATTRIB_ARRAY_SIZE : Int = 34339;
static inline var VERTEX_ATTRIB_ARRAY_STRIDE : Int = 34340;
static inline var VERTEX_ATTRIB_ARRAY_TYPE : Int = 34341;
static inline var VERTEX_ATTRIB_ARRAY_NORMALIZED : Int = 34922;
static inline var VERTEX_ATTRIB_ARRAY_POINTER : Int = 34373;
static inline var VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : Int = 34975;
static inline var IMPLEMENTATION_COLOR_READ_TYPE : Int = 35738;
static inline var IMPLEMENTATION_COLOR_READ_FORMAT : Int = 35739;
static inline var COMPILE_STATUS : Int = 35713;
static inline var LOW_FLOAT : Int = 36336;
static inline var MEDIUM_FLOAT : Int = 36337;
static inline var HIGH_FLOAT : Int = 36338;
static inline var LOW_INT : Int = 36339;
static inline var MEDIUM_INT : Int = 36340;
static inline var HIGH_INT : Int = 36341;
static inline var FRAMEBUFFER : Int = 36160;
static inline var RENDERBUFFER : Int = 36161;
static inline var RGBA4 : Int = 32854;
static inline var RGB5_A1 : Int = 32855;
static inline var RGB565 : Int = 36194;
static inline var DEPTH_COMPONENT16 : Int = 33189;
static inline var STENCIL_INDEX8 : Int = 36168;
static inline var DEPTH_STENCIL : Int = 34041;
static inline var RENDERBUFFER_WIDTH : Int = 36162;
static inline var RENDERBUFFER_HEIGHT : Int = 36163;
static inline var RENDERBUFFER_INTERNAL_FORMAT : Int = 36164;
static inline var RENDERBUFFER_RED_SIZE : Int = 36176;
static inline var RENDERBUFFER_GREEN_SIZE : Int = 36177;
static inline var RENDERBUFFER_BLUE_SIZE : Int = 36178;
static inline var RENDERBUFFER_ALPHA_SIZE : Int = 36179;
static inline var RENDERBUFFER_DEPTH_SIZE : Int = 36180;
static inline var RENDERBUFFER_STENCIL_SIZE : Int = 36181;
static inline var FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : Int = 36048;
static inline var FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : Int = 36049;
static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : Int = 36050;
static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : Int = 36051;
static inline var COLOR_ATTACHMENT0 : Int = 36064;
static inline var DEPTH_ATTACHMENT : Int = 36096;
static inline var STENCIL_ATTACHMENT : Int = 36128;
static inline var DEPTH_STENCIL_ATTACHMENT : Int = 33306;
static inline var NONE : Int = 0;
static inline var FRAMEBUFFER_COMPLETE : Int = 36053;
static inline var FRAMEBUFFER_INCOMPLETE_ATTACHMENT : Int = 36054;
static inline var FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : Int = 36055;
static inline var FRAMEBUFFER_INCOMPLETE_DIMENSIONS : Int = 36057;
static inline var FRAMEBUFFER_UNSUPPORTED : Int = 36061;
static inline var FRAMEBUFFER_BINDING : Int = 36006;
static inline var RENDERBUFFER_BINDING : Int = 36007;
static inline var MAX_RENDERBUFFER_SIZE : Int = 34024;
static inline var INVALID_FRAMEBUFFER_OPERATION : Int = 1286;
static inline var UNPACK_FLIP_Y_WEBGL : Int = 37440;
static inline var UNPACK_PREMULTIPLY_ALPHA_WEBGL : Int = 37441;
static inline var CONTEXT_LOST_WEBGL : Int = 37442;
static inline var UNPACK_COLORSPACE_CONVERSION_WEBGL : Int = 37443;
static inline var BROWSER_DEFAULT_WEBGL : Int = 37444;
/**
Initializes and creates the buffer object's data store.
