13 lines
153 B
GLSL
13 lines
153 B
GLSL
#version 450
|
|
|
|
uniform mat4 VWVP;
|
|
|
|
in vec3 pos;
|
|
|
|
out vec4 wvpposition;
|
|
|
|
void main() {
|
|
wvpposition = VWVP * vec4(pos, 1.0);
|
|
gl_Position = wvpposition;
|
|
}
|