2025-01-22 16:18:30 +01:00

114 lines
4.1 KiB
Haxe

/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package python.lib.socket;
import haxe.io.BytesData;
import python.Tuple;
/**
A TCP socket class : allow you to both connect to a given server and exchange messages or start your own server and wait for connections.
**/
@:pythonImport("socket", "socket")
extern class Socket {
function send(d:BytesData, flags:Int):Int;
function recv(n:Int, flags:Int):BytesData;
/**
Creates a new unconnected socket.
**/
function new():Void;
/**
Closes the socket : make sure to properly close all your sockets or you will crash when you run out of file descriptors.
**/
function close():Void;
/**
Connect to the given server host/port. Throw an exception in case we couldn't successfully connect.
**/
function connect(addr:python.lib.socket.Address):Void;
// function create_connection() :
/**
Allow the socket to listen for incoming questions. The parameter tells how many pending connections we can have until they get refused. Use `accept()` to accept incoming connections.
**/
function listen(connections:Int):Void;
/**
Shutdown the socket, either for reading or writing.
**/
function shutdown(how:Int):Void;
/**
Bind the socket to the given host/port so it can afterwards listen for connections there.
**/
function bind(address:python.lib.socket.Address):Void;
/**
Accept a new connected client. This will return a connected socket on which you can read/write some data.
**/
function accept():Tuple2<Socket, Address>;
/**
Return the information about the other side of a connected socket.
**/
function getpeername():python.lib.socket.Address;
/**
Return the information about our side of a connected socket.
**/
function getsockname():python.lib.socket.Address;
/**
Gives a timeout after which blocking socket operations (such as reading and writing) will abort and throw an exception.
**/
function settimeout(timeout:Float):Void;
/**
Block until some data is available for read on the socket.
**/
function waitForRead():Void;
/**
Change the blocking mode of the socket. A blocking socket is the default behavior. A non-blocking socket will abort blocking operations immediately by throwing a haxe.io.Error.Blocked value.
**/
function setblocking(b:Bool):Void;
/**
**/
function setsockopt(family:Int, option:Int, value:Bool):Void;
function fileno():Int;
/**
Wait until one of the sockets groups is ready for the given operation :
- `read` contains sockets on which we want to wait for available data to be read,
- `write` contains sockets on which we want to wait until we are allowed to write some data to their output buffers,
- `others` contains sockets on which we want to wait for exceptional conditions.
- `select` will block until one of the condition is met, in which case it will return the sockets for which the condition was true.
In case a `timeout` (in seconds) is specified, select might wait at worse until the timeout expires.
**/
// static function select(read : Array<Socket>, write : Array<Socket>, others : Array<Socket>, ?timeout : Float) : { read: Array<Socket>,write: Array<Socket>,others: Array<Socket> };
}