**/
@:overload( function( target : Int, size : Int, usage : Int ) : Void {} )
@:overload( function( target : Int, srcData : js.lib.ArrayBuffer, usage : Int ) : Void {} )
@:overload( function( target : Int, srcData : js.lib.ArrayBufferView, usage : Int ) : Void {} )
function bufferData( target : Int, srcData : js.lib.ArrayBufferView, usage : Int, srcOffset : Int, length : Int = 0 ) : Void;
/**
Updates a subset of a buffer object's data store.
**/
@:overload( function( target : Int, offset : Int, srcData : js.lib.ArrayBuffer ) : Void {} )
@:overload( function( target : Int, offset : Int, srcData : js.lib.ArrayBufferView ) : Void {} )
function bufferSubData( target : Int, dstByteOffset : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int, length : Int = 0 ) : Void;
/**
Copies part of the data of a buffer to another buffer.
**/
function copyBufferSubData( readTarget : Int, writeTarget : Int, readOffset : Int, writeOffset : Int, size : Int ) : Void;
/**
Reads data from a buffer and writes them to an `ArrayBuffer` or `SharedArrayBuffer`.
**/
function getBufferSubData( target : Int, srcByteOffset : Int, dstData : js.lib.ArrayBufferView, dstOffset : Int = 0, length : Int = 0 ) : Void;
/**
Transfers a block of pixels from the read framebuffer to the draw framebuffer.
**/
function blitFramebuffer( srcX0 : Int, srcY0 : Int, srcX1 : Int, srcY1 : Int, dstX0 : Int, dstY0 : Int, dstX1 : Int, dstY1 : Int, mask : Int, filter : Int ) : Void;
/**
Attaches a single layer of a texture to a framebuffer.
**/
function framebufferTextureLayer( target : Int, attachment : Int, texture : Texture, level : Int, layer : Int ) : Void;
/**
Invalidates the contents of attachments in a framebuffer.
@throws DOMError
**/
function invalidateFramebuffer( target : Int, attachments : Array<Int> ) : Void;
/**
Invalidates portions of the contents of attachments in a framebuffer
@throws DOMError
**/
function invalidateSubFramebuffer( target : Int, attachments : Array<Int>, x : Int, y : Int, width : Int, height : Int ) : Void;
/**
Selects a color buffer as the source for pixels.
**/
function readBuffer( src : Int ) : Void;
/**
Returns information about implementation-dependent support for internal formats.
@throws DOMError
**/
function getInternalformatParameter( target : Int, internalformat : Int, pname : Int ) : Dynamic;
/**
Creates and initializes a renderbuffer object's data store and allows specifying the number of samples to be used.
**/
function renderbufferStorageMultisample( target : Int, samples : Int, internalformat : Int, width : Int, height : Int ) : Void;
/**
Specifies all levels of two-dimensional texture storage.
**/
function texStorage2D( target : Int, levels : Int, internalformat : Int, width : Int, height : Int ) : Void;
/**
Specifies all levels of a three-dimensional texture or two-dimensional array texture.
**/
function texStorage3D( target : Int, levels : Int, internalformat : Int, width : Int, height : Int, depth : Int ) : Void;
/** @throws DOMError */
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, pixels : js.lib.ArrayBufferView ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, pboOffset : Int ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} )
function texImage2D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int ) : Void;
/** @throws DOMError */
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, pixels : js.lib.ArrayBufferView ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, pboOffset : Int ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} )
function texSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int ) : Void;
/**
Specifies a three-dimensional texture image.
@throws DOMError
**/
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, pboOffset : Int ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} )
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, srcData : js.lib.ArrayBufferView ) : Void {} )
function texImage3D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, format : Int, type : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int ) : Void;
/**
Specifies a sub-rectangle of the current 3D texture.
@throws DOMError
**/
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, pboOffset : Int ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, source : js.html.CanvasElement ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, source : js.html.ImageElement ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, source : js.html.VideoElement ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, source : js.html.ImageBitmap ) : Void {} )
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, source : js.html.ImageData ) : Void {} )
function texSubImage3D( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, type : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int = 0 ) : Void;
/**
Copies pixels from the current `WebGLFramebuffer` into an existing 3D texture sub-image.
**/
function copyTexSubImage3D( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, x : Int, y : Int, width : Int, height : Int ) : Void;
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, imageSize : Int, offset : Int ) : Void {} )
function compressedTexImage2D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int = 0, srcLengthOverride : Int = 0 ) : Void;
/**
Specifies a three-dimensional texture image in a compressed format.
**/
@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, imageSize : Int, offset : Int ) : Void {} )
function compressedTexImage3D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, depth : Int, border : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int = 0, srcLengthOverride : Int = 0 ) : Void;
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, imageSize : Int, offset : Int ) : Void {} )
function compressedTexSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int = 0, srcLengthOverride : Int = 0 ) : Void;
/**
Specifies a three-dimensional sub-rectangle for a texture image in a compressed format.
**/
@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, imageSize : Int, offset : Int ) : Void {} )
function compressedTexSubImage3D( target : Int, level : Int, xoffset : Int, yoffset : Int, zoffset : Int, width : Int, height : Int, depth : Int, format : Int, srcData : js.lib.ArrayBufferView, srcOffset : Int = 0, srcLengthOverride : Int = 0 ) : Void;
/**
Returns the binding of color numbers to user-defined varying out variables.
**/
function getFragDataLocation( program : Program, name : String ) : Int;
function uniform1ui( location : UniformLocation, v0 : Int ) : Void;
function uniform2ui( location : UniformLocation, v0 : Int, v1 : Int ) : Void;
function uniform3ui( location : UniformLocation, v0 : Int, v1 : Int, v2 : Int ) : Void;
function uniform4ui( location : UniformLocation, v0 : Int, v1 : Int, v2 : Int, v3 : Int ) : Void;
@:overload( function( location : UniformLocation, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniform1fv( location : UniformLocation, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniform2fv( location : UniformLocation, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniform3fv( location : UniformLocation, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniform4fv( location : UniformLocation, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniform1iv( location : UniformLocation, data : js.lib.Int32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniform2iv( location : UniformLocation, data : js.lib.Int32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniform3iv( location : UniformLocation, data : js.lib.Int32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniform4iv( location : UniformLocation, data : js.lib.Int32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniform1uiv( location : UniformLocation, data : js.lib.Uint32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniform2uiv( location : UniformLocation, data : js.lib.Uint32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniform3uiv( location : UniformLocation, data : js.lib.Uint32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, data : Array<Int>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniform4uiv( location : UniformLocation, data : js.lib.Uint32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniformMatrix2fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniformMatrix3x2fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniformMatrix4x2fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniformMatrix2x3fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniformMatrix3fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniformMatrix4x3fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniformMatrix2x4fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniformMatrix3x4fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>, srcOffset : Int = 0, srcLength : Int = 0) : Void {} )
function uniformMatrix4fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array, srcOffset : Int = 0, srcLength : Int = 0 ) : Void;
function vertexAttribI4i( index : Int, x : Int, y : Int, z : Int, w : Int ) : Void;
@:overload( function( index : Int, values : Array<Int>) : Void {} )
function vertexAttribI4iv( index : Int, values : js.lib.Int32Array ) : Void;
function vertexAttribI4ui( index : Int, x : Int, y : Int, z : Int, w : Int ) : Void;
@:overload( function( index : Int, values : Array<Int>) : Void {} )
function vertexAttribI4uiv( index : Int, values : js.lib.Uint32Array ) : Void;
/**
Specifies integer data formats and locations of vertex attributes in a vertex attributes array.
**/
function vertexAttribIPointer( index : Int, size : Int, type : Int, stride : Int, offset : Int ) : Void;
/**
Modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with `WebGL2RenderingContext.drawArraysInstanced()` and `WebGL2RenderingContext.drawElementsInstanced()`.
**/
function vertexAttribDivisor( index : Int, divisor : Int ) : Void;
/**
Renders primitives from array data. In addition, it can execute multiple instances of the range of elements.
**/
function drawArraysInstanced( mode : Int, first : Int, count : Int, instanceCount : Int ) : Void;
/**
Renders primitives from array data. In addition, it can execute multiple instances of a set of elements.
**/
function drawElementsInstanced( mode : Int, count : Int, type : Int, offset : Int, instanceCount : Int ) : Void;
/**
Renders primitives from array data in a given range.
**/
function drawRangeElements( mode : Int, start : Int, end : Int, count : Int, type : Int, offset : Int ) : Void;
/** @throws DOMError */
@:overload( function( x : Int, y : Int, width : Int, height : Int, format : Int, type : Int, dstData : js.lib.ArrayBufferView ) : Void {} )
@:overload( function( x : Int, y : Int, width : Int, height : Int, format : Int, type : Int, offset : Int ) : Void {} )
function readPixels( x : Int, y : Int, width : Int, height : Int, format : Int, type : Int, dstData : js.lib.ArrayBufferView, dstOffset : Int ) : Void;
/**
Specifies a list of color buffers to be drawn into.
**/
function drawBuffers( buffers : Array<Int> ) : Void;
@:overload( function( buffer : Int, drawbuffer : Int, values : Array<Float>, srcOffset : Int = 0) : Void {} )
function clearBufferfv( buffer : Int, drawbuffer : Int, values : js.lib.Float32Array, srcOffset : Int = 0 ) : Void;
@:overload( function( buffer : Int, drawbuffer : Int, values : Array<Int>, srcOffset : Int = 0) : Void {} )
function clearBufferiv( buffer : Int, drawbuffer : Int, values : js.lib.Int32Array, srcOffset : Int = 0 ) : Void;
@:overload( function( buffer : Int, drawbuffer : Int, values : Array<Int>, srcOffset : Int = 0) : Void {} )
function clearBufferuiv( buffer : Int, drawbuffer : Int, values : js.lib.Uint32Array, srcOffset : Int = 0 ) : Void;
function clearBufferfi( buffer : Int, drawbuffer : Int, depth : Float, stencil : Int ) : Void;
/**
Creates a new `WebGLQuery` object.
**/
function createQuery() : Query;
/**
Deletes a given `WebGLQuery` object.
**/
function deleteQuery( query : Query ) : Void;
/**
Returns `true` if a given object is a valid `WebGLQuery` object.
**/
function isQuery( query : Query ) : Bool;
/**
Begins an asynchronous query.
**/
function beginQuery( target : Int, query : Query ) : Void;
/**
Marks the end of an asynchronous query.
**/
function endQuery( target : Int ) : Void;
/**
Returns a `WebGLQuery` object for a given target.
**/
function getQuery( target : Int, pname : Int ) : Dynamic;
/**
Returns information about a query.
**/
function getQueryParameter( query : Query, pname : Int ) : Dynamic;
/**
Creates a new `WebGLSampler` object.
**/
function createSampler() : Sampler;
/**
Deletes a given `WebGLSampler` object.
**/
function deleteSampler( sampler : Sampler ) : Void;
/**
Returns `true` if a given object is a valid `WebGLSampler` object.
**/
function isSampler( sampler : Sampler ) : Bool;
/**
Binds a given `WebGLSampler` to a texture unit.
**/
function bindSampler( unit : Int, sampler : Sampler ) : Void;
function samplerParameteri( sampler : Sampler, pname : Int, param : Int ) : Void;
function samplerParameterf( sampler : Sampler, pname : Int, param : Float ) : Void;
/**
Returns sampler parameter information.
**/
function getSamplerParameter( sampler : Sampler, pname : Int ) : Dynamic;
/**
Creates a new `WebGLSync` object and inserts it into the GL command stream.
**/
function fenceSync( condition : Int, flags : Int ) : Sync;
/**
Returns `true` if the passed object is a valid `WebGLSync` object.
**/
function isSync( sync : Sync ) : Bool;
/**
Deletes a given `WebGLSync` object.
**/
function deleteSync( sync : Sync ) : Void;
/**
Blocks and waits for a `WebGLSync` object to become signaled or a given timeout to be passed.
**/
function clientWaitSync( sync : Sync, flags : Int, timeout : Int ) : Int;
/**
Returns immediately, but waits on the GL server until the given `WebGLSync` object is signaled.
**/
function waitSync( sync : Sync, flags : Int, timeout : Int ) : Void;
/**
Returns parameter information of a `WebGLSync` object.
**/
function getSyncParameter( sync : Sync, pname : Int ) : Dynamic;
/**
Creates and initializes `WebGLTransformFeedback` objects.
**/
function createTransformFeedback() : TransformFeedback;
/**
Deletes a given `WebGLTransformFeedback` object.
**/
function deleteTransformFeedback( tf : TransformFeedback ) : Void;
/**
Returns `true` if the passed object is a valid `WebGLTransformFeedback` object.
**/
function isTransformFeedback( tf : TransformFeedback ) : Bool;
/**
Binds a passed `WebGLTransformFeedback` object to the current GL state.
**/
function bindTransformFeedback( target : Int, tf : TransformFeedback ) : Void;
/**
Starts a transform feedback operation.
**/
function beginTransformFeedback( primitiveMode : Int ) : Void;
/**
Ends a transform feedback operation.
**/
function endTransformFeedback() : Void;
/**
Specifies values to record in `WebGLTransformFeedback` buffers.
**/
function transformFeedbackVaryings( program : Program, varyings : Array<String>, bufferMode : Int ) : Void;
/**
Returns information about varying variables from `WebGLTransformFeedback` buffers.
**/
function getTransformFeedbackVarying( program : Program, index : Int ) : ActiveInfo;
/**
Pauses a transform feedback operation.
**/
function pauseTransformFeedback() : Void;
/**
Resumes a transform feedback operation.
**/
function resumeTransformFeedback() : Void;
/**
Binds a given `WebGLBuffer` to a given binding point (`target`) at a given `index`.
**/
function bindBufferBase( target : Int, index : Int, buffer : Buffer ) : Void;
/**
Binds a range of a given `WebGLBuffer` to a given binding point (`target`) at a given `index`.
**/
function bindBufferRange( target : Int, index : Int, buffer : Buffer, offset : Int, size : Int ) : Void;
/**
Returns the indexed value for the given `target`.
@throws DOMError
**/
function getIndexedParameter( target : Int, index : Int ) : Dynamic;
/**
Retrieves the indices of a number of uniforms within a `WebGLProgram`.
**/
function getUniformIndices( program : Program, uniformNames : Array<String> ) : Array<Int>;
/**
Retrieves information about active uniforms within a `WebGLProgram`.
**/
function getActiveUniforms( program : Program, uniformIndices : Array<Int>, pname : Int ) : Dynamic;
/**
Retrieves the index of a uniform block within a `WebGLProgram`.
**/
function getUniformBlockIndex( program : Program, uniformBlockName : String ) : Int;
/**
Retrieves information about an active uniform block within a `WebGLProgram`.
@throws DOMError
**/
function getActiveUniformBlockParameter( program : Program, uniformBlockIndex : Int, pname : Int ) : Dynamic;
/**
Retrieves the name of the active uniform block at a given index within a `WebGLProgram`.
**/
function getActiveUniformBlockName( program : Program, uniformBlockIndex : Int ) : String;
/**
Assigns binding points for active uniform blocks.
**/
function uniformBlockBinding( program : Program, uniformBlockIndex : Int, uniformBlockBinding : Int ) : Void;
/**
Creates a new `WebGLVertexArrayObject`.
**/
function createVertexArray() : VertexArrayObject;
/**
Deletes a given `WebGLVertexArrayObject`.
**/
function deleteVertexArray( vertexArray : VertexArrayObject ) : Void;
/**
Returns `true` if a given object is a valid `WebGLVertexArrayObject`.
**/
function isVertexArray( vertexArray : VertexArrayObject ) : Bool;
/**
Binds a given `WebGLVertexArrayObject` to the buffer.
**/
function bindVertexArray( array : VertexArrayObject ) : Void;
function getContextAttributes() : ContextAttributes;
function isContextLost() : Bool;
function getSupportedExtensions() : Array<String>;
/** @throws DOMError */
function getExtension<T>( name : Extension<T> ) : T;
function activeTexture( texture : Int ) : Void;
function attachShader( program : Program, shader : Shader ) : Void;
function bindAttribLocation( program : Program, index : Int, name : String ) : Void;
function bindBuffer( target : Int, buffer : Buffer ) : Void;
function bindFramebuffer( target : Int, framebuffer : Framebuffer ) : Void;
function bindRenderbuffer( target : Int, renderbuffer : Renderbuffer ) : Void;
function bindTexture( target : Int, texture : Texture ) : Void;
function blendColor( red : Float, green : Float, blue : Float, alpha : Float ) : Void;
function blendEquation( mode : Int ) : Void;
function blendEquationSeparate( modeRGB : Int, modeAlpha : Int ) : Void;
function blendFunc( sfactor : Int, dfactor : Int ) : Void;
function blendFuncSeparate( srcRGB : Int, dstRGB : Int, srcAlpha : Int, dstAlpha : Int ) : Void;
function checkFramebufferStatus( target : Int ) : Int;
function clear( mask : Int ) : Void;
function clearColor( red : Float, green : Float, blue : Float, alpha : Float ) : Void;
function clearDepth( depth : Float ) : Void;
function clearStencil( s : Int ) : Void;
function colorMask( red : Bool, green : Bool, blue : Bool, alpha : Bool ) : Void;
function compileShader( shader : Shader ) : Void;
function copyTexImage2D( target : Int, level : Int, internalformat : Int, x : Int, y : Int, width : Int, height : Int, border : Int ) : Void;
function copyTexSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, x : Int, y : Int, width : Int, height : Int ) : Void;
function createBuffer() : Buffer;
function createFramebuffer() : Framebuffer;
function createProgram() : Program;
function createRenderbuffer() : Renderbuffer;
function createShader( type : Int ) : Shader;
function createTexture() : Texture;
function cullFace( mode : Int ) : Void;
function deleteBuffer( buffer : Buffer ) : Void;
function deleteFramebuffer( framebuffer : Framebuffer ) : Void;
function deleteProgram( program : Program ) : Void;
function deleteRenderbuffer( renderbuffer : Renderbuffer ) : Void;
function deleteShader( shader : Shader ) : Void;
function deleteTexture( texture : Texture ) : Void;
function depthFunc( func : Int ) : Void;
function depthMask( flag : Bool ) : Void;
function depthRange( zNear : Float, zFar : Float ) : Void;
function detachShader( program : Program, shader : Shader ) : Void;
function disable( cap : Int ) : Void;
function disableVertexAttribArray( index : Int ) : Void;
function drawArrays( mode : Int, first : Int, count : Int ) : Void;
function drawElements( mode : Int, count : Int, type : Int, offset : Int ) : Void;
function enable( cap : Int ) : Void;
function enableVertexAttribArray( index : Int ) : Void;
function finish() : Void;
function flush() : Void;
function framebufferRenderbuffer( target : Int, attachment : Int, renderbuffertarget : Int, renderbuffer : Renderbuffer ) : Void;
function framebufferTexture2D( target : Int, attachment : Int, textarget : Int, texture : Texture, level : Int ) : Void;
function frontFace( mode : Int ) : Void;
function generateMipmap( target : Int ) : Void;
function getActiveAttrib( program : Program, index : Int ) : ActiveInfo;
function getActiveUniform( program : Program, index : Int ) : ActiveInfo;
function getAttachedShaders( program : Program ) : Array<Shader>;
function getAttribLocation( program : Program, name : String ) : Int;
function getBufferParameter( target : Int, pname : Int ) : Dynamic;
/** @throws DOMError */
function getParameter( pname : Int ) : Dynamic;
function getError() : Int;
/** @throws DOMError */
function getFramebufferAttachmentParameter( target : Int, attachment : Int, pname : Int ) : Dynamic;
function getProgramParameter( program : Program, pname : Int ) : Dynamic;
function getProgramInfoLog( program : Program ) : String;
function getRenderbufferParameter( target : Int, pname : Int ) : Dynamic;
function getShaderParameter( shader : Shader, pname : Int ) : Dynamic;
function getShaderPrecisionFormat( shadertype : Int, precisiontype : Int ) : ShaderPrecisionFormat;
function getShaderInfoLog( shader : Shader ) : String;
function getShaderSource( shader : Shader ) : String;
function getTexParameter( target : Int, pname : Int ) : Dynamic;
function getUniform( program : Program, location : UniformLocation ) : Dynamic;
function getUniformLocation( program : Program, name : String ) : UniformLocation;
/** @throws DOMError */
function getVertexAttrib( index : Int, pname : Int ) : Dynamic;
function getVertexAttribOffset( index : Int, pname : Int ) : Int;
function hint( target : Int, mode : Int ) : Void;
function isBuffer( buffer : Buffer ) : Bool;
function isEnabled( cap : Int ) : Bool;
function isFramebuffer( framebuffer : Framebuffer ) : Bool;
function isProgram( program : Program ) : Bool;
function isRenderbuffer( renderbuffer : Renderbuffer ) : Bool;
function isShader( shader : Shader ) : Bool;
function isTexture( texture : Texture ) : Bool;
function lineWidth( width : Float ) : Void;
function linkProgram( program : Program ) : Void;
function pixelStorei( pname : Int, param : Int ) : Void;
function polygonOffset( factor : Float, units : Float ) : Void;
function renderbufferStorage( target : Int, internalformat : Int, width : Int, height : Int ) : Void;
function sampleCoverage( value : Float, invert : Bool ) : Void;
function scissor( x : Int, y : Int, width : Int, height : Int ) : Void;
function shaderSource( shader : Shader, source : String ) : Void;
function stencilFunc( func : Int, ref : Int, mask : Int ) : Void;
function stencilFuncSeparate( face : Int, func : Int, ref : Int, mask : Int ) : Void;
function stencilMask( mask : Int ) : Void;
function stencilMaskSeparate( face : Int, mask : Int ) : Void;
function stencilOp( fail : Int, zfail : Int, zpass : Int ) : Void;
function stencilOpSeparate( face : Int, fail : Int, zfail : Int, zpass : Int ) : Void;
function texParameterf( target : Int, pname : Int, param : Float ) : Void;
function texParameteri( target : Int, pname : Int, param : Int ) : Void;
function uniform1f( location : UniformLocation, x : Float ) : Void;
function uniform2f( location : UniformLocation, x : Float, y : Float ) : Void;
function uniform3f( location : UniformLocation, x : Float, y : Float, z : Float ) : Void;
function uniform4f( location : UniformLocation, x : Float, y : Float, z : Float, w : Float ) : Void;
function uniform1i( location : UniformLocation, x : Int ) : Void;
function uniform2i( location : UniformLocation, x : Int, y : Int ) : Void;
function uniform3i( location : UniformLocation, x : Int, y : Int, z : Int ) : Void;
function uniform4i( location : UniformLocation, x : Int, y : Int, z : Int, w : Int ) : Void;
function useProgram( program : Program ) : Void;
function validateProgram( program : Program ) : Void;
function vertexAttrib1f( indx : Int, x : Float ) : Void;
@:overload( function( indx : Int, values : Array<Float>) : Void {} )
function vertexAttrib1fv( indx : Int, values : js.lib.Float32Array ) : Void;
function vertexAttrib2f( indx : Int, x : Float, y : Float ) : Void;
@:overload( function( indx : Int, values : Array<Float>) : Void {} )
function vertexAttrib2fv( indx : Int, values : js.lib.Float32Array ) : Void;
function vertexAttrib3f( indx : Int, x : Float, y : Float, z : Float ) : Void;
@:overload( function( indx : Int, values : Array<Float>) : Void {} )
function vertexAttrib3fv( indx : Int, values : js.lib.Float32Array ) : Void;
function vertexAttrib4f( indx : Int, x : Float, y : Float, z : Float, w : Float ) : Void;
@:overload( function( indx : Int, values : Array<Float>) : Void {} )
function vertexAttrib4fv( indx : Int, values : js.lib.Float32Array ) : Void;
function vertexAttribPointer( indx : Int, size : Int, type : Int, normalized : Bool, stride : Int, offset : Int ) : Void;
function viewport( x : Int, y : Int, width : Int, height : Int ) : Void;
